As a mobile demo, I think TITANS TOWER has potential to maintain short-term enjoyment as a fun, if overly simplistic vertical high score chaser. When said demo is ported to the Wii U though, that ceases to be the case. Why?
The free version has a smoother frame rate, unlockable awards, and (above all) online leaderboards. This $1.49 port does not even save one high score?!? Seriously, “capturing a high score!” means nothing if the score disappears the minute you turn your console off. It’s incredibly careless porting, not to mention disingenuous advertising!
Other RCMADIAX high score chasers, though certainly nothing special, at least save a top score. Why is that no longer the case in the company’s final Wii U eShop release? This will also be true in a least a couple of the publisher’s upcoming New 3DS eShop titles. Press codes won’t be provided for these (for unclear reasons) but pleased be warned.
Words really can’t express how disappointed I am with this phoned in Wii U port of TITANS TOWER. What sort of effort was put into this? Such paltry quality makes me genuinely sad. Spend a $1.49 on Poker Dice Solitaire Future instead, and ignore this horrible release.
Micro-Review: TITANS TOWER (Wii U eShop)
Such a shame …
August 2, 2019
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