I have no idea who these guys are, or why they are called, ” Nirvana the Band,” they do not remind me anything of Nirvana, but it is entertaining.
See …
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Battalion Wars II – $10 Puzzle Quest – $5 Impossible Mission – $5 Cruisin’ – $5 Dragonball Z Budoki 3 – $5 Worms: A Space Oddity – $10 NiGHTS – …
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18 years ago
SNK Playmore Corporation and Ignition Entertainment Announce Metal Slug 7 for Nintendo DS™
Glendale, CA – June 27, 2008 – Ignition Entertainment, a UTV Enterprise and worldwide publisher and developer of videogames, in conjunction with SNK Playmore announced today that Metal Slug 7 for Nintendo DS™ will be released this fall.
Developed by SNK Playmore Corporation and published by Ignition Entertainment, Metal Slug 7 follows in the footsteps of its predecessors by continuing to deliver the high-energy and frantic, fast-paced 2-D shooting action that the franchise has always been widely renowned for.
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18 years ago
Wired: You said you get your inspiration for your games from hobbies and parts of your life. Give me an example of where an idea for a game came from.
Miyamoto: Well, I think in the end I could say that my inspiration comes basically from my own interests. So, for a concrete example, Nintendogs was a game where that came about because of the joy and the fun that I discovered in the different aspects of raising and training a dog. Now, in the cases of Super Mario Galaxy, again, not so much a hobby but coming from my interests, looking at kind of the joy of discovery and surprise in the creation of kind of maybe an Escher-like world where you have strange angles and things like that, as well as kind of the different types of fun you can have playing with the effects of gravity. So, those are not necessarily hobbies, per se, but things that interest me.
Thompson: Where exactly did the idea for Donkey Kong come from?
Miyamoto: Actually, when I’m designing a game, I start with the game system. So, Donkey Kong was based kind of on this idea of almost like a collage where you have a defined area, and you would essentially within that area be able to paste — and this is in terms of the graphics. Within that area, you’ve got specific elements that you’re pasting in there. The game system of Donkey Kong was the idea of you’re in this square, which of course is defined by the TV screen. And, originally the idea was that it’s a maze that you’re moving around in. And so in thinking of what types of art or graphics would go well in terms of representing this movement around kind of a maze, the idea was, well, if we have something big that you’re working toward, that serves as a clear objective. And so something big, a gorilla, gorillas are big, that would be a good point on screen.