No mention is made for a Wii version of Spore, which is sad, but we can be expecting the DS version on September 7.
Redwood City, CA – February 12, 2008 – Get ready for the next Big Bang this fall! Electronic Arts Inc. (NASDAQ: ERTS) and Maxis today announced that Spore™, the highly anticipated game from the creators of The Sims™, will be available at retailers worldwide the weekend of September 7. Spore will be available for the PC, Macintosh, Nintendo DS™, and mobile phones.
“The wait is almost over,” said Maxis Chief Designer Will Wright. “We’re in our final stages of testing and polish with Spore, and the team at Maxis can’t wait to see the cosmos of content created by the community later this year.”
Spore gives players their own personal universe in a box. Create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe created by other gamers. Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even UFOs. Players can then seamlessly share their creations with the world or explore infinite new galaxies created by other gamers.
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Popular Teen Icon Storms the Scene via Two New Video Game Titles for Nintendo DS, Wii and PlayStation 2
London, ENGLAND – (Tuesday 12th February, 2008) – Hannah Montana, the Original Disney Channel Series that launched in 2006, has been viewed in more than 23 million homes across Europe. The second season of Hannah Montana launched on Disney Channels this past summer and aired on terrestrial/FTA channels in Italy, Germany, France and UK in Autumn/Winter 2007. Hannah Montana mania is gaining momentum across Europe, and Disney Interactive Studios will launch two new innovative music-based titles inspired by the popular series.
Hannah Montana: Music Jam on Nintendo DS™ and Hannah Montana: Spotlight World Tour on the Wii™ home video game system will launch on 25th April 2008. Hannah Montana: Spotlight World Tour PlayStation® 2 version will launch in Autumn 2008.
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Today Ubisoft, one of the world’s largest video game publishers, announced that it will publish My Weight Loss Coach for the Nintendo DS(TM) system. Developed in Ubisoft’s Montreal studio under the guidance of both a fitness coach and a nutritionist, My Weight Loss Coach is a program designed to focus on taking positive steps to maintain a healthy lifestyle.
“My Weight Loss Coach allows us to approach casual gamers with something innovative,” said Tony Key, senior vice president of sales and marketing at Ubisoft. “The game creates customized coaching sessions based on skill level, and, for the first time on DS, includes a pedometer. My Weight Loss Coach not only allows users to take control of their physical well-being, but it does so in a fun and engaging manner.”
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LITTLEST PET SHOP, NERF, MONOPOLY and YAHTZEE among First Franchises to Hit a Variety of Game Systems, Online and Mobile under EA and Hasbro Agreement
American International Toy Fair 2008
REDWOOD CITY, Calif.–(BUSINESS WIRE)–EA Casual Entertainment today announces its first step in transforming the interactive family entertainment landscape with its initial slate of Hasbro games in development on a variety of game consoles, mobile devices and for online play. These games provide new ways for families to build relationships through digital entertainment with some of world’s greatest brands. The first Nintendo Wii and DS titles that will be available this fall are LITTLEST PET SHOP, and NERF “N-Strike,” both in production at EA’s Salt Lake Studio. EA also is developing new MONOPOLY and SCRABBLE ®(in North America) titles for multiple platforms, as well as other titles that will be announced later this year.
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Unravel Mystery, Secrets and Brainteasers in a New Nintendo DS Treasure Hunt
REDMOND, Wash., Feb. 11, 2008 – Move over, Sherlock Holmes! There’s a new Brit in town. The Feb. …
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The two games joining the lineup this week are considered cult classics, yet they deal with topics as varied as farm management and shooting enemies to the strains of heavy-metal …
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Nintendo’s Endless Ocean™ game for Wii™ takes users on a virtual undersea trip to explore deep-sea wrecks and encounter more than 230 different animal species. Players of all abilities explore …
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Feb. 8, 2008
The Academy of Interactive Arts & Sciences has honored Nintendo with two Interactive Achievement Awards, including Handheld Game of the Year for The Legend of Zelda®: Phantom …
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“The human brain is only just beginning to realise the possibilities of what it is truly capable of” Dr Reiner Knizia
Eidos Interactive, one of the world’s leading publishers and …
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Nordic Game to host over forty Nordic developers, publishers and games organisations at the GDC Expo and GC event in the Moscone Convention Center’s North Hall.
The Nordic contingent at the Game Developers Conference (GDC) and Game Connection (GC) 2008 will once again demonstrate the Nordic region’s impressive breadth and depth as a creative hot spot for games development.
>From February 20-22, thirty Nordic game developers, publishers and industry organizations will be exhibiting at booth #5605 in the North Hall, the largest display space at GDC 2008. Furthermore, fifteen Nordic companies will participate in GC America, a business-to-business event being held parallel to the conference.
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To celebrate the launch of the Guinness World Record Gamer’s Edition – the longest Guitar Hero Marathon Relay record was achieved, lasting over two hours and with 40 passes between …
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KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that Opoona™, a new Role-Playing Game (RPG) exclusively for Wii™ is scheduled for a North American release on March 25, 2008.
“With Opoona, developer ArtePiazza had a masterful approach to creating an Action RPG for Wii that includes intuitive and interactive controls using just the Nunchuk,” said Amos Ip, Senior Vice President at KOEI Corporation. “Opoona will give video gamers a refreshing and new perspective on the Role-Playing genre. The ’single-hand control’ combined with the modern fantasy world of Opoona is sure to captivate both veteran gamers and newcomers alike.”
About Opoona
While on an interplanetary family vacation, the young boy Opoona crash lands on Planet Landroll after his spaceship is involved in a mysterious accident. Separated from his family, Opoona is forced to live alone. On the planet, Opoona must find a job, search for his siblings, and defend himself and the people of Landroll against creatures known as the Dark Rogues. Luckily for Opoona, he is the descendant of a long line of warriors known as the Cosmo Guards. Thus, Opoona’s adventure begins as he struggles to establish a new life and reunite his family.
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New Game Lets You Diagnose and Treat Animals Just Like a Real Veterinarian
EDISON, N.J., February 5, 2008 – DS owners can see if they have the healing touch as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today shipped Pet Pals: Animal Doctor for Nintendo DS™. Developed by Legacy Interactive and Frontline Studios, Pet Pals: Animal Doctor lets players experience the challenging world of veterinary medicine by diagnosing and treating 30 different medical cases created by real-life veterinarians.
“Pet Pals: Animal Doctor is designed to provide players with a deeper understanding of the care and expertise required to keep pets healthy,” said Gui Karyo, Executive Vice President of Operations, Majesco. “Complete with realistic medical cases and intuitive Touch Screen procedures, Pet Pals: Animal Doctor is a fun and educational experience that players of all ages can enjoy at a great value.”
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AGOURA HILLS, Calif.-THQ Inc. (NASDAQ:THQI) today announced Band Mashups™ is scheduled to bring the ultimate band battle to Wii™ in April 2008. Featuring 150 tracks and five distinct musical styles: rock, funk/hip-hop, country, marching band and Latin, Band Mashups combines fast-paced combat with customizable bands in the fight for musical supremacy, fully utilizing the Wii Remote™ controller’s highly intuitive control scheme to deliver a unique game-play experience.
“Band Mashups takes an innovative approach to the rhythm/action genre by blending music and combat in the ultimate battle of the bands,” said Randy Shoemaker, global brand director, THQ. “Using a rhythm based game-play mechanic, the game delivers 70 over-the-top musical weapons and utilizes the Wii Remote’s functionality to deliver a completely original musical combat experience. Fighting with a sniper violin or flamethrower guitar is something gamers should definitely look forward to.”
About Band Mashups
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LYON, FRANCE – 7 February 2008 – Atari today announced the launch of the official website of forthcoming action survival game Alone in the Dark, featuring a series of fascinating and intriguing facts, legends and stories which reveal the myriad strange and unexplained happenings which have dogged the history of New York’s magnificent municipal parkland, Central Park. Visitors to the site at www.CentralDark.com will begin a journey into the murky past of New York’s backyard and see how the park’s chequered history has influenced and inspired the production of Alone in the Dark.
With new facts, park lore and more scheduled every Thursday up to launch of the game in May, visitors can already learn a great deal of incongruous information gathered by a group of amateur researchers and drawn from historical documentation, newspapers and the work of scholars. Facts suggest there’s more than meets the eye behind the design and perfect preservation of this enormous parkland in the city that never sleeps. The implication is that considerably different motives were at work than just the desire to create a grand public parkland for the people of New York. Here’s just a taste of the questions posed:
In a city with debts of $4.8 Billion, who has the power to ensure that Central Park’s $528 Billion of prime Manhattan real estate has remained completely untouched since its creation?
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Quote Taken from Capcom’s financial report.
“Regarding Home Video Games segment, “Resident Evil: The Umbrella Chronicles” (for Wii), which is the latest title of the series, achieved robust sales particularly …
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18 years ago
A must-have Wii™ game for Summer 2008 is on its way! BOOM BLOX™, the first game developed in collaboration between EA and director and producer, Steven Spielberg, is a high-energy game featuring over three hundred levels, a variety of activities, a cast of over thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity. BOOM BLOX will be available in May 2008 for the Wii™ from Nintendo.
Fun for kids and the entire family, BOOM BLOX offers action-packed interactive activities that takes Wii play to a new level of creativity and fun with single player, co-op, and versus gameplay. Explore the visceral gameplay—perfectly suited for the Wii’s interactivity—that keeps you destroying your way through brain-twisting challenges. Interact with entertaining characters such as the Blox-laying chickens or the baseball throwing monkeys, who bring personality to the Tiki, Medieval, Frontier, and Haunted themed environments. Additionally, remix any level of the game in Create Mode using props, blocks, or characters that have been unlocked during the game. You can virtually build anything you can dream up. Plus, your designs can then be shared with friends or used to challenge others to solve your newly created puzzle via WiiConnect24™.
Key Features:
18 years ago
Due for release March 28th, PES 2008 has been redesigned to make incredible use of the motion-sensitive nature of the Wii’s control system. The player has more control over the on-screen action than ever before, and in line with such advances, Konami has also unveiled an all-new pack design that conveys the unique in-game visuals and ease of use while maximising its use of cover stars Cristiano Ronaldo and Michael Owen.
Crucial to PES 2008 for Wii is an all-new control system that truly elevates the level of control available to the player while retaining the depth and intuitive moves of the series. Making use of the Wii Remote and Nunchuk, the player must also consider the movements of their teammates around them. The Nunchuck is used to move the current player, while the Wii Remote is used to pick out players to send them on runs or to receive passes via simple click and drag system which uses arrows to show the path of the run, and a press of the‘B’ button to complete the move.