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Search Results for: Wii U

NAMCO BANDAI GAMES RETURNS TO THE SLOPES WITH WE SKI & SNOWBOARD FOR NINTENDO Wii

By  •  October 9, 2008

We already heard about this but here is the official press release and a release date of March of next year for the States.

Snowboarding and Next-Gen Gameplay Add New World of Fun to Epic Wintry WiiTM Experience

SANTA CLARA, Calif., (October 8, 2008) – Fresh powder, pristine slopes and winter fun will again drift into homes in March 2009, as NAMCO BANDAI Games America Inc. today announced We SkiTM and Snowboard, a sequel to its much lauded snow sports game for Nintendo WiiTM.

Topping the list of enhancements in this latest installment of Wii Balance Board standouts is the addition of high-performance snowboarding, as well as improved skiing functionality, two massive new mountains and 10,000 more vertical meters. Complete with fun boxes, rails and a half-pipe, both skiers and snowboarders alike can boost huge air and over-the-top aerial tricks in this epic wintry experience.

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Wii Music Dated Coming To Europe November 14th

By  •  October 9, 2008

THE RHYTHM IS GOING TO GET YOU AS Wii MUSIC LAUNCHES ACROSS EUROPE

– Get ready to broaden your musical horizons and perfect that inner beat as Wii Music beats onto Wii across Europe on 14th November. Making sure everyone is a member of the band no matter what their musical or gaming experience, Wii Music reveals the hidden musician allowing them to play a vast array of differing musical instruments like a true professional!

Discover the sweet sounds of over 60 instruments and experiment to recreate any one of the 50 included tracks. Featuring music of all styles, from the best of the classics to cult pop, and even some gaming tunes like Super Mario Bros; and instruments including steel drums, bass guitar, the saxophone and even a barking dog, Wii Music lets everyone easily re-create and perform their own interpretations in a way the whole family can enjoy.

‘Jam’ is the main game mode in Wii Music for creating your musical masterpieces. Split into ‘Improvise’, ‘Quick Play’ and ‘Custom Jam’, play as part of the six-member band, with the remaining instruments controlled by the Wii as ’Tute’ characters.

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Talismoon’s WiiDiva fuses together style and comfort for Wii gamers

By  •  October 9, 2008

Leading peripheral maker Talismoon announces the WiiDiva, an incredibly stylish and improved WiiTM remote strap which features some serious sparkle and a special locking mechanism.

FRANCE –October 9th, 2008 – Talismoon, a highly innovative and leading video game video game accessory provider has announced today announced the release of the WiiDiva. Carefully constructed from comfortable leather, and decorated with polished chrome hardware, the WiiDiva brings greater style and physical improvements to any Wii ™ remote. Not only is the WiiDiva stronger than the OEM Wii strap but it also features a special locking mechanism that is adjustable to any size wrist.

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First Quantum of Solace Wii Screens

By  •  October 8, 2008

So this is what the COD 4 engine looks like on the Wii.

Top WiiWare, VC titles of the week

By  •  October 8, 2008

Virtual Console

1 (1) – Super Mario Bros. 3 2 (2) – Super Mario RPG: Legend of the Seven Stars 3 (4) – Super Mario Bros. 4 (3) – Mega …
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Wii Ski Shown Off At Namco Pre-TGS Event

By  •  October 7, 2008

We reported earlier this week that Namco was holding a pre-TGS show today. Well nothing new Nintendo wise came out of this show, but you can enjoy …
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The Conduit Idea Came About From A Dusty Wii

By  •  October 7, 2008

GameCyte: Was there another game in the works, perhaps an aborted project for one of your other clients for which the new tech was originally intended?

EN: No, not really. …
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Enterbrain President: Monster Hunter 3 Will Bring The Core Gamers To The Wii

By  •  October 7, 2008

” (speaking about TGS) I’ll also be looking to see if Dragon Quest IX is playable. In regards to the Wii I’m interested to see how far ‘Monster Hunter 3′ …
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Quatum of Solace Wii To Use COD 4 Engine

By  •  October 7, 2008

Check out some new details below:

– CoD4 engine confirmed – same story as PS3/360 versions – 4 player online reconfirmed – local 4-player split-screen – Modes: Man with the …
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More Analyst Talk WiiHD

By  •  October 7, 2008

“Nintendo has to overcome that (hardcore audience dislike). A Wii HD would really position Nintendo well, which is why I’m absolutely convinced there is a Wii HD coming. Businesswise, …
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Konami announces Dance Dance Revolution: Disney Grooves for Wii

By  •  October 7, 2008

EL SEGUNDO, CA – October 7, 2008 – Konami Digital Entertainment, Inc. today announced the launch of DanceDanceRevolution®: Disney Grooves for the Nintendo Wii. The title is being developed by Bemani, the original pioneers of the video game music genre that brought to market the hit sensation DanceDanceRevolution® Hottest Party! The latest installment, combines the popular rhythm-dancing phenomenon with classic Disney songs and characters creating a “must-have” for fans of DanceDanceRevolution®: Disney GroovesDanceDanceRevolution®, Disney and the Wii.

“DanceDanceRevolution®:Disney Grooves marks the third time we have worked with Disney on a DanceDanceRevolution title,” said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. “However, this is the first one that utilizes the unique capabilities of the Wii to offer an ultimate interactive dancing experience that is certain to thrill fans of Disney and the DanceDanceRevolution franchise.”

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Wii Speak Channel Coming To Europe December 5th

By  •  October 7, 2008

Wii Speak Channel and Wii Speak accessory will connect friends and family and herald the next evolution of social gaming

Socialising and communicating with friends and family has just got easier – and more fun – as the new Wii Speak accessory and Wii Speak Channel are launched for Wii across Europe on 5 December 2008.

Wii Speak enables people to connect to and communicate with friends using the free-to-use Nintendo Wi-Fi Connection* in a way that is very socially inclusive. Wii Speak can be connected directly to the console and pick up the conversations from an entire room of people, meaning friends and families can all get involved in conversations, sharing gaming and social experiences together. It’s just like using a phone to make a call and chat with other Wii-friends: but with Wii Speak, everyone in the room can get involved in the conversation.

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Why Wasn’t Motion Plus On The Wii From Launch?

By  •  October 6, 2008

“We were aware of that technology (the gryoscopic chips made by Invensense) at the time we designed the original Wii. But the cost would have been too high for the …
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