Eurogamer: (Once everyone had stopped holding their heads in their hands and blushing…) Why did the Wii appeal to you? What was it about the console that made you want to focus on that for your next game?

Suda 51: The key thing is about the beam katana in the game – it matches really well with the controller. I just felt that instinctively.

Eurogamer: You don’t have direct control of the beam katana, though – instead you have more conventional controls, with special moves and height adjustment on the motion sensors. Was that a compromise you had to make during development?

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