London, United Kingdom – November 20, 2007 – Today Ubisoft, one of the world’s largest video game publishers, released its results for the six months ended September 30, 2007.
o Current operating income[2] up €43 million to a positive €9 million.
o Net income totals €31 million.
Yves Guillemot, CEO of Ubisoft, stated: “Ubisoft’s excellent sales performance during the first half of fiscal 2007-08 has considerably boosted our earnings figures for the period. In addition, the early indications for our Christmas games launches have been positive, especially for Assassin’s Creedtm, whose sell-through sales have already topped the record level of 1 million units. These very strong trends further underpin our confidence that we will achieve our objectives for the current year and add further impetus for fiscal 2008-09, which we expect to be a another year of robust growth for the Group.”
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A portion of a letter sent to the ESRB, penned by Senators Hillary Clinton, Joe Lieberman, Evan Bayh, and Sam Brownback:
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When you are playing Super Paper Mario in UK English, German or Spanish, a problem can occur in a very specific situation. Since the situation where the error occurs is so specific, it’s very possible that you may not experience any issue at all.
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At the start of Chapter 2-2, you will come across a character called Mimi. She will tell you to go to the farthest room on the first floor to meet a character called Merlee. Enter that room and press the green switch. A trap will be triggered, and a spiked ceiling will descend upon Mario. Before the ceiling reaches him, flip into 3D and jump on it to find a key.
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Nintendo Wii
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Here’s our 3rd Wii story of the day, thanks to our good friend Thomas. I like how its written out, hour by hour. If you still want to send in your own Wii experience story: waiting in line, first time playing it, or any other Wii Experience story you would like to share. They don’t have to be to long, paragraph, or 17. It up to you. Send them to: jahiggin30120@gmail.com. Hit the jump to check out Thomas’s story: