The Conduit Came Around Because Of The Disappointment Of Red Steel
When we were discussing what type of game we should be making, it was round about the time of the Wii launch, and we were so excited by it as a platform. We immediately latched onto first-person shooters, because we just thought the device would be well suited to it. And we got really excited about games like Red Steel when we saw the potential of them. Then when we got them in our hands and they were a bit disappointing for us. This really resolved our decision to go with a first-person shooter, because game after game was coming out and there was more casual… well, games that weren’t catered towards us. – Eric Nofsinger, High Voltage
Red Steel wasn’t a bad game, and not a very good game. For a luanch game I was kind of pleased with it.