Miyamoto: Games don’t need to be hard to be fun
“But I think the future is games that are not difficult and yet very fun to play,” he said. “What I mean is that there is no point in making a difficulty level the fun factor of a game. We are making Super Mario Galaxy as a new and fun experience which aims at providing a very appealing, convincing and -before all – fun experience. If we managed to do so, then I’m sure even the core gamers will find it appealing.”
I hope Galaxy isn’t too ‘easy’. I do ‘kinda’ agree with Mr. Miyamoto. I am not a big fan of games where you die a billion times. For me, it takes away from the story of the game when you are playing a level over, over, over, and over again. On the other side, a game that is too easy gets boring. I like my games to make me think, with a little trial and error. I am pretty sure either way Galaxy is going to be super amazing. What do you look for challenge wise in your games?
August 14, 2007
yah games should be challenging but not extremely difficult.
Zelda for example….. it was way to easy. I never died, never had to use a fairy, and beat all the bosses on the first try. but at the same time it was also very challenging. the most challenging puzzle was moving the statues before you get the master sword. all the temples were extremely fun but fairly easy and made you think.
Games should be ballenced out like that
August 15, 2007
I agree 100%. I was think of Zelda as i was writing this. Man, great minds think alike.