“It’s partly to do with the technical limitations of how the Wii actually works, but mostly to do with how difficult the task actually is, for both design and technical reasons… the way you have to tackle the animation for a character that can mimic your movements is quite intimidating. When I play a game I want to feel like I’m a Jedi, not like I’m some kind of imbecile who just keeps on stabbing stuff in the guts. You’re not going to be able to fight with style because you won’t know how to put the moves together. There’s always got to be some sort of interface between what you’re doing and how the character’s making you feel cool. That’s a design problem on top of the technical problem.” – Jonathan Smith, TellTale Games