Star Fox Designer Says No to Wii Version
G4: Would you like to do another Star Fox game?
Dylan Cuthbert: (Laughter) After Command? Uhh, not yet. Maybe in another 10 years. I’ve made three.
G4: Well there hasn’t been one for the Wii yet…
Cuthbert: The problem with that is that it’d be a big project, like 100 people on the staff. It’s just not something we really want to do. I’m sure someone will make it. Maybe they’ll go back to Namco.
G4: I hope not, personally. (laughs) I’d rather you did it.
Cuthbert: Well, maybe in the future, you never know. Star Fox is an interesting brand. It has a very hardcore audience. People like those furries a little too much. (laughs)
G4: Oh! People are going to love that quote. (laughs) I have to ask you, why do you think it was always difficult for developers when Fox got out of the Arwing. Fox is a pilot, but they’d always get him out of?like the tank, the tank was cool, but it still felt like an Arwing – Why do you think people wanted to take him out of being a pilot and have him run around on foot?
Cuthbert: I think that’s all Miyamoto. Whenever I speak to Miyamoto about Star Fox, he says it’s not meant to be just a flying, sci-fi shooting game. It’s meant to be anything we want to think up. But the core fans don’t want that, but Miyamoto doesn’t really care about that. He wants to make what he wants to make, so he just goes ahead and gets it done.