PSP 58,861 DS Lite 48,884 Wii 48,480 PS3 17,973 PS2 7,673 Xbox 360 5,104
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We first heard that Skate it would support the Balance Board. Then we heard from a site, that I will not name, (rymes with NGamer) announce that …
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More screens here in our flickr set
Read on to see some snippets of Game Radar’s Interview with Inafune
1. Wii Fit 911,000 2. flowers 737,000 3. Wii 448,000 4. tomtom 444,000 5. beret 443,000 6. Honda 439,000 7. Harley Davidson 436,000 8. wok 429,000 9. scissors 426,000 10. …
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01. Super Smash Bros. Brawl (Wii) 02. Wii Fit (Wii) 03. Wii Play (Wii) 04. Battlefield: Bad Company (360) 05. Guitar Hero: On Tour (DS) 06. Metal Gear Solid 4: …
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1. NEW Derby Stallion DS NDS Enterbrain 148.000 148.000 2. NEW Tales of Symphonia: Ratatosk no Kishi WII Bandai Namco 137.000 137.000 3. NEW Daigasso! Band Brothers DX NDS Nintendo …
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Monday July 14- Microsoft at 10:30 a.m.
Tuesday July 15- Nintendo at 9:30 a.m.
Tuesday July 15- Sony at 11:30 a.m.
-Pacific Times
This year it seems Nintendo …
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FACT SHEET for Nintendo WiiTM
PRODUCT DESCRIPTION:
Believe it! NARUTO, the reigning property for boys 9-14 on television and online, battles onto the Wii platform again from TOMY Corporation and D3Publisher with NARUTO: Clash of Ninja Revolution 2. Developed by Eighting, NARUTO: Clash of Ninja Revolution 2 has an all new original storyline created for the North American audience and features the largest character roster yet for the Clash of Ninja series. The latest iteration of the hit fighting game represents a huge progression from the previous game, including never-before-seen modes, improved visual presentation, and polished gameplay mechanics. Using their favorite characters from VIZ Media’s hit animated series NARUTO, players can intensify special ninja techniques or perform “hand signs” mid-battle with the Wii remote; or opt for the Classic or the GameCube controller for a more traditional fighting game experience. The only four-player NARUTO fighting game series available, NARUTO: Clash of Ninja Revolution 2 will support widescreen (16:9) and progressive scan at 480p when it releases this fall.
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Chocobo Mystery Dungeon Wii
-Daemon really likes it.
-”Great challenge without being too frustrating.”
-A lot more strategy than Pokemon Myster Dungeon series. Job system heavily affects how you play.
-”Feels like a very polished last gen game.”
Magenetica Twist (WiiWare)
-Craig thinks it’s pretty good, but the DS verison is better.
-Hard to quickly turn around because of the remote.
-Disappointing that there is no online, but still local multiplayer.
NES : Dig Dug TG16: Spriggan
Megadrive: Splatterhouse 2
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Nintendo Power has ranked what they believe to be the Top 20 games for all Nintendo consoles and handhelds. Do you have them all? ; )
NES
1. The Legend of Zelda
2. Super Mario Bros. 3
3. Mega Man 2
4. Super Mario Bros.
5. Metroid
6. Mike Tyson’s Punch-Out
7. Contra
8. Super Mario Bros. 2
9. Castlevania III: Dracula’s Curse
10. Ninja Gaiden
11. Mega Man 3
12. Zelda II: The Adventure of Link
13. DuckTales
14. Castlevania
15. Castlevania II: Simon’s Quest
16. Maniac Mansion
17. Bionic Commando
18. Dragon Warrior IV
19. Final Fantasy
20. Kid Icarus
Release Marks Iconic Franchise’s Next Generation Debut on Wii™ and its Entry Into the Fighting Game Genre Press release:
El Segundo, Calif. – July 1, 2008 – Konami Digital Entertainment, Inc. today announced that Castlevania Judgment, the first Castlevania title in the fighting game genre, is currently in development exclusively for Wii™. Developed by legendary Castlevania series producer Koji “Iga” Igarashi, Castlevania Judgment bridges the past with the present as it pits several generations of the Belmont clan against a host of characters that span the franchise’s 22-year history.
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Nintendo Wii Bundle $399.99 Warhammer Online CE (PC) $79.99 Bad Company (360) $59.99 Metal Gear Solid 4 (PS3) $59.99 Rock Band SE (Wii) $169.99 PS3 (80GB) MGS4 Bundle $554.98 Bad …
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EC is in the porting stage – Luc is an artist and concept creator, who under contract to us has licensed 5 game concepts across DS and Wii formats …
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“We think we have a pretty robust story and we’re trying to do some things that tell it very stylistically. We want to start posing a lot of questions especially …
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