Soon after their fiscal numbers. Activsion held a conference call to talk about it and some other interesting tidbits.
– Guitar Hero and Call of Duty important for the future
Fiscal year ended March 31, 2008
Net revenues – $2,898,136 (compared to $1,513,012 – year ended 2007)
Net income – $344,883 (compared to $85,787 – year ended 2007)
Q4 2008 …
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“In terms of game modes, controls, and gameplay we’ll actually have a lot of stuff that the other systems won’t. Since day one, we knew that we were taking FaceBreaker …
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18 years ago
– artwork comes from early 2008 pitch document, art style has since evolved – Nintendo showed interest in Factor 5 developed project, but no confirmation of green …
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‘Conquest’ Grants Players Freedom to Fight Epic ‘Rings’ Battles Any Way Desired
Guildford, UK., May 8, 2008 – Pandemic™ Studios, an award-winning developer of blockbuster video games, is proud to announce the development of The Lord of the Rings: Conquest™ for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PC and Nintendo DS™ platforms. Pandemic Studios is a division of Electronic Arts Inc. (NASDAQ: ERTS).In a partnership with New Line Cinema, The Lord of the Rings: Conquest is an action-packed game created by the same Pandemic Studios team behind the best-selling Star Wars Battlefront™ and Star Wars Battlefront™ II titles. Set in J.R.R. Tolkien’s “The Lord of the Rings” universe as depicted by the Academy Award®-winning films, players will finally fight the entirety of these epic battles any way they want. In addition to crusading as the heroic forces of good, for the first time ever in a ‘The Lord of the Rings’ action title they’ll conquer Middle-earth while playing as the legions of Sauron’s evil army, including Cave-trolls, Oliphaunts, the Balrog and Sauron himself. The game is set for a global release in fall 2008.