“[My future direction] is not anything I can really put into words. I’m not wholly satisfied with how things are today, but I think at the very least we’ve established …
Read More
Proving It
Now, and to be completely candid about this, as a game developer Terminal Reality had something to prove. At that time our most recent titles, Aeon Flux and Spy Hunter, each featured some great elements but neither of them exactly set the world on fire.
We had recently undergone extensive management changes and company reorganization. We firmly decided that we no longer want to be known as a developer that ships decent games on time, but instead one that focuses solely on top-quality entertainment. This had been the central message of our ‘reboot’ publisher tour in LA.
We had just proven our commitment to quality (to ourselves, anyway) by reluctantly turning down the offer of an extremely high-profile project that we felt just didn’t offer enough development time to really perfect the game.
A few months prior to that we had gone out to pitch an (different) original game IP. We had a strong document, a gameplay concept that everyone was dying to play, and even a development partnership with a high-profile, stellar, and very cool movie director who worked a room like no one I have ever seen. But what we didn’t have was a demo, and thus we never got out of the talking stages.
REDWOOD CITY, Calif.–(BUSINESS WIRE)–Paint on the eye black and lace up the cleats, Electronic Arts Inc. (NASDAQ:ERTS) announced today that Madden NFL 10 will be available in North American retail stores on Friday, August 14. The storied football franchise ushers in a new era with advancements that bring the NFL fan everything they see on Sundays, minus the grass stains.
On-field authenticity and emotion is taken to another level in Madden NFL 10. With more control over the outcome of the play than ever before, players can drag defenders towards the first down marker, fight for a fumble at the bottom of the pile, and avoid the rush by stepping up into the pocket. Utilizing an all-new animation technology, Madden NFL 10 ensures that the Fight For Every Yard doesn’t end until the whistle blows.
“More and more retailers are experimenting with the used game model. We have products that consumers want to hold onto. They want to play all of the levels of …
Read More
“Hmm… I’m not sure what is closest to the door [Capcom’s next Wii game]. We have several that are close together. Might be one of the RE play it on …
Read More
Reggie Fils-Aime, chief marketing officer for Nintendo of America, said publishers of games for its Wii console needed to sell one million units of a game to turn a profit. …
Read More
Milton Keynes, UK 31st March 2009 – 505 Games today announced that the highly anticipated next chapter in the Mama Brand, Gardening Mama will launch on 1st May across Europe. …
Read More
London (31st March 2009) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces that the official teaser site for …
Read More
In this farewell edition of the Wii-kly Update (more on that below*), we’re pleased to announce a pair of excellent games based around completely opposite vocations. Newly available on the …
Read More
Nintendo Wii
North America: 1. Wii Fit (Nintendo) 2. My Fitness Coach (Ubisoft) 3. Mario Kart Wii (Nintendo) 4. Wii Play (Nintendo) 5. Lego Star Wars: The …
Read More
Wear this shirt: to show you live your life according to a very strict code. Specifically one that starts with “up up down down”.
Don’t wear this shirt: if …
Read More
Assault Burning Force Cosmo Gang the Puzzle Cosmo Gang the Video Cyber Sled Dragon Buster Dragon Saber Dragon Spirit Finest Hour Galaga 88 Hopping Mappy Knuckleheads Mabael Land Mappy Numan …
Read More
Keynote Details Nintendo DSi News on Eve of Launch
SAN FRANCISCO, March 25, 2009 – Nintendo President Satoru Iwata today revealed surprises for consumers and an expanded palette of video game development opportunities for the industry during his keynote address at the Game Developers Conference. Iwata announced a new storage solution for Nintendo’s Wii™ home console and showed video highlights of a new Nintendo DS™ game from The Legend of Zelda™ franchise.
Video game developers now have expanded opportunities given that worldwide shipments for the Wii system surpassed 50 million units and worldwide shipments for the Nintendo DS franchise are at more than 100 million units. Iwata said, “It is in the power of game developers to invent things that gamers have never seen – or even imagined – before.”
Nintendo also noted several key initiatives that are on the way for consumers, some of which are available at the Nintendo GDC booth.
Nintendo DSi
• The new portable Nintendo DSi system goes on sale in the United States on April 5. For the first six months after launch, consumers who buy the system and connect to the Nintendo DSi Shop will automatically receive 1,000 Nintendo DSi Points, which can be redeemed for downloadable Nintendo DSiWare™ games and applications through the Nintendo DSi Shop. In order to receive the free Nintendo DSi Points, consumers must access the Nintendo DSi Shop by Oct. 5, 2009, and the Nintendo DSi Points can be redeemed at any time after that (wireless broadband access required).
– Price will be 1.00 or 1.500, Nintendo decides. – First, it was a wax environment, referring to Icarian’s wings. Then they got to the Chirico style, …
Read More
Line-up Includes Two WiiWare Titles and FINAL FANTASY Series for Wii Virtual Console
SAN FRANCISCO, March 25 /PRNewswire/ — GAME DEVELOPERS CONFERENCE — Square Enix Co., Ltd. (Square Enix) announced today at the GAME DEVELOPERS Conference (GDC) the forthcoming releases of new downloadable titles including FINAL FANTASY(R) IV: THE AFTER YEARS(TM) and FINAL FANTASY CRYSTAL CHRONICLES(R): My Life as a Darklord(TM) for WiiWare(TM), as well as the FINAL FANTASY series for the Virtual Console(TM) for Wii(TM).
(Logo: http://www.newscom.com/cgi-bin/prnh/20030403/SQUARELOGO)
The release of these new downloadable titles represent Square Enix’s recognition of the growing demand for online distribution of content/services, and the commitment they have made to provide content/services that match the needs of their customers.
Square Enix will be offering two new releases for WiiWare: FINAL FANTASY IV: THE AFTER YEARS and FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord. FINAL FANTASY IV: THE AFTER YEARS is an RPG that continues the story that began in the 1991 Super Famicom(TM) title FINAL FANTASY IV. In Japan, this title was released as a downloadable cellular phone application in February 2008. It has since been lauded for its deep storytelling, and a year after its release, has been downloaded over 3 million times.

Jeff Mills
Director of Production
Red Fly StudioStars Align (again)
At GDC in March 2007, Red Fly Studio had only been in business for about three months. Studio founders Dan Borth and Kris Taylor knew that we had to start immediately preparing for the future beyond our first title (Mushroom Men). We set out for the Game Developer’s Conference in San Francisco where we met with the top brass of half a dozen of the biggest game publishers in the industry.
The one publisher who seemed surprisingly uninterested in our demo was Vivendi Universal Games. They sat impatiently through our presentation, and as soon as the standard demo spiel was done, they drew us away from the screen and quickly got to the point. They had a job, and they wanted Red Fly Studio specifically to do it.
Before I left Terminal Reality to help Dan and Kris start Red Fly Studio, I had been part of production on Ghostbusters, the project TRI had been developing in utter secrecy for the previous year. Because of my foreknowledge of the project, the publisher could cut right to the chase: The publisher wanted TRI to focus their entire attention on the Xbox 360 and PS3 version of Ghostbusters without concerning themselves with producing a separate Wii version as well. We were already licensing Terminal Reality’s Infernal Engine to produce Mushroom Men, and our close ties to TRI (Dan and Kris worked there along with me back in 1999) made us ideally suited to produce Ghostbusters for Wii. And it was Ghostbusters, after all: a dream job. Right?
“No way!” came the unanimous response from Red Fly Studio.
If the release date for Ghostbusters had been after Mushroom Men’s release date, then maybe we could have done it. But the publisher required that we ship this new title at the same time as our current project. Pushing a single title to completion is challenging enough, but shipping two titles simultaneously is a monumental undertaking. The veterans at RFS had seen a dozen studios explode by growing too quickly, taking on jobs that they couldn’t handle. We knew better. We sadly but politely declined and bade them farewell, wishing that the timing had been better.
The Wii Shop Channel is undergoing maintenance. We know the North American and Japanese Wii Shop channels are down. It’s also worth noting that this is the 1 …
Read More
DISNEY INTERACTIVE STUDIOS ANNOUNCES TOY STORY MANIA!, INSPIRED BY THE DISNEY/PIXAR FEATURE FILM “TOY STORY,” EXCLUSIVELY FOR Wii™
Beloved “Toy Story” Characters and Theme Park Attraction Provide Backdrop for Family-Friendly Carnival-Style Video Game
BURBANK, Calif. – (March 24, 2009) – Disney Interactive Studios today announced Toy Story Mania!, inspired by the Disney/Pixar animated feature “Toy Story,” will be released exclusively for the Wii™ home video game console this fall. Toy Story Mania! showcases an array of entertaining games based on the new Disneyland Resort and Walt Disney World Resort attractions, while featuring the iconic characters and humor from the popular Disney/Pixar “Toy Story” franchise.
“The ‘Toy Story’ franchise is a fun, dynamic and heart-warming series containing characters and themes that connect with every age group,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “Toy Story Mania! combines those popular elements with the unique antics of the new theme park attraction for the ultimate in family entertainment.”