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Famitsu Review Scores

Contra: Dual Spirits (NDS, Konami): 7 / 7 / 7 / 7 – (28/40) Kage Densetsu: The Legend of Kage 2 (NDS, Taito): 7 / 7 / 8 / …
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Super Mario Galaxy Soundtrack on Ebay
18 years ago

Super Mario Galaxy Soundtrack on Ebay

Another good reason to live in Japan, Club Nintendo! Now you can feel like your a part of that club with this purchase of Mario Galaxy …
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Van Halen Guitar Hero On The Way?
18 years ago

Van Halen Guitar Hero On The Way?

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“If we’re […] creating a whole new group of consumers, six to eleven year old consumers, who are being exposed to Aerosmith for the first time or Van …
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Book Dismisses Link Between Games and Violence

Finally, some one who thinks the same way I do! I wanted to post the whole thing here instead of linking to it. Taken from 1up:

With the election season creeping up alongside the release of Grand Theft Auto IV, it’s inevitable that we’ll see (even more) politicians, pundits, and authors decrying video games as a cause — nay, the source — of all social evils. But not all authors jump on the bandwagon, and a new book takes research on the topic of game violence in a radically different direction.

Game Couch has an interview with Dr. Cheryl K. Olson, the co-author of Grand Theft Childhood: The Surprising Truth About Violent Video Games. Based on data from a joint research study from Massachusetts General Hospital and Harvard Medical School, the book asserts that many studies on the topic of game violence have been skewed by various factors, including smaller sample sets, lower time playing, bias against media violence, and conducting the studies around games that the children didn’t choose for themselves.

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The Wiimote as an interface bridging mind and body

The Nintendo Wii is an immensely popular source of videogame entertainment, but more recently, it has been adapted for a number of different uses, such as a tool for physical therapy and as a form of exercise for geriatrics. New research from the University of Memphis, published this week in the journal PLoS ONE, has found another use: psychological experimentation. By integrating the Nintendo Wiimote with a laboratory computer, psychologist Rick Dale and his student collaborators were able to extract rich information about a person’s reaching movements while they performed a learning task.

The authors were interested in how the dynamic characteristics of arm movement change as people become better at a task. Data from the Wiimote permitted the researchers to demonstrate that body movements change systematically along with change in mental processing (in this case, learning). These results provide new evidence that cognition and action systems, still thought by many to be relatively separate subsystems in the human mind, are actually deeply intertwined.

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Pause the Playstation and head to Wabasha
18 years ago

Pause the Playstation and head to Wabasha

 

It’s a Wii and Nintendo culture, and too many Minnesota children are losing touch with the real world beyond the family room and big-screen TV.

Studies show our …
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Fanboys Are Ruining Our Gaming Sites!

When you spend a decent part of your day surfing around gaming websites you start to notice trends and small differences over time. The one that has become most alarming …
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Smash Bros Brawl Already Available in Mexico?

The reports are that Mexico stores have been selling Brawl this whole week. So anyone want to take a trip over the boarder? Link

Mario Kart Wii: On Line Details

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Taken from the European Mario Kart Website:

With Mario Kart Wii’s launch date of 11 April fast approaching, Wii owners are gearing up for a racing experience unrivalled by any other in the kart racing series. While the game introduces a slew of new features across the board, perhaps most eagerly awaited are its online options, which take the Nintendo Wi-Fi Connection action found in Mario Kart DS to a whole new level.

In Mario Kart Wii you can go online via Nintendo Wi-Fi Connection by yourself or together with a friend playing on the same Wii console, and let the games begin! You can directly jump into online races with random players Worldwide, or opt for Continental if you prefer a challenge closer to home.

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Japanese VC Releases This Week

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  • Metroid ( NES 1 player 500 points)
  • Star Luster ( NES 1 player 500 points)

Link

Secret Files Interview

Cubed��s Adam Riley: First of all, what made you decide to bring Secret Files to Wii and how long has the game been in development?

Ren� Lange, Associate Producer at …
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Worms: A Space Oddity Dated Again, And New Weapons Trailer

The Worms: A Space Oddity release date in America is March 17th, in Australia it’s March 27th, and in Europe it’s March 28th, 2008.

Sid Meier: The Three Most Important Moments In Gaming
18 years ago

Sid Meier: The Three Most Important Moments In Gaming

Meier stopped to think of three innovations more important than anything else in gaming history. The first, he mentioned was IBM making a personal computer. Another was …
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SouthPeak Announces ‘Mister Slime’ to be Released in North America

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GRAPEVINE, Texas, March 4 /PRNewswire-FirstCall/ — SouthPeak Games today announced that it will release the action adventure game, Mister Slime, in North America. The title, developed by Lexis Numerique, features clever “elastic” controls using Nintendo DS(TM)’s unique features. Mister Slime will be available in April 2008.

“Fresh, tactile, fun, and addictive. That is what Mister Slime is all about,” said Katie Morgan, Executive Vice President of SouthPeak Games. “The title’s creative features, imaginative characters, and great storyline make for a crazy, one-of-a-kind, can’t-put-it-down gameplay experience. Mister Slime is awesome right from the get-go.”

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