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Search Results for: Wii U

FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS OFFICIAL TEASER SITE NOW OPEN

By  •  March 31, 2009

London (31st March 2009) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces that the official teaser site for …
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Coming This Week! (NA)

By  •  March 29, 2009

Wii Guitar Hero: Metallica Jewel Master: Cradle of Rome Don King Boxing Major Minor’s Majestic March Ocean Commander Offshore Tycoon Totally Spies! Totally Party Vacation Sports Dance …
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This Weeks Game Savings

By  •  March 28, 2009

Best Buy:

Nintendo Wii: Dance Dance Revolution: Hottest Party 2 $59.99 Don King Boxing $49.99 (Available Tuesday) Gold’s Gym: Cardio Workout $29.99 (Available Tuesday) Guitar Hero: Metallica $49.99 * ++ …
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Monsters Vs. Aliens announced for Europe

By  •  March 27, 2009

London, UK – 27th March, 2009 – When aliens attack, monsters fight back in Activision Publishing, Inc.’s (Nasdaq: ATVI) Monsters vs. Aliens™, the video game based on the highly anticipated 3D feature film from DreamWorks Animation SKG, Inc. (Nasdaq: DWA), which makes its UK debut today. Gamers can experience heart pounding action and silly antics as they lead a dynamic team of misfit monsters on a mission to protect earth from destruction.

“Monsters vs. Aliens allows players to control the characters from the film and use their unique abilities to battle alien enemies throughout the game,” said Rob Kostich, head of marketing for licensed properties, Activision Publishing, Inc. “Players invite a friend to grab a Wii Remote™ or controller and join forces at any time to help clear enemies, collect monster DNA and overcome obstacles as their favourite monster heroes.”

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The Big Five!

By  •  March 27, 2009

Nintendo Wii

North America: 1. Wii Fit (Nintendo) 2. My Fitness Coach (Ubisoft) 3. Mario Kart Wii (Nintendo) 4. Wii Play (Nintendo) 5. Lego Star Wars: The …
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Interview: Reel Fishing: Angler’s Dream

By  •  March 27, 2009

Graham Markay, Project Manager (Natsume), was kind enough to take some questions from us on the yet-to-be-released Reel Fishing: Angler’s Dream.  Be sure to read the full interview to see how Reel Fishing: Angler’s Dream plans to be the most fun and realistic fishing game yet. 

1. How exactly are the Wii Remote and Nunchuk used for gameplay?

Players can play Reel Fishing: Angler’s Dream using the Wii Remote as the
rod and the Nunchuk as the reel.  Depending on the player’s preferences,
it is also possible to just use the Wii Remote as the rod and use the
buttons for reeling in.  By moving the Wii Remote up, down, left and
right, the player can control the rod. We wanted to give the players the
most realistic gameplay experience, but allow the controls to be flexible
to fit with each player’s style of play.   The controls are done is such a
way that even a novice player can master them, but there’s a lot of nuance
there that offers depth and challenge for even the most hardcore fishing
fans.

2. Could you explain a little bit about the multiplayer aspect of the game?

Up to four players can play together on the same screen in Versus Mode.
There are a variety of different stages the players can compete in, with a
variety of salt and fresh water fish.  Matches are customizable so that it
can fit with any family’s style of play.

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Japanese Hardware Sales This Week

By  •  March 26, 2009
  • Nintendo DSi – 71,233
  • PSP – 65,765
  • PlayStation 3 – 25,435
  • Wii – 18,095
  • Nintendo DS Lite – 8,948
  • Xbox 360 – 5,441
  • PlayStation 2 – 5,067

Nintendo Teases About The Next Animal Crossing DLC

By  •  March 26, 2009

The last DLC for Animal Crossing: City Folds was a Pikmin Hat, and before that was a Tingle hat. Nintendo is now teasing something  a little more exciting for their …
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Excitebots: Trick Racing fact sheet

By  •  March 25, 2009

April 20, 2009
ESRB: E (Everyone) – Mild Fantasy Violence
Game Type: Action Racing
Accessories: Wii Wheel™
Players: 1-2 Locally, Up to 6 via Nintendo® Wi-Fi Connection
Developer: Monster Games
KEY INFORMATION
High-speed action. Robotic insect and animal racers. Wii Wheel controls. Bowling, poker, clowns – and sandwiches! Add them all together and you get the wild, nonstop fun of Excitebots: Trick Racing.
• This game takes the big-air thrills and simple pick-up-and-play controls of Excite Truck™ and ramps up the fun with a constant barrage of funky challenges and mini-games performed at blinding speed. Players shoot goals, throw pies and even play poker in the middle of rowdy races around off-road tracks.
• Having your vehicles drive, walk or fly around the track quickly is one thing, but it’s more important to go around in style. Players earn stars for huge jumps, cool tricks and daring feats at high speed.
• Six players can race online via Nintendo Wi-Fi Connection in both Excite Race and Poker Race modes. If friends can’t join online, players can exchange ghost data via WiiConnect24™ and challenge their friends to outdo their most daring tricks. (Note that broadband access is required for online play. For more information about this topic, visit www.Nintendo.com.)

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New Icarian details, launching in May

By  •  March 25, 2009

– Price will be 1.00 or 1.500, Nintendo decides. – First, it was a wax environment, referring to Icarian’s wings. Then they got to the Chirico style, …
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GDC 09: Iwata Keynote Recap in Pictures

By  •  March 25, 2009

Satoru Iwata just finished his GDC keynote address and announced quite a few things such as: Play from SD card for Wii, WarioWare: Snapped for DSi, Virtual Console Arcade, Final Fantasy games on the Virtual Console, and The Legend of Zelda: Spirit Tracks for the DS!
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Ghostbusters: The Video Game – How Red Fly Studio Started Busting Ghosts

By  •  March 25, 2009

Jeff Mills
Director of Production
Red Fly Studio

Stars Align (again)

At GDC in March 2007, Red Fly Studio had only been in business for about three months. Studio founders Dan Borth and Kris Taylor knew that we had to start immediately preparing for the future beyond our first title (Mushroom Men). We set out for the Game Developer’s Conference in San Francisco where we met with the top brass of half a dozen of the biggest game publishers in the industry.

The one publisher who seemed surprisingly uninterested in our demo was Vivendi Universal Games. They sat impatiently through our presentation, and as soon as the standard demo spiel was done, they drew us away from the screen and quickly got to the point. They had a job, and they wanted Red Fly Studio specifically to do it.

Before I left Terminal Reality to help Dan and Kris start Red Fly Studio, I had been part of production on Ghostbusters, the project TRI had been developing in utter secrecy for the previous year. Because of my foreknowledge of the project, the publisher could cut right to the chase: The publisher wanted TRI to focus their entire attention on the Xbox 360 and PS3 version of Ghostbusters without concerning themselves with producing a separate Wii version as well. We were already licensing Terminal Reality’s Infernal Engine to produce Mushroom Men, and our close ties to TRI (Dan and Kris worked there along with me back in 1999) made us ideally suited to produce Ghostbusters for Wii. And it was Ghostbusters, after all: a dream job. Right?

“No way!” came the unanimous response from Red Fly Studio.

If the release date for Ghostbusters had been after Mushroom Men’s release date, then maybe we could have done it. But the publisher required that we ship this new title at the same time as our current project. Pushing a single title to completion is challenging enough, but shipping two titles simultaneously is a monumental undertaking. The veterans at RFS had seen a dozen studios explode by growing too quickly, taking on jobs that they couldn’t handle. We knew better. We sadly but politely declined and bade them farewell, wishing that the timing had been better.

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1up: Mr. Iwata Is The Keynote To Watch

By  •  March 24, 2009

In terms of highlights coming out of this show, I’d say Nintendo’s Iwata keynote is the one that you’ll really want to watch (Jeremy will be live blogging it tomorrow …
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Obama & Kids Call Astronauts: Can We Play Video Games In Space?

By  •  March 24, 2009

Today President Obama and some luck elementary school students made a quick phone call to the astronauts in the international space station. One question that was asked, …
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Toy Story Mania!

By  •  March 24, 2009
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DISNEY INTERACTIVE STUDIOS ANNOUNCES TOY STORY MANIA!, INSPIRED BY THE DISNEY/PIXAR FEATURE FILM “TOY STORY,” EXCLUSIVELY FOR Wii™

Beloved “Toy Story” Characters and Theme Park Attraction Provide Backdrop for Family-Friendly Carnival-Style Video Game

BURBANK, Calif. – (March 24, 2009) – Disney Interactive Studios today announced Toy Story Mania!, inspired by the Disney/Pixar animated feature “Toy Story,” will be released exclusively for the Wii™ home video game console this fall. Toy Story Mania! showcases an array of entertaining games based on the new Disneyland Resort and Walt Disney World Resort attractions, while featuring the iconic characters and humor from the popular Disney/Pixar “Toy Story” franchise.

“The ‘Toy Story’ franchise is a fun, dynamic and heart-warming series containing characters and themes that connect with every age group,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “Toy Story Mania! combines those popular elements with the unique antics of the new theme park attraction for the ultimate in family entertainment.”

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Monster Jam® Set to Crown 2009 Champion at the Monster Jam: Urban Assault National Tournament Finals in Las Vegas This Weekend

By  •  March 24, 2009

MINNEAPOLIS, MN – March 24, 2009 – Activision and Feld Motor Sports, Inc. announced today the championship round of the Monster Jam: Urban Assault National Tournament, taking place at the Monster Jam® World Finals in Las Vegas’s Sam Boyd Stadium this Saturday, where one of nine finalists will be crowned as the new National Champion. Eight of the nine finalists qualified for an expenses-paid trip to Las Vegas to compete in the Monster Jam: Urban Assault National Tournament by winning their regional qualifiers at Monster Jam events during January and February. The finalists will challenge each other using the Monster Jam: Urban Assault game on Wii™.

The tournament consisted of 16 regional qualifying rounds that began back in January and took place at the top Monster Jam stadiums across the country. Players competed on Wii™ gaming platforms in front of thousands of screaming Monster Jam fans. The eight fastest winners have been awarded expense-paid trips to Las Vegas, where they will compete against each other for the national championship in the Monster Jam World Finals at Sam Boyd Stadium. The winner will become the second Monster Jam Video Game National Champion.

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The Big Five! – Of Last Week

By  •  March 23, 2009

Nintendo Wii

North America:

1. Wii Fit (Nintendo) 2. Mario Kart Wii (Nintendo) 3. My Fitness Coach (Ubisoft) 4. Wii Play (Nintendo) 5. Guitar Hero World …
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