18 years ago
I can’t wait to play this game! I really dig the style and it looks to be a unique take on the classic platformer genre. Hopefully we’ll hear more …
Read More
18 years ago
NEW YORK (CNNMoney.com) — The toymakers’ motto for 2008: If you can’t beat ’em, join ’em.
Toy companies, eager to grow sales in a stagnant $22 billion market, …
Read More
18 years ago
This is a cool picture and a nice story all in one. The one handed wiimote was created by a guy named Ryan Curly, who made this Wii-mote …
Read More
18 years ago
He’s really an MTA bus driver, out of work for more than a month thanks to countless hours with the Wii. He says, “As time went …
Read More
18 years ago
Kotaku took 10 of the most well known analyst and put them to the test, to see how good they are, at what they do. You can …
Read More
Iwata: For the third part of this series, I would like to interview the two men who were in charge of the software development of Wii Fit. For starters, could …
Read More
18 years ago
18 years ago
The TV’s display surface can absorb a hit packing up to four Joules of kinetic energy, thanks to a special transparent coating sprayed on the screen. …
Read More
UK
Nintendo Wii: – Godzilla Unleashed – Jenga – Samurai Warriors Katana – Sonic Riders: Zero Gravity
Nintendo DS: – Brain Challenge – FIFA Street 3 – Godzilla Unleashed – Paint …
Read More
Nintendo Wii: – Miburi & Teburi – Winning Eleven Play Maker 2008
Nintendo DS: – Bokujou Monogatari: Kira Kira Taiyou to Nakama Tachi – Hisshou Pachinko*Pachi-Slot Kouryoku Series DS Vol. …
Read More
I ran across this one guy’s blog today, Matt Gemmell. He had an interesting post about the 50 things he learned while playing Zelda games. If you have anymore that …
Read More
01./01. [WII] Super Smash Bros. Brawl (Nintendo) – 251,789 / 1,071,000 02./00. [PSP] Mobile Suit Gundam: Gihren’s Ambition, The Axis’ Threat (Bandai-Namco) – 122,522 / NEW 03./05. [WII] Wii …
Read More
Taken from an 1up interview:
NU: I think there are a lot of talented composers these days compared to when we started back in the day. But if I were …
Read More