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About James Higginbotham

Likes long walks through the rain forest of South America. Enjoys picnics and Unicorns. Was also voted the sexiest man in High School.
Latest Posts | By James Higginbotham
Are Mergers Resulting in Publishers That Are Too Fat?
18 years ago

Are Mergers Resulting in Publishers That Are Too Fat?

Anyone with an eye on the industry can see that videogame publishers have been merging quite often in recent years. Squaresoft and Enix became bedfellows. Namco and Bandai joined forces. …
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SEGA Wants You To Help Pick Name Of New Alien Race In Sonic Chronicles: The Dark Brotherhood

Now’s the time to vote! SEGA wants you to help choose the name of an alien race to make an appearance in the new Sonic RPG Nintendo DS game, Sonic …
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Mario and Sonic at the Olympic Games sells 5 million units worldwide (Updated With Press Release)

By  •  Wii

With adored icons and fun game play, Mario & Sonic at the Olympic Games has shot to the top of the sales charts and is clearly resonating with the growing audience of casual gamers that want an engaging and accessible gaming experience. The market for entertaining games that everyone can enjoy is growing faster than any other segment in the industry, thanks in part to the explosive popularity of Wii and Nintendo DS. A key element of our growth strategy at Sega is to develop and publish games that appeal to this expanding market.”“(Will Mario and Sonic team up again?) There’s no concrete answer to that at this time. Obviously the first one has done fantastically well. The game is based on the Olympics and that’s still a good four months away, so this game is going to be out there and selling for a long, long time yet. I think we’ll take a look at it after that.”“(What’s next for Sega and Nintendo?) “We still have this great relationship and if anything, it’s been solidified and cemented by the success of Mario & Sonic. For both parties it reaffirms what we’ve been talking about for years, which is that collaboration would be a great, great thing. So we want to see how [the game] does throughout the rest of the year and through the Olympics timeframe in the summer. We really want it to be one of the biggest selling games of 2008.”

I actually kind of enjoy this game, it is not that bad, but 5 million copies! Wow, way to go Sega/Nintendo. Could we be seeing some more of the Sonic and Mario duo later on?

Continue Reading HERE

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Germany, Spain, Sweden – latest weekly software sales

By  • 

Spain

01. Wii Play (Wii) 02. Mario and Sonic at the Olympic Games (DS) 03. More Brain Training (DS) 04. Mario and Sonic at the Olympic Games (Wii) 05. …
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Star Wars: The Force Unleashed Interview: Wii A PS2 Port!

AG: Now, with the Force Unleashed, it’s also developed on the 360 and the PS3. How do they compare to the versions you are working on. Do you use the …
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“Dream Pinball 3D” is coming to Nintendo (Europe)
18 years ago

“Dream Pinball 3D” is coming to Nintendo (Europe)

By  •  DS

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+++ Cutting edge pinball videogame to make European debut on WiiTM and Nintendo DSTM +++

Karlsruhe, 5th February 2008 – “Dream Pinball 3D” will be a cutting-edge pinball simulation for Wii™ and Nintendo DS™ making the best use of available technologies to elevate pinball simulations to the next level. Featuring six distinctive tables, “Dream Pinball 3D” draws on the latest hardware features to provide visuals that easily surpass previous pinball titles. The tables themselves feature a wide range of designs and themes, each one complete with multiple areas, secrets, an array of special effects and spectacular three-way multiball.

“Dream Pinball 3D” also excels in the gameplay stakes, with real-world physics determining the game’s ball dynamics. In a unique spin, balls can be made from six different materials including marble, oak, ivory and gold – each with their own distinct ballistic properties. With a multiplayer mode allowing up to four players to compete for points, “Dream Pinball 3D” is set to become the definitive pinball simulation when released in Europe for Wii and Nintendo DS at the end of April 2008.

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Activision thinking about taking Call of Duty in an MMO direction?

“When you think about other properties that we own and control like Call of Duty, and what would be the natural evolution of a property like Call of Duty into …
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Famitsu Review Scores

Contra: Dual Spirits (NDS, Konami): 7 / 7 / 7 / 7 – (28/40) Kage Densetsu: The Legend of Kage 2 (NDS, Taito): 7 / 7 / 8 / …
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Super Mario Galaxy Soundtrack on Ebay
18 years ago

Super Mario Galaxy Soundtrack on Ebay

Another good reason to live in Japan, Club Nintendo! Now you can feel like your a part of that club with this purchase of Mario Galaxy …
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Van Halen Guitar Hero On The Way?
18 years ago

Van Halen Guitar Hero On The Way?

By  • 

 

“If we’re […] creating a whole new group of consumers, six to eleven year old consumers, who are being exposed to Aerosmith for the first time or Van …
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Book Dismisses Link Between Games and Violence

Finally, some one who thinks the same way I do! I wanted to post the whole thing here instead of linking to it. Taken from 1up:

With the election season creeping up alongside the release of Grand Theft Auto IV, it’s inevitable that we’ll see (even more) politicians, pundits, and authors decrying video games as a cause — nay, the source — of all social evils. But not all authors jump on the bandwagon, and a new book takes research on the topic of game violence in a radically different direction.

Game Couch has an interview with Dr. Cheryl K. Olson, the co-author of Grand Theft Childhood: The Surprising Truth About Violent Video Games. Based on data from a joint research study from Massachusetts General Hospital and Harvard Medical School, the book asserts that many studies on the topic of game violence have been skewed by various factors, including smaller sample sets, lower time playing, bias against media violence, and conducting the studies around games that the children didn’t choose for themselves.

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The Wiimote as an interface bridging mind and body

The Nintendo Wii is an immensely popular source of videogame entertainment, but more recently, it has been adapted for a number of different uses, such as a tool for physical therapy and as a form of exercise for geriatrics. New research from the University of Memphis, published this week in the journal PLoS ONE, has found another use: psychological experimentation. By integrating the Nintendo Wiimote with a laboratory computer, psychologist Rick Dale and his student collaborators were able to extract rich information about a person’s reaching movements while they performed a learning task.

The authors were interested in how the dynamic characteristics of arm movement change as people become better at a task. Data from the Wiimote permitted the researchers to demonstrate that body movements change systematically along with change in mental processing (in this case, learning). These results provide new evidence that cognition and action systems, still thought by many to be relatively separate subsystems in the human mind, are actually deeply intertwined.

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Pause the Playstation and head to Wabasha
18 years ago

Pause the Playstation and head to Wabasha

 

It’s a Wii and Nintendo culture, and too many Minnesota children are losing touch with the real world beyond the family room and big-screen TV.

Studies show our …
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