April 20, 2009
ESRB: E (Everyone) – Mild Fantasy Violence
Game Type: Action Racing
Accessories: Wii Wheel™
Players: 1-2 Locally, Up to 6 via Nintendo® Wi-Fi Connection
Developer: Monster Games
KEY INFORMATION
High-speed action. Robotic insect and animal racers. Wii Wheel controls. Bowling, poker, clowns – and sandwiches! Add them all together and you get the wild, nonstop fun of Excitebots: Trick Racing.
• This game takes the big-air thrills and simple pick-up-and-play controls of Excite Truck™ and ramps up the fun with a constant barrage of funky challenges and mini-games performed at blinding speed. Players shoot goals, throw pies and even play poker in the middle of rowdy races around off-road tracks.
• Having your vehicles drive, walk or fly around the track quickly is one thing, but it’s more important to go around in style. Players earn stars for huge jumps, cool tricks and daring feats at high speed.
• Six players can race online via Nintendo Wi-Fi Connection in both Excite Race and Poker Race modes. If friends can’t join online, players can exchange ghost data via WiiConnect24™ and challenge their friends to outdo their most daring tricks. (Note that broadband access is required for online play. For more information about this topic, visit www.Nintendo.com.)
– Price will be 1.00 or 1.500, Nintendo decides. – First, it was a wax environment, referring to Icarian’s wings. Then they got to the Chirico style, …
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Line-up Includes Two WiiWare Titles and FINAL FANTASY Series for Wii Virtual Console
SAN FRANCISCO, March 25 /PRNewswire/ — GAME DEVELOPERS CONFERENCE — Square Enix Co., Ltd. (Square Enix) announced today at the GAME DEVELOPERS Conference (GDC) the forthcoming releases of new downloadable titles including FINAL FANTASY(R) IV: THE AFTER YEARS(TM) and FINAL FANTASY CRYSTAL CHRONICLES(R): My Life as a Darklord(TM) for WiiWare(TM), as well as the FINAL FANTASY series for the Virtual Console(TM) for Wii(TM).
(Logo: http://www.newscom.com/cgi-bin/prnh/20030403/SQUARELOGO)
The release of these new downloadable titles represent Square Enix’s recognition of the growing demand for online distribution of content/services, and the commitment they have made to provide content/services that match the needs of their customers.
Square Enix will be offering two new releases for WiiWare: FINAL FANTASY IV: THE AFTER YEARS and FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord. FINAL FANTASY IV: THE AFTER YEARS is an RPG that continues the story that began in the 1991 Super Famicom(TM) title FINAL FANTASY IV. In Japan, this title was released as a downloadable cellular phone application in February 2008. It has since been lauded for its deep storytelling, and a year after its release, has been downloaded over 3 million times.
This is a lower quality version that was shot by someone at the GDC Presentation. Stay tuned for an official trailer from Nintendo either later today or over the …
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Nintendo announced this morning that another ‘Console’ will be added to the Wii’s Virtual Console service: Arcade. Gaplus (600 Points), Mappy (500), The Tower of Druga (500), and Starforce (500) are available as of today.
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Nintendo announced Final Fantasy Crystal Chronicles: My Life as a Darklord and FFIV: The After Years for WiiWare, and also that Final Fantasy games are coming to the Virtual Console.
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Satoru Iwata has revealed in his GDC keynote address today that Nintendo has shipped its 50 Millionth Wii. This comes on the heels of Nintendo shipping its 100 Millionth DS a couple weeks ago. So just to recap…Economy down…Nintendo up..way up!
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It looks like Nintendo has finally released an update for WiiWare and Virtual Console purchases to be played off an SD card! The update was released just …
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Jeff Mills
Director of Production
Red Fly StudioStars Align (again)
At GDC in March 2007, Red Fly Studio had only been in business for about three months. Studio founders Dan Borth and Kris Taylor knew that we had to start immediately preparing for the future beyond our first title (Mushroom Men). We set out for the Game Developer’s Conference in San Francisco where we met with the top brass of half a dozen of the biggest game publishers in the industry.
The one publisher who seemed surprisingly uninterested in our demo was Vivendi Universal Games. They sat impatiently through our presentation, and as soon as the standard demo spiel was done, they drew us away from the screen and quickly got to the point. They had a job, and they wanted Red Fly Studio specifically to do it.
Before I left Terminal Reality to help Dan and Kris start Red Fly Studio, I had been part of production on Ghostbusters, the project TRI had been developing in utter secrecy for the previous year. Because of my foreknowledge of the project, the publisher could cut right to the chase: The publisher wanted TRI to focus their entire attention on the Xbox 360 and PS3 version of Ghostbusters without concerning themselves with producing a separate Wii version as well. We were already licensing Terminal Reality’s Infernal Engine to produce Mushroom Men, and our close ties to TRI (Dan and Kris worked there along with me back in 1999) made us ideally suited to produce Ghostbusters for Wii. And it was Ghostbusters, after all: a dream job. Right?
“No way!” came the unanimous response from Red Fly Studio.
If the release date for Ghostbusters had been after Mushroom Men’s release date, then maybe we could have done it. But the publisher required that we ship this new title at the same time as our current project. Pushing a single title to completion is challenging enough, but shipping two titles simultaneously is a monumental undertaking. The veterans at RFS had seen a dozen studios explode by growing too quickly, taking on jobs that they couldn’t handle. We knew better. We sadly but politely declined and bade them farewell, wishing that the timing had been better.
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In terms of highlights coming out of this show, I’d say Nintendo’s Iwata keynote is the one that you’ll really want to watch (Jeremy will be live blogging it tomorrow …
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Things are slowly kicking off at this year Game Developers Conference. Tomorrow is when the big fun starts, with Mr. Iwata keynote at 12 pm ET. I …
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Today President Obama and some luck elementary school students made a quick phone call to the astronauts in the international space station. One question that was asked, …
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