18 years ago
I’m not sure if this is nationwide, but I know the Best Buy I work at will have Wiis in stock this Sunday. So, if you’re …
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“I think [the casual mindset has made it tough on hardcore gamers], especially from the Western publishers during the first year or so of the Wii’s life. However, going forward …
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01./00. [PS2] Gundam Musou Special (Bandai-Namco) – 150,000 / NEW 02./01. [WII] Super Smash Bros. Brawl (Nintendo) – 67,000 / 1,358,000 03./03. [WII] Wii Fit (Nintendo) – 64,000 / …
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Valencia, Calif. – (March 5, 2008) — Independent game developer WayForward Technologies announced today that its forthcoming game LIT will make its debut exclusively on Nintendo’s upcoming download service, WiiWare. LIT utilizes the unique features of the Wii to bring a tense and unnerving adventure to the Nintendo Wii audience.
“This is the first time in recent memory that our team has felt the freedom to begin experimenting on consoles outside the confines of established IP, budget, or publisher dictates,” said John Beck, CEO of WayForward Technologies. “The scope and business model for WiiWare really make this possible.”
LIT is a 3D horror puzzler set in a dark high school overrun by creatures. The game follows Jake, a below-average student and the game’s protagonist, as he makes his way through each classroom, utilizing what light he can find to create safe paths across the darkness. Jake’s objectives are to escape his school and reconnect with his girlfriend, Rachael, who uses the school’s phones to keep in contact with him. LIT combines environmental puzzling with horror combat and boss battles to create a uniquely unsettling Nintendo Wii experience.
1. Super Smash Bros. Brawl 2. Wii Nunchuk Controller 3. Nintendo DS Lite Crimson & Black 4. Wii Remote Controller 5. God of War Chains of Olympus (PSP) 6. Wii …
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Ninja Gaiden: Dragon Sword – 8.5 Worms: A Space Oddity – 6.0 Baroque – 3.0 Sega Superstars Tennis (Wii) – 8.0 Bully: Scholarship Edition – 8.5 House of the Dead …
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1 (1) Super Mario Bros 3 2 (3) Super Mario Bros 3 (2) Mario Kart 64 4 (4) Super Street Fighter 2 5 (5) Super Mario World 6 (6) …
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With adored icons and fun game play, Mario & Sonic at the Olympic Games has shot to the top of the sales charts and is clearly resonating with the growing audience of casual gamers that want an engaging and accessible gaming experience. The market for entertaining games that everyone can enjoy is growing faster than any other segment in the industry, thanks in part to the explosive popularity of Wii and Nintendo DS. A key element of our growth strategy at Sega is to develop and publish games that appeal to this expanding market.”“(Will Mario and Sonic team up again?) There’s no concrete answer to that at this time. Obviously the first one has done fantastically well. The game is based on the Olympics and that’s still a good four months away, so this game is going to be out there and selling for a long, long time yet. I think we’ll take a look at it after that.”“(What’s next for Sega and Nintendo?) “We still have this great relationship and if anything, it’s been solidified and cemented by the success of Mario & Sonic. For both parties it reaffirms what we’ve been talking about for years, which is that collaboration would be a great, great thing. So we want to see how [the game] does throughout the rest of the year and through the Olympics timeframe in the summer. We really want it to be one of the biggest selling games of 2008.”
I actually kind of enjoy this game, it is not that bad, but 5 million copies! Wow, way to go Sega/Nintendo. Could we be seeing some more of the Sonic and Mario duo later on?
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01. Wii Play (Wii) 02. Mario and Sonic at the Olympic Games (DS) 03. More Brain Training (DS) 04. Mario and Sonic at the Olympic Games (Wii) 05. …
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AG: Now, with the Force Unleashed, it’s also developed on the 360 and the PS3. How do they compare to the versions you are working on. Do you use the …
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18 years ago
+++ Cutting edge pinball videogame to make European debut on WiiTM and Nintendo DSTM +++
Karlsruhe, 5th February 2008 – “Dream Pinball 3D” will be a cutting-edge pinball simulation for Wii™ and Nintendo DS™ making the best use of available technologies to elevate pinball simulations to the next level. Featuring six distinctive tables, “Dream Pinball 3D” draws on the latest hardware features to provide visuals that easily surpass previous pinball titles. The tables themselves feature a wide range of designs and themes, each one complete with multiple areas, secrets, an array of special effects and spectacular three-way multiball.
“Dream Pinball 3D” also excels in the gameplay stakes, with real-world physics determining the game’s ball dynamics. In a unique spin, balls can be made from six different materials including marble, oak, ivory and gold – each with their own distinct ballistic properties. With a multiplayer mode allowing up to four players to compete for points, “Dream Pinball 3D” is set to become the definitive pinball simulation when released in Europe for Wii and Nintendo DS at the end of April 2008.
The Nintendo Wii is an immensely popular source of videogame entertainment, but more recently, it has been adapted for a number of different uses, such as a tool for physical therapy and as a form of exercise for geriatrics. New research from the University of Memphis, published this week in the journal PLoS ONE, has found another use: psychological experimentation. By integrating the Nintendo Wiimote with a laboratory computer, psychologist Rick Dale and his student collaborators were able to extract rich information about a person’s reaching movements while they performed a learning task.
The authors were interested in how the dynamic characteristics of arm movement change as people become better at a task. Data from the Wiimote permitted the researchers to demonstrate that body movements change systematically along with change in mental processing (in this case, learning). These results provide new evidence that cognition and action systems, still thought by many to be relatively separate subsystems in the human mind, are actually deeply intertwined.
18 years ago
It’s a Wii and Nintendo culture, and too many Minnesota children are losing touch with the real world beyond the family room and big-screen TV.
Studies show our …
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