LOS ANGELES, CA – Having already performed to sold out audiences around the world since 2005, the most successful video game concert in the world – Video Games Live will continue its ground-breaking tour in 2008 with the announcement of 40 performances across the globe. Video Games Live is produced and created by veteran video game composers Tommy Tallarico and Jack Wall. It features music from the most popular video games performed by top orchestras and choirs, combining exclusive video footage and music arrangements along with synchronized state-of-the-art lighting, solo performers, special fx, stage show production, electronic percussion, unique on-stage interactive segments with the audience and a pre-show festival.

Video Games Live is best described as utilizing the power & emotion of a symphony orchestra mixed with the energy and excitement of a rock concert combined with the cutting edge visuals, technology, interactivity and fun that video games provide. Video Games Live is not just a concert, but a celebration of the entire video game industry that people of all ages adore.

The highest and most prestigious level of symphony and venue quality continues with the announcement of some of the world’s most renowned orchestras and local theatres, halls, auditoriums and arenas. To further attract the biggest audience possible, Video Games Live also partners with pop-culture’s most important conferences and conventions.



Exact dates and venues for the following cities are to be announced (TBA) shortly:

Anaheim, CA
Atlanta, GA
Boston, MA
Brazil (multiple cities)
Dallas, TX
Glasgow, Scotland
Houston, TX
Indianapolis, IN
Los Angeles, CA
Milan, Italy
Paris, France
Shanghai, China
Winnipeg, MB

All past, current and future tour dates and ticket information can be found at:

“Our goal of building Video Games Live as a worldwide brand has become a reality,” said Marc Geiger, Senior Executive Vice-President of Touring for the William-Morris Agency. “Tommy & Jack have created a very special and unique event experience that is not only a hit with gamers but also speaks to a general mainstream global audience as well.”