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Nintendo News

Rumor: New Resident Evil Info

By  •  Wii

There are some more rumors going around about Resident Evil: Umbrella Chronicles for the Wii. Here are the details from Gonintendo:

  • Characters can only carry 2 weapons each

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Review: DS-Xtreme

Over Christmas break, I decided to splurge and buy myself a Christmas present. I wanted a DS homebrew card that would serve all the basic functions and then some. My …
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Lots of Boxart

By  •  Wii

Gonintendo has some new official boxarts up on their site. A lot of good titles coming out that’s for sure. Follow the link to check ’em out.

Source: GoNintendo

SSX Blur Trailer/Screens

By  •  Wii

IGN Wii has a new interview up about the new SSX game for Wii. EA Sports Big goes over just how the Wiimote/nunchuk are used. They even have a …
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New Metroid Prime 3 Details!

By  •  Wii

This is some interesting news coming from gonintendo. It seems Nintendo had an invite-only Metroid event to play the latest build of the game. Both GameInformer and Gamepro magazines …
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IBM to Unveil New Processors

By  •  Wii

This may seem off topic, but it may be more relevant to Nintendo than you think. Slashdot is reporting that IBM will unveil their new Power6 processor and a …
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SSX Blur Boxart?

By  •  Wii

The boxart does look pretty official, but we’ll see if it stays that way. I love the design, so here’s hoping it stays.

Source: Jeux-France

EDIT: Wii Releases Q1 2007

By  •  Wii

Nintendo has updated their HUGE Wii release schedule again for Q1 2007. This news comes via Infendo. Hopefully all of these dates will stick.

EDIT: Changed Wii Play to …
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Kojima Still Wants to Wii

By  •  Wii

Hideo Kojima of Metal Gear Solid fame is very interested in developing for the Wii once he has finished work on MGS4. Here is a snippet of the interview …
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Mario, Metroid, Smash Bros. in 2007

By  •  Wii

Cubed3 is reporting that Nintendo has updated their release schedule for 2007 in Europe. The release schedule includes release dates for Excite Truck, Children of Mana, etc. The big …
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Review: Madden NFL 07

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Madden NFL 07 is the first Madden game I’ve owned. It was one of the titles I had been interested in for quite some time. I was never much for sports games, but there was something different about this iteration in the Madden franchise. The Wii controls really make the football experience worthwhile.

Madden plays host to a few different game modes. There is the single-player Franchise mode, and the Multiplayer modes: 2 on 2, Kicking combined, and Y.A.C Attack (I’ll just be highlighting 2 on 2 and Y.A.C. Attack) The single-player mode has everything a football connoisseur could want. There are drafts and even fantasy team customizations. The single-player is pretty much the same as it has been for the Madden franchise. You can play through a single exhibition game, or go the whole season route.

The multiplayer in Madden really makes the game fun–especially when combined with the Wiimote’s unique features. 2 on 2 is the first of the multiplayer modes and allows for up to four players to match their skills in a short game of football. Each team is made up of only a quarterback and a receiver for the offense. The defense is made up of 2 players, one to rush and one to cover the receiver. This is a lot of fun especially when you have four friends playing.

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The next multiplayer mode is Y.A.C. Attack. This mode’s name stands for “Yards After Completion”. The goal is get as many points by throwing completions for either lots of yards, or a touchdown. The more yards you run after completion the better with a TD giving you the most points. But a player can also receive “Bounty” points on defense. These points are rewarded for good coverage, great tackles, and forced incomplete passes.

The heart and soul of the game’s value comes in the way of the Wii controls. The Wiimote is used for passing, kicking, and some running maneuvers. The passing is done using a throwing motion of the Wiimote. The speed of your motion will determine if the pass is more of a lob or a bullet. The kicking is done with a swinging upward motion as if your arm was your leg. There are also a couple other functions for stiff arm, pump fake, and spinning. The nunchuk is used mainly for the running game. The analog stick is used for all movements in the game and you can motion left or right for juking left or right.

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NEW! Sonic and the Secret Rings Trailer

By  •  Wii, Videos

Sega released a new trailer for Sonic and the Secret Rings on their official game website. The trailer is pretty long and shows off a lot of gameplay. Everything …
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Rumor: Nights for Wii

By  •  Wii

Another rumor surrounding Sega’s Nights sequel has popped up today. Apparently a Japanese site is listing the game on the release schedule of upcoming games for the Wii. We’ve …
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Japanese Hardware Sales

By  •  Wii

Here are the latest sales figures from Japan:

  1. DS Lite – 485,584 – (7,266,755)
  2. Wii – 279,277 – (823,311)
  3. PSP – 138,588 – (1,780,508)
  4. PS3 – 76,882 – (385,831)

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Canadian’s Love Their Wii

By  •  Wii

Now that Christmas has passed the number crunchers are working furiously to find out who is winning the console war. The first estimates are placing the Wii at two to …
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Japanese Hardware Sales

By  •  Wii

The latest sales numbers are in for Japan. Looks like the DS and Wii are leading the charge.

  1. DS Lite – 319,708 (6,761,521)
  2. Wii – 108,237 (544,034)
  3. PS3 – …
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Review: The Legend of Zelda: Twilight Princess

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At this point, my Wii game library is comprised of only 4 games (including Wii Sports). I’ve saved the best game for last–The Legend of Zelda: Twilight Princess.

There are so many things to say about this game and most of you probably know everything about it. But, for those that don’t, I’ll try to give a comprehensive review anyway. I’ll try not to mention names or anything to spoil the game.

Twilight Princess starts out with everyone’s favorite pointy-eared hero: Link (or whatever you happen to call him). You start in a small village and progress through the game as most other games. Link is asked to deliver something to Hyrule Castle. Like most Zelda games, the story usually starts small and builds as you progress the game. This Zelda adventure is no different. The scope of the game, as far as you know in the beginning, is to deliver an item and save your friends. Isn’t it amazing how Link always gets himself into trouble after that? Anyways, after about 15 hours into the game, you start to see the BIG picture. The story balloons into the whole battle of good v. evil as you go on.

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The story is absolutely amazing and is just as enjoyable playing through a second time. I haven’t beaten the game twice yet, but I’ve picked up on some things that make a lot more sense now. The story and characters really make Twilight Princess a true masterpiece. There are plenty of twists and turns throughout the game. Some things you expect to happen don’t and others….well, you’ll see. Overall, the story immerses you even more so than the controls.

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The gameplay in Twilight Princess is the pinnacle of puzzle-solving and adventure games. There is nothing more rewarding than going through a dungeon only to get stuck, then miraculously figure out the solution. I can remember at least 2 or 3 times when I stumbled upon a solution to a puzzle. Afterwards, I thought to myself: “There is no way I would’ve figured that out had I not been swinging my sword or shooting something.” Another great thing is how the game builds upon itself for more challenging obstacles. Trust me, it doesn’t get easier as you go along. I thought I had seen every possible type of puzzle since I’ve played all the games, but there are quite a few that had me stumped in the later levels. The gameplay is fun and engrossing the more you play. The controls complement the gameplay very well.

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The controls, for the Wii version anyway, are very unique. The sword and other weapons like the bow are controlled with the Wiimote, while other movements are controlled using the nunchuk. The controls are very precise and create a very vivid interaction with objects and enemies around you. The accuracy of the Wiimote for aiming is pristine. I’ve never played anything that was more responsive and downright fun to use.

The ability to transform into a wolf is an amazing addition and adds new gameplay experiences to the Zelda series. Controlling the wolf has its advantages over being human. For one, wolf Link can run faster than human Link. There are also some other distinct advantages/disadvantages of each form, but some are probably spoilers. The game really needs to be played in order to fully experience everything.

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Kingdom Hearts Sequel(s)?

By  •  Wii

Kingdom Hearts’ producer told Famitsu magazine that there are plans for more titles in the series next year. Here’s the quote from Joystiq:

Kingdom Hearts producer Tetsuya Nomura told …
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