Wired: Review: Agatha Christie
I can tell you the exact moment that I decided to stop playing Agatha Christie: And Then There Were None and never come back.
But first let me say how much I appreciate the effort. The Wii’s mouselike controller and casual audience make it perfect for point-and-click adventure games, which of course is why absolutely no one has bothered to make one. No one except The Adventure Company (natch), who has ported its 2005 PC adventure game And Then There Were None, based on the best-selling novel, to Wii.
As a proof of concept, it works like a charm. Adventure games work very well on Wii. The interface transfers over perfectly, the one-handed controls mean you can eat lunch while you puzzle over the game’s brainteasers, and high-tech graphics aren’t important to the slow-paced style.