“We think we have a pretty robust story and we’re trying to do some things that tell it very stylistically. We want to start posing a lot of questions especially …
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18 years ago
Happy Canada Day to all our viewers from the Great White North! I know Brandon and his dad are big supporters of the site! I hope you …
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Please join Konami Digital Entertainment, Inc. for its E3 media briefing. This is your opportunity to be the first to hear of our special announcements, and get the inside scoop …
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18 years ago
The pure nintendo crew at a baseball game, James is on the far right
Alright everyone, I was waiting till James got done with his …
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18 years ago
We posted some new screens for Arc Rise Fantasia yesterday, and it looks like there are a few more that have trickled out.
Link
18 years ago
Here’s some new art for Arc Rise Fantasia that was gleaned from the official Japanese website. This game is looking fantastic! I hope we …
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A lot to cover on this Wiikend post. First, our third podcast is live, yes that soon. In this podcast we talk about the games that were announced this week; …
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18 years ago
Wired: You said you get your inspiration for your games from hobbies and parts of your life. Give me an example of where an idea for a game came from.
Miyamoto: Well, I think in the end I could say that my inspiration comes basically from my own interests. So, for a concrete example, Nintendogs was a game where that came about because of the joy and the fun that I discovered in the different aspects of raising and training a dog. Now, in the cases of Super Mario Galaxy, again, not so much a hobby but coming from my interests, looking at kind of the joy of discovery and surprise in the creation of kind of maybe an Escher-like world where you have strange angles and things like that, as well as kind of the different types of fun you can have playing with the effects of gravity. So, those are not necessarily hobbies, per se, but things that interest me.
Thompson: Where exactly did the idea for Donkey Kong come from?
Miyamoto: Actually, when I’m designing a game, I start with the game system. So, Donkey Kong was based kind of on this idea of almost like a collage where you have a defined area, and you would essentially within that area be able to paste — and this is in terms of the graphics. Within that area, you’ve got specific elements that you’re pasting in there. The game system of Donkey Kong was the idea of you’re in this square, which of course is defined by the TV screen. And, originally the idea was that it’s a maze that you’re moving around in. And so in thinking of what types of art or graphics would go well in terms of representing this movement around kind of a maze, the idea was, well, if we have something big that you’re working toward, that serves as a clear objective. And so something big, a gorilla, gorillas are big, that would be a good point on screen.
18 years ago
In all honesty, this isn’t really a fair comparison because the Wii screens are simply magazine scans and are not direct feed screens like the 360 version. …
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18 years ago
Wow, a new Smash Bros. update in commemoration of Smash Bros. Brawl releasing in Europe today! There are a ton of new screenshots posted to the Smash …
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18 years ago
Hey everyone! Last night I got the opportunity to be a part of a conference call with Master Higgins (Toshiyuki Takahashi) of Adventure Island fame. The …
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18 years ago
Nintendo Power is at it again with another big teaser at the end of this month’s issue (vol. 232). I don’t even want to take a guess …
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18 years ago
Looks like the Wii is finally getting some solid RPG’s announced! Tales of Symphonia has been the only one we’ve heard much about, besides a new Crystal Chronicles game. Now Marvelous Entertainment has announced “Arc Rise Fantasia” for the Wii. No release date was given, but we do have the first details on the plot and development team:
Developer: imageepoch
Publisher: Marvelous Entertainment Inc.
Platform: Wii
Release date: TBA
Genre: RPG
Rating: ESRB: Rating PendingPlot:
Arc Rise Fantasia is set in the empire of Meridian. Creatures called “Contaminant Dragons” are causing a lot of trouble as they pass the Meridian in flocks. If you kill one, the resulting explosion poisons the local area. When the empire receives word that a massive horde has its sights on the capital of Diamant, it immediately sends out an army to fight against them, including Bright, a cool and collected novice mercenary, and his friend Alse, the bright and beloved prince and second in line for the throne. Bright is severely injured during the battle, but is saved at the last minute by a girl named Ryphia, a naive and reserved girl who has secrets in her past, possesses the power to control “ley squalls,” naturally-occurring storms of magic that usually take the form of luminous rain. And another character named Adele, a Diamant magic instructor who seems to care about fashion just as much as her light-based offensive spells.
18 years ago
A mixture of DDR and Singstar, players must pull off a variety of dance moves whilst singing along to music. According to EA, your dancing skills are registered by the …
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18 years ago
Hey Nintendo fans! I know this isn’t quite Nintendo related, but The Dark Knight has been a movie that I and everyone here at pure nintendo have …
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