REDMOND, Wash.–(BUSINESS WIRE)– This week’s Nintendo Download includes the following featured content:
– 8 player online multiplayer
– Mii support
– 4 players from same console online at once
– Matt & Bozon are psyched, sounds fun
– Awesome, fun game, but still has some flaws and old issues – Matt
– Still a step up from previous games
I know this isn’t exactly Nintendo news (although it does affect Nintendo), but it is interesting to note that even one of the industry’s biggest supporters of Hi-def graphics is …
Nintendo Power has ranked what they believe to be the Top 20 games for all Nintendo consoles and handhelds. Do you have them all? ; )
1. The Legend of Zelda
2. Super Mario Bros. 3
3. Mega Man 2
4. Super Mario Bros.
6. Mike Tyson’s Punch-Out
8. Super Mario Bros. 2
9. Castlevania III: Dracula’s Curse
10. Ninja Gaiden
11. Mega Man 3
12. Zelda II: The Adventure of Link
15. Castlevania II: Simon’s Quest
16. Maniac Mansion
17. Bionic Commando
18. Dragon Warrior IV
19. Final Fantasy
20. Kid Icarus
01. Metal Gear Solid 4: Guns of the Patriots (PS3) 02. Mario Kart Wii (Wii) 03. Crisis Core: Final Fantasy VII (PSP) 04. Brain Training (DS) 05. Grand Theft …
The Super Mario Marathon that we posted about yesterday pulled in $10,645 to this point, and they are still going, for childs play. Congrats to them and good luck to …
Wired: You said you get your inspiration for your games from hobbies and parts of your life. Give me an example of where an idea for a game came from.
Miyamoto: Well, I think in the end I could say that my inspiration comes basically from my own interests. So, for a concrete example, Nintendogs was a game where that came about because of the joy and the fun that I discovered in the different aspects of raising and training a dog. Now, in the cases of Super Mario Galaxy, again, not so much a hobby but coming from my interests, looking at kind of the joy of discovery and surprise in the creation of kind of maybe an Escher-like world where you have strange angles and things like that, as well as kind of the different types of fun you can have playing with the effects of gravity. So, those are not necessarily hobbies, per se, but things that interest me.
Thompson: Where exactly did the idea for Donkey Kong come from?
Miyamoto: Actually, when I’m designing a game, I start with the game system. So, Donkey Kong was based kind of on this idea of almost like a collage where you have a defined area, and you would essentially within that area be able to paste — and this is in terms of the graphics. Within that area, you’ve got specific elements that you’re pasting in there. The game system of Donkey Kong was the idea of you’re in this square, which of course is defined by the TV screen. And, originally the idea was that it’s a maze that you’re moving around in. And so in thinking of what types of art or graphics would go well in terms of representing this movement around kind of a maze, the idea was, well, if we have something big that you’re working toward, that serves as a clear objective. And so something big, a gorilla, gorillas are big, that would be a good point on screen.
Partnership with Starlight Starbright Children’s Foundation Brings Fun Centers with Wii Consoles to Hospitals Nationwide
REDMOND, Wash., June 24, 2008 � Determined to help lift the spirits of seriously ill children and their families, Nintendo of America Inc. and Starlight Starbright Children’s Foundation have committed to placing hundreds of popular Fun Centers, now featuring Wii� game systems, in hospitals across the United States and Canada this year. Nintendo of America is manufacturing 1,250 new Fun Centers in their first run, and Starlight expects to have about 500 of them placed in hospitals by the end of the year. In a continuation of the organizations’ 16-year partnership, the portable Fun Centers with the new Wii technology will be enjoyed by thousands of hospitalized kids.
1. Tetris (PC) 2. The Legend of Zelda: Ocarina of Time (N64) 3. Doom (PC) 4. Super Mario World (SNES) 5. Guitar Hero (PS2) 6. Street Fighter II (SNES) 7. …