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About Justin Sharp

Pure Nintendo founder and all around Nintendo geek. Nintendo systems have always been home to my most favorite gaming memories but I also enjoy video games on any platform. The first system I purchased was a Nintendo GameCube but I grew up playing the NES, SNES, and all of the various Game Boy models.
Latest Posts | By Justin Sharp

Top 20 Games from All Nintendo Consoles/Handhelds

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Nintendo Power has ranked what they believe to be the Top 20 games for all Nintendo consoles and handhelds.  Do you have them all? ; )

 

NES

1. The Legend of Zelda
2. Super Mario Bros. 3
3. Mega Man 2
4. Super Mario Bros.
5. Metroid
6. Mike Tyson’s Punch-Out
7. Contra
8. Super Mario Bros. 2
9. Castlevania III: Dracula’s Curse
10. Ninja Gaiden
11. Mega Man 3
12. Zelda II: The Adventure of Link
13. DuckTales
14. Castlevania
15. Castlevania II: Simon’s Quest
16. Maniac Mansion
17. Bionic Commando
18. Dragon Warrior IV
19. Final Fantasy
20. Kid Icarus

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Conduit Developers talk Wii Voice Chat and Multiplayer

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TVGB: Two words. Voice and chat. Is it coming?

RN: We are pushing really hard for it and still have details to work out. We have some options to accomplish …
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Small Time Hollow Boxart
18 years ago

Small Time Hollow Boxart

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We heard about this game from Konami not too long ago.  I’m hoping for good things from it, but we’ll have to see what the final product …
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High Voltage Software – We would love to make a Conduit sequel

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“We think we have a pretty robust story and we’re trying to do some things that tell it very stylistically. We want to start posing a lot of questions especially …
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Happy Canada Day!!
18 years ago

Happy Canada Day!!

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Happy Canada Day to all our viewers from the Great White North!  I know Brandon and his dad are big supporters of the site!  I hope you …
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Konami’s E3 Press Conference Details

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Please join Konami Digital Entertainment, Inc. for its E3 media briefing. This is your opportunity to be the first to hear of our special announcements, and get the inside scoop …
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Happy Birthday James!!
18 years ago

Happy Birthday James!!

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The pure nintendo crew at a baseball game, James is on the far right

Alright everyone, I was waiting till James got done with his …
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More Arc Rise Fantasia Screens
18 years ago

More Arc Rise Fantasia Screens

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We posted some new screens for Arc Rise Fantasia yesterday, and it looks like there are a few more that have trickled out.

Link

New Arc Rise Fantasia Screens/Art
18 years ago

New Arc Rise Fantasia Screens/Art

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Here’s some new art for Arc Rise Fantasia that was gleaned from the official Japanese website.  This game is looking fantastic!  I hope we …
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Happy Wiikend!!! Podcast #3, Purenintendo At E3, and More

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A lot to cover on this Wiikend post. First, our third podcast is live, yes that soon. In this podcast we talk about the games that were announced this week; …
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Full Wired Interview with Miyamoto, Mario Galaxy Inspired by Escher
18 years ago

Full Wired Interview with Miyamoto, Mario Galaxy Inspired by Escher

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Wired: You said you get your inspiration for your games from hobbies and parts of your life. Give me an example of where an idea for a game came from.

Miyamoto: Well, I think in the end I could say that my inspiration comes basically from my own interests. So, for a concrete example, Nintendogs was a game where that came about because of the joy and the fun that I discovered in the different aspects of raising and training a dog. Now, in the cases of Super Mario Galaxy, again, not so much a hobby but coming from my interests, looking at kind of the joy of discovery and surprise in the creation of kind of maybe an Escher-like world where you have strange angles and things like that, as well as kind of the different types of fun you can have playing with the effects of gravity. So, those are not necessarily hobbies, per se, but things that interest me.

Thompson: Where exactly did the idea for Donkey Kong come from?

Miyamoto: Actually, when I’m designing a game, I start with the game system. So, Donkey Kong was based kind of on this idea of almost like a collage where you have a defined area, and you would essentially within that area be able to paste — and this is in terms of the graphics.  Within that area, you’ve got specific elements that you’re pasting in there. The game system of Donkey Kong was the idea of you’re in this square, which of course is defined by the TV screen. And, originally the idea was that it’s a maze that you’re moving around in. And so in thinking of what types of art or graphics would go well in terms of representing this movement around kind of a maze, the idea was, well, if we have something big that you’re working toward, that serves as a clear objective. And so something big, a gorilla, gorillas are big, that would be a good point on screen.

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Sonic Unleashed Wii/360 Comparison Screens
18 years ago

Sonic Unleashed Wii/360 Comparison Screens

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In all honesty, this isn’t really a fair comparison because the Wii screens are simply magazine scans and are not direct feed screens like the 360 version. …
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Smash Bros. Update: Snapshots Galore 3
18 years ago

Smash Bros. Update: Snapshots Galore 3

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Wow, a new Smash Bros. update in commemoration of Smash Bros. Brawl releasing in Europe today!  There are a ton of new screenshots posted to the Smash …
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On the Phone: Master Higgins Talks Adventure Island for Wiiware, Balance Board talk
18 years ago

On the Phone: Master Higgins Talks Adventure Island for Wiiware, Balance Board talk

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Hey everyone!   Last night I got the opportunity to be a part of a conference call with Master Higgins (Toshiyuki Takahashi) of Adventure Island fame.  The …
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Another Month, Another Nintendo Power Tease
18 years ago

Another Month, Another Nintendo Power Tease

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Nintendo Power is at it again with another big teaser at the end of this month’s issue (vol. 232).  I don’t even want to take a guess …
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