The following information comes from Josh Olson, Producer at High Voltage Software…
Videos:
Wii:
–New Play Control! Donkey Kong Jungle Beat –The Conduit – A.S.E. Video –Super Smash Bros. Brawl – Tutorial 8 –Punch-Out!! Trailer featuring Head-to-Head mode –EA SPORTS Active – …
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SAN FRANCISCO – April 9, 2009 – Today Ubisoft announced that the Rabbids will receive their own standalone brand with the Holiday 2009 release …
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SAN FRANCISCO – April 2, 2009 – Today Ubisoft® announced that Gold’s Gym: Cardio Workout is now available in retail stores throughout North America. Rated “E” for Everyone, Gold’s Gym: …
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Two Cameras, Interactive Audio and Nintendo DSiWare Provide Creative, Customized Experiences
REDMOND, Wash., April 2, 2009 – On April 5, Nintendo launches Nintendo DSi™, the third iteration of the best-selling portable video game system and the latest evolution in hand-held gaming. Nintendo DSi gives new and veteran gamers the ability to customize, personalize and share their experiences with friends and family. Two built-in, interactive cameras let people snap and modify photos, while recorded sounds can be played and manipulated in interesting and imaginative ways. Also on April 5, Nintendo will launch the Nintendo DSi Shop, a new online storefront where users can redeem Nintendo DSi Points to download an ever-growing variety of inventive games and applications. Nintendo DSi will be available in the United States in Blue or Black at an MSRP of $169.99.
“The concept of entertainment is clearly expanding to enable self-expression and creation in ways never before possible,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Nintendo DSi is loaded with software to help people do exactly that. It’s not just about the cameras or audio playback, but what people can do with these features that makes Nintendo DSi such an enjoyable game system.”
Beyond the creative user experience, these features also give developers the tools to create new games and applications not previously possible. In the same way that WiiWare™ has given developers big and small a way to deliver their most original games directly to Wii™ users, Nintendo DSiWare™ provides access to the latest and most inventive hand-held games from a variety of studios and genres. Here are the Nintendo DSiWare titles that will be available when the Nintendo DSi Shop launches:
Rock Legend to Lend Unique Musical Talents to Upcoming Sci-Fi First-Person Shooter
SAN FRANCISCO & LONDON (March 26, 2009) – SEGA of America Inc. and SEGA Europe …
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London, UK – 27th March, 2009 – When aliens attack, monsters fight back in Activision Publishing, Inc.’s (Nasdaq: ATVI) Monsters vs. Aliens™, the video game based on the highly anticipated 3D feature film from DreamWorks Animation SKG, Inc. (Nasdaq: DWA), which makes its UK debut today. Gamers can experience heart pounding action and silly antics as they lead a dynamic team of misfit monsters on a mission to protect earth from destruction.
“Monsters vs. Aliens allows players to control the characters from the film and use their unique abilities to battle alien enemies throughout the game,” said Rob Kostich, head of marketing for licensed properties, Activision Publishing, Inc. “Players invite a friend to grab a Wii Remote™ or controller and join forces at any time to help clear enemies, collect monster DNA and overcome obstacles as their favourite monster heroes.”
Graham Markay, Project Manager (Natsume), was kind enough to take some questions from us on the yet-to-be-released Reel Fishing: Angler’s Dream. Be sure to read the full interview to see how Reel Fishing: Angler’s Dream plans to be the most fun and realistic fishing game yet.
1. How exactly are the Wii Remote and Nunchuk used for gameplay?
Players can play Reel Fishing: Angler’s Dream using the Wii Remote as the
rod and the Nunchuk as the reel. Depending on the player’s preferences,
it is also possible to just use the Wii Remote as the rod and use the
buttons for reeling in. By moving the Wii Remote up, down, left and
right, the player can control the rod. We wanted to give the players the
most realistic gameplay experience, but allow the controls to be flexible
to fit with each player’s style of play. The controls are done is such a
way that even a novice player can master them, but there’s a lot of nuance
there that offers depth and challenge for even the most hardcore fishing
fans.
2. Could you explain a little bit about the multiplayer aspect of the game?
Up to four players can play together on the same screen in Versus Mode.
There are a variety of different stages the players can compete in, with a
variety of salt and fresh water fish. Matches are customizable so that it
can fit with any family’s style of play.

Jeff Mills
Director of Production
Red Fly StudioStars Align (again)
At GDC in March 2007, Red Fly Studio had only been in business for about three months. Studio founders Dan Borth and Kris Taylor knew that we had to start immediately preparing for the future beyond our first title (Mushroom Men). We set out for the Game Developer’s Conference in San Francisco where we met with the top brass of half a dozen of the biggest game publishers in the industry.
The one publisher who seemed surprisingly uninterested in our demo was Vivendi Universal Games. They sat impatiently through our presentation, and as soon as the standard demo spiel was done, they drew us away from the screen and quickly got to the point. They had a job, and they wanted Red Fly Studio specifically to do it.
Before I left Terminal Reality to help Dan and Kris start Red Fly Studio, I had been part of production on Ghostbusters, the project TRI had been developing in utter secrecy for the previous year. Because of my foreknowledge of the project, the publisher could cut right to the chase: The publisher wanted TRI to focus their entire attention on the Xbox 360 and PS3 version of Ghostbusters without concerning themselves with producing a separate Wii version as well. We were already licensing Terminal Reality’s Infernal Engine to produce Mushroom Men, and our close ties to TRI (Dan and Kris worked there along with me back in 1999) made us ideally suited to produce Ghostbusters for Wii. And it was Ghostbusters, after all: a dream job. Right?
“No way!” came the unanimous response from Red Fly Studio.
If the release date for Ghostbusters had been after Mushroom Men’s release date, then maybe we could have done it. But the publisher required that we ship this new title at the same time as our current project. Pushing a single title to completion is challenging enough, but shipping two titles simultaneously is a monumental undertaking. The veterans at RFS had seen a dozen studios explode by growing too quickly, taking on jobs that they couldn’t handle. We knew better. We sadly but politely declined and bade them farewell, wishing that the timing had been better.
London 16th March 2009 – Mamba Games, a new dynamic multi-platform video games publisher today announces the next project in their 2009 line-up with the worldwide publishing of ‘Glacier 2: Hell on Ice’ exclusive for the Nintendo Wii developed by Team 6 Studios.
Due for a September 2009 release ‘Glacier 2: Hell on Ice’ is Mamba Games first Wii project with 2 more due to be announced shortly.
Jason Codd, Commercial Director of Mamba Games quotes “We are thrilled to be working on our first global Wii game and ‘Glacier 2: Hell on Ice’ fits with our strategy perfectly. The visuals are stunning for the Nintendo Wii and the playability is crazy, manic and is a huge amount of fun”
‘Glacier 2: Hell on Ice’ starts at the very top of the Alps: Are you ready to reach insane top speeds by driving down the mountains of death?
Sequel to Resident Evil®: The Umbrella Chronicles, joins Resident Evil Zero and the Nintendo Gamecube® remake of Resident Evil on the Wii Platform
SAN MATEO, Calif. – March 12, 2009 …
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– Delivers Significant Increase in Revenue and Profitability – — Increases Fiscal 2009 Guidance – — Net Revenues Increased More Than 75% to $32.8M – — Net Income Increased 54% to $4.2M or $0.15 per Share –
EDISON, N.J., March 11, 2009 /PRNewswire-FirstCall via COMTEX News Network/ — Majesco Entertainment Company (Nasdaq: COOL), an innovative provider of video games for the mass market, today reported financial results for the first quarter ended January 31, 2009.For the first quarter ended January 31, 2009, Majesco’s net revenues increased 75.8 percent to $32.8 million versus $18.7 million in the same period a year ago. During this same period, the Company reported operating income of $3.7 million compared to operating income of $2.4 million in the first quarter of 2008. Net income for the quarter was $4.2 million versus net income of $2.7 million in 2008. The Company’s basic and diluted earnings per share for the quarter were $0.15 compared to $0.10 in the same period last year.
Results for the first quarter of 2009 include $0.4 million of non-cash compensation; a loss of $0.1 million related to a change in the fair value of warrants; a $0.1 million charge related to settlement of litigation; and $1.1 million of net proceeds from the sale of rights to a state tax operating loss carryforward. Results for the first quarter of 2008 include $0.4 million of non-cash compensation; a gain of $0.5 million related to a change in the fair value of warrants; and a $0.3 million gain related to settlement of litigation. Non-GAAP operating income for the first quarter of 2009 was $4.3 million and $2.5 million for 2008. Non-GAAP net income was $3.7 million for the first quarter of 2009, and $2.3 million for the same period in 2008.
Jesse Sutton, Chief Executive Officer of Majesco, said, “We had a terrific holiday season as reflected by our outstanding financial performance in the first quarter and our best quarter since implementing our casual gaming strategy three years ago. Revenue for the quarter grew more than 75 percent to $32.8 million and net income increased 54 percent to $4.2 million, which further demonstrates our ability to execute on our strategy and convert revenue growth into bottom-line returns. Our success was driven by strong demand across our product line, specifically for our Cooking Mama titles and the newly released Jillian Michaels’ Fitness Ultimatum 2009, which has become a hit with approximately 500,000 copies sold to date. We are well positioned to capitalize on the increasing demand for family friendly mass market games, the fastest growing segment of the industry, which in part is being driven by the success of Nintendo’s platforms. We are focused on the right market, have the right strategy and have a proven management team that is delivering profitable growth and building value for our shareholders.”
GN: Where did the idea for the game originate? Was this a franchise Majesco wanted to bring back to life, or did this come from the game’s developer specifically? What …
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I think this is pretty sweet! The art on the back definitely makes them feel more like Wii games rather than simple ports. At least it will fit better into …
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DALLAS, Feb. 11 /PRNewswire-FirstCall/ — An upcoming pilot program from Blockbuster Inc. (NYSE:BBI) (NYSE:BBI.B) , a leading global provider of media entertainment, will offer consumers one-stop shopping for their online video game and movie rental needs. The pilot program, which will be launched during the second quarter, will allow select BLOCKBUSTER Total Access(TM) online customers to rent video games, as well as movies, through the mail as part of their subscription plan. With a goal of having the offering available nationally in the second half of the year, the company is launching the pilot program as the first step in its plan to make BLOCKBUSTER Total Access the only online rental service offering both movies and games.
Platform: Wii
Release Date: February 2009
Publisher: NAMCO BANDAI Games Europe SAS
Developer: NAMCO BANDAI Games
Category: SportsSUIT UP, CLICK IN, JUMP OFF AND GO!
Fresh powder, miles of pristine slopes and unstoppable winter fun drift onto Wii in this exciting, fun and feature-packed snowboarding and skiing sequel to the critically acclaimed Family Ski.
• ADVANCED SNOWBOARDING and SKIIING, perfect for BEGINNERS or EXPERTS!
• SOPHISTICATED GAMEPLAY and FUN & INTUITIVE with Wii
• 7,000 VERTICAL METERS across TWO HUGE MOUNTAINS
• Wii BALANCE BOARD provides an even more AUTHENTIC EXPERIENCE
• OPEN ENVIRONMENT and FULLY INTERACTIVE with INCREDIBLE SCENERY

(MMD Newswire) February 5, 2009 – – Logic3 is launching 6 colored Nunchuk Mini’s, the latest in its popular range of Nintendo Wii accessories. The Nunchuk Mini’s are the ideal way to add some fun and color to the Wii Gaming experience. These comfortable “FunChuks” are available in Red, Orange, Yellow, Green, White and Black. The wide range of colors means each player can pick his own favorite colored Nunchuk, great for a group of friends who are all aiming to be the best Wii gamer around.
These colorful FunChuks are ergonomically designed and fit comfortably for either left or right handed gamers. An 8 way analog stick for character movement and two buttons ‘Z & C’ for quick fire action are also neatly positioned. The FunChuk Mini controller easily connects to the Wii Remote.