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Video Games

Game Informer Reviews

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Civ Revolution – 9, 9.25 – “Hands down, best strategy title to appear on consoles to date.” Iron Man – 3.75, 4.25 Lego Indy – 7, 7 Boom Blox – …
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Atari Founder Nolan Bushnell to be Portrayed by Leonardo Dicaprio
16 years ago

Atari Founder Nolan Bushnell to be Portrayed by Leonardo Dicaprio

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A movie based on Nolan Bushnell’s founding of Atari was sold to Paramount on Friday and Leonardo Dicaprio is set to play the lead. One of the …
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Top 10 Hardest Video Games of All Time
16 years ago

Top 10 Hardest Video Games of All Time

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I loved Bayou Billie growing up, but I also hated it with a  passion, because I could not get past the 3rd level. What …
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‘Wii Would Like to Play’ Wins Grand Effie Marketing Award

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“The ‘Wii Would Like to Play’ campaign chose not to embrace an obvious strategy, namely fawning over the prized teenage male gamer. Instead, Wii targeted his mom, dad and …
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Video Games Live announces 50 more shows

By  •  Potpourri

Los Angeles, CA – June 4, 2008 — Continuing its blockbuster award-winning world tour and coming off a major industry achievement of selling out its debut performance on Broadway in New York City, Video Games Live is proud to announce 50 shows in its effort to confirm to the world how culturally significant and artistic video games have become.

The Video Games Live tour created in 2002 by renowned video game composers Tommy Tallarico and Jack Wall, has become the top selling game concert in the world having already performed to more than 200,000 people around the globe including the U.S., Canada, England, Mexico, Brazil, New Zealand, Spain and Korea. To date, Video Games Live has performed across five different continents and has held over 40 record-breaking shows since last summer. In addition to their touring success, EMI Classics will be releasing the Video Games Live album (entitled Video Games Live: Volume One) worldwide this summer. Read More

2 Million Dollar Grant To Study The Affects of Wiihab

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The University of South Carolina has been issued a 2 million dollar grant to study the affects the Wii has on the recovery of stroke victims. Not only has the University of South Carolina received a grant to study the affects of video games, many other schools have too. Check out the descriptions below.

Cornell University’s Department of Communication will explore a cell phone game named Mindless Eating Challenge with a group of teenagers. The game makes use of nurturing virtual characters, phone cam snapshots of food, feedback from game/peers, and nutrition tips in order to steer teens into healthier eating habits.

Indiana University’s School of Health, Physical Education and Recreation has created The Skeleton Chase, an collaborative/competitive multimedia mystery game designed in part to helping newcomer students fight the “freshman fifteen” or the poundage gained by new college students in their 1st year due to alcohol intake, rich cafeteria food, fast food, snacks, and lack of proper sleep. Used to be called the “freshman ten” once upon a time.

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LEXICON ENTERTAINMENT AND TF-H CO LTD ANNOUNCE 2 YEAR PARTNERSHIP TO DEVELOP AND PUBLISH NEW IP

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Sheffield, England – May 30th, 2008 – Video games publisher Lexicon Entertainment and talented Chinese games developer TF-H Co Ltd have announced a 2 year agreement which will see the two companies bring a number of new IP to Nintendo DS, Nintendo Wii and Playstation 3 for a worldwide audience.

First on the horizon as part of this exciting partnership is the firms wholly owned IP ‘Matchman’ which will be released on Nintendo DS in Q1 2009 followed by Nintendo Wii and Playstation 3 in Q2 and 3 respectively.

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Captivate 08: A NEW TEAM OF SUPERSPIES ROCKS WiiTM WITH CAPCOMS SPYBORGS

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Saturday Morning Cartoons Explode to Life in This Revolutionary Wii Title

SAN MATEO, Calif. — June 3, 2008 — Capcom® Entertainment, a leading worldwide developer and publisher of video games, today announced Spyborgs™, a new action game coming exclusively to the Wii™ home video game system from Nintendo. In Spyborgs, players take on the role of a diverse team of five bionic superspies in a fight to save the world from a group of dastardly villains. Wii gamers will be set to save the world when the game launches in 2009.
The first title developed by Bionic Games™, a newly-formed development team comprised of former Insomniac Games and High Impact developers known for their work on hugely popular franchises Ratchet and Clank™ and Resistance: Fall of Man™, Spyborgs is a unique action-adventure game set in a stylish world that resembles a Saturday morning cartoon. Engaging players in team-based challenges designed to utilize 2-player co-op play, Spyborgs takes the theme of “team” to a whole new level of fun. In Single-player mode the “team” theme continues as players jump from one member of the superspies’ team to the next, rapidly tackling different challenges designed around each character’s unique abilities. Fast, addictive gameplay, unique controls offered by the Wii Remote™, and a storyline that refuses to take itself too seriously, Spyborgs will provide players with a dynamic and fresh gaming experience like no other.

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Captivate 08: CAPCOM® AND NEOPETS® PARTNER TO INTRODUCE NEW MULTI-PLATFORM PUZZLE ADVENTURE GAME

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Neopets® Puzzle Adventure Coming for Nintendo® Platforms and PC This Winter

SAN MATEO, Calif. and LOS ANGELES— June 3, 2008– Capcom® Entertainment, a leading worldwide developer and publisher of video games, and Nickelodeon® Kids and Family Group’s Neopets®, the most engaging tween virtual world on the internet (http://www.neopets.com), announced today a partnership to develop a new multi-platform puzzle adventure game, Neopets Puzzle Adventure (working title), for the Wii™, Nintendo DS™ and PC this holiday season. Based on the deep storylines of Neopets, Neopets Puzzle Adventure is a new puzzle game being developed by Capcom and Infinite Interactive, developers of Puzzle Quest™.
“As part of Neopets’ strategy to extend the property into a multiplatform brand, we are continuously giving our audiences new ways to play on and off of the site,” said Kyra Reppen, Senior vice president and general manager, Neopets. “Our partnership with Capcom provides a new form of game play for Neopets that is relevant to the platforms our audience is using, and that complements the game play on the site.”
“Capcom is working to expand the breadth of our catalog to gamers of all ages in North America and Neopets is a perfect brand for us to bring to casual and family gamers,” said Germaine Gioia, senior vice president, licensing, Capcom Entertainment. “Combining Capcom’s experience, the rich world of Neopets, and Infinite Interactive’s skills in the puzzle/adventure genre makes a perfect match.”

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Analyst: Wii To Lead Hardware, PS3 To Lead Software By 2012

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Kind of a long read, but hey you have all weekend.

Led by the PlayStation 2 (PS2), the “128-bit” generation of video game systems has reached a record global installed base that is expected to exceed 180 million units. Of course, the PS2 was the best-selling game system ever.

With high hardware prices and a slow start for most of the current generation of game systems (Microsoft Xbox 360, Nintendo Wii, PlayStation 3), DFC Intelligence had originally forecasted that it would not be until 2012 that the installed base for the current generation started to match that of the 128-bit systems.

However, 2007 was a record year on all fronts, as sales of PC and video games reached an all-time high and overall worldwide industry sales soared over the $50 billion mark. DFC Intelligence forecasts that sales for the current generation of systems will pass the $180 million mark in 2011.

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EnjoyUp WiiWare development

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EnjoyUp obtains license from Nintendo to develop software for Nintendo Wii and WiiWare.

Jorge Biedma, Managing Director of EnjoyUp augurs a promising future. “It brings new expectations to develop new …
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NY Times: Video Gamers are “niche fetishists” and Wii saved us all

Pretty long article but a good and interesting read. Just to give you something to read over the Memorial day weekend.

Resistance Is Futile

By SETH SCHIESEL
IT’S O.K. to liken Shigeru Miyamoto to Walt Disney.

When Disney died in 1966, Mr. Miyamoto was a 14-year-old schoolteacher’s son living near Kyoto, Japan’s ancient capital. An aspiring cartoonist, he adored the classic Disney characters. When he wasn’t drawing, he made his own toys, carving wooden puppets with his grandfathers’ tools or devising a car race from a spare motor, string and tin cans.

Even as he has become the world’s most famous and influential video-game designer — the father of Donkey Kong, Mario, Zelda and, most recently, the Wii — Mr. Miyamoto still approaches his work like a humble craftsman, not as the celebrity he is to gamers around the world.

Perched on the end of a chair in a hotel suite a few dozen stories above Midtown Manhattan, the preternaturally cherubic 55-year-old Mr. Miyamoto radiated the contentment of someone who has always wanted to make fun. And he has. As the creative mastermind at Nintendo for almost three decades, Mr. Miyamoto has unleashed mass entertainment with a global breadth, cultural endurance and financial success unsurpassed since Disney’s fabled career.

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ESPN: Nintendo Heading For A Lawsuit With Wii Fit?

Speaking of video games, there are few certainties in life but this is one of them: The Wii is headed for the biggest and most expensive class-action injury suit since …
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Newsnight: Are Games Making Kids Smarter?

Newsnight on Video GamesUploaded by DSWiiFanboy

Making Wii Fit Stressful for Miyamoto AND confirmation of Wii Music this year!

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“There tends to be a lot of nervousness about working on a product like this. Video games have a lot of expectations, and developers tend to have stress to meet …
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Olympic Committee Prez Doesn’t See “Real” Success In Video Games

Kids are attracted to visual, interactive forms of communication. It’s not going to be easy for sport to counter that… You won’t hear me saying sport is not fun — …
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Nintendo: Wii Gamers Are Hardcore Gamers

The average Wii gamer is a hardcore gamer, Nintendo of America’s Cammie Dunaway told the Electronic Gaming Summit today.

Seventy-nine percent of Wii gamers are male, most older than 18 …
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Capcom fiscal year results

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Capcom Co., Ltd. would like to announce that net sales increased to 83,097 million yen (up 11.5% from the previous year), operating income increased to 13,121 million yen (up 36.6% from the previous year), ordinary income increased to 12,267 million yen (up 15.7% from the previous year), net income increased to 7,807 million yen (up 33.4% from the previous year) in financial results of Fiscal Year ended March 31, 2008.

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