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Madden Bowl XV – athletes on-hand

By  •  January 29, 2009

7 Players Playing:

Antonio Bryant – WR, Tampa Bay Buccaneers

Edgerrin James – RB, Arizona Cardinals

Maurice Jones-Drew – RB, Jacksonville Jaguars

Willie Parker – RB, Pittsburgh Steelers

Justin Tuck …
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Majesco Entertainment Updates Fiscal 2008 Financial Results for Subsequent Event Due to Renegotiation of Securities Class Action Litigation

By  •  January 29, 2009

Q4 fiscal 2008 financial results three months ended October 31, 2008

Net Revenues – $17,992 [compared to $11,898 three months ended October 31, 2007]

Net Income (loss) – $387 [compared to $(961) three months ended October 31, 2007]

Full year fiscal 2008 financial results ended October 31, 2008

Net Revenues – $63,887 [compared to $50,967 year ended October 31, 2007]

Net Income (loss) – $3,352 [compared to $(4,770) year ended October 31, 2007]

EDISON, N.J., Jan 29, 2009 /PRNewswire-FirstCall via COMTEX News Network/ — Majesco Entertainment Company (Nasdaq: COOL), an innovative provider of video games for the mass market, today announced that its net income for the three and twelve months ended October 31, 2008 was $0.4 million, or $0.01 per share and $3.4 million, or $0.12 per share, respectively. This compares to a net loss for the three months ended October 31, 2008 of $0.9 million or $0.03 per share and net income for the twelve months ended October 31, 2008 of $2.1 million, or $0.08 per share, which was previously announced in a press release on January 13, 2009.

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New gaming fair in Leipzig: GAMES CONVENTION ONLINE presents future market

By  •  January 29, 2009

Editor Note: Rumors are going around that physical Leipzig has been canceled and is only going online. Skimming through the press release it’s still not very clear. We should find out soon what it up.

Market leaders initiate the industry’s own platform as a combination offline/online event

From 31 July to 2 August 2009, Leipziger Messe presents a new games fair. Headlined GAMES CONVENTION ONLINE, it is the first independent platform in Europe for what is currently the most dynamic market in the gaming industry: browser, client and mobile games. The new gaming trade show is supported by market leaders in the online industry such as BIGPOINT and GAMEFORGE.

Carsten van Husen, CEO at GAMEFORGE 4D, emphasises the need for the industry to have its own platform: “The size achieved and the dynamics for growth in the market for online games really cry out for a strong fair – in Europe too. Given our domestic industry’s leading world role for this segment, Germany is predestined to serve as the location.” GAMEFORGE is the biggest independent provider of online games worldwide. More than 65 million gamers are registered for GAMEFORGE games which are on offer in 50 languages.

Nils-Holger Henning, CCO at BIGPOINT: “We are very pleased with the recognition shown to the games industry with two big and important fairs in Germany. We very much welcome the fact that with the GAMES CONVENTION ONLINE, Leipzig is now offering a trade show for online and casual gaming. This confirms that as an entertainment branch worth taking seriously, online gaming has an important role to play within the overall game industry. In the area of online and casual gaming, there is a big need for interchange, as shown by the internationally established trade fairs. The topics are precisely aligned to our needs, and in both the consumer and business area we can appeal to a public that is specifically interested in online gaming. Exchange within the industry, contacts with small, dedicated developers and the technical subject-matter dealt with at the GAMES CONVENTION ONLINE will contribute to strengthening and driving forward the online and mobile gaming industry.” BIGP OINT is one of the 200 biggest websites and the biggest game portal for browser-based online gaming worldwide. The Hamburg company is growing daily with more than 150 thousand registrations in 30 languages.

Wolfgang Marzin, CEO, Leipziger Messe, sums up the excellent starting-point for the GAMES CONVENTION ONLINE. “Worldwide, Leipzig means games”, he says, referring to the high profile enjoyed by the “Games Convention” brand. “The GAMES CONVENTION ONLINE provides an independent platform of its own for the most dynamic growth market in the gaming industry.” The rapid spread of browser, client and mobile games was the basis for rapid development of the industry’s new trade fair. “On the Asian market, a third of the population already regularly plays online games. In Germany too, the final barriers are being broken down with the rapid spread of fast broadband connections and mobile wireless connection standards.”

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Akinai Games Announces Official Launch Date for Evasive Space

By  •  January 29, 2009

Prepare for Evasive Action Beginning February 16 on WiiWare

CHICAGO – Jan. 29, 2009

Akinai Games, the downloadable games division of leading videogame publisher, YUKE’S Company of …
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Nintendo Reports Third Quarter Financials For Fiscal Year 2009

By  •  January 29, 2009

Despite nearly unprecedented strength of the yen against major foreign currencies, Nintendo Co., Ltd. on Thursday (Japan time) reported 9-month (April to December 2008) global sales of 1,536 billion yen, an increase of nearly 17% over the same period in 2007, along with 501 billion yen of operating profits, up 27% from a year ago. This marks the fourth consecutive year that Nintendo Co., Ltd. has exceeded the previous results for the same nine month period. At the same time, recurring and net profits for the same nine month periods each declined about 18% due to 174 billion yen of foreign currency reevaluation losses from assets held in currencies other than Japanese yen (such as bank deposits without forward exchange contracts).

For the full fiscal year ending March 31, 2009, the company revised its unit sales forecast for the portable Nintendo DS™ system upward by 3% to 31.5 million globally, while the DS software forecast was lowered by 7% to 193 million. For the Wii™ system, with softness in the Japanese consumer market, full year global unit sales estimates for both hardware and software were revised downward by 3%, to 26.5 million systems and 193 million games, respectively, in spite of the overall robust sales outside Japan.

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NFL stars compete for EA Sports’ Madden Bowl XV Championship

By  •  January 28, 2009

January 28, 2009 – As part of the Super Bowl XLIII festivities, EA SPORTS and Xbox 360 will host the 15th annual Madden Bowl in Tampa, Florida. The only official Madden tournament featuring NFL players, Madden Bowl XV will include the league’s brightest stars as they compete to see who has the best skills on the virtual gridiron. This year’s event will bring new meaning to the words “bragging rights” as players from each Super Bowl team – Willie Parker (Pittsburgh Steelers) and Edgerrin James (Arizona Cardinals) – will both be in the mix just days before they duke it out on the field.

The Madden Bowl is an annual event where eight current NFL Players will go head-to-head in Madden NFL 09 on Xbox 360 in a single elimination tournament. The winner is named as the 2008 champion and awarded the EA SPORTS Madden Bowl Cup.

In addition, for the first time ever in Madden Bowl history, two of the top projected quarterbacks in the upcoming NFL Draft – Mark Sanchez (USC) and Matt Stafford (University of Georgia) – will face off, one-on-one in Madden NFL 09, to determine who is the 8th, and final player, in the Madden Bowl XV tournament.

Madden fans at home will also get taste of the Madden Bowl XV action. During the evening Xbox 360 will offer fans the rare opportunity to play a game of Madden NFL 09 against one of the athletes in attendance as part of the latest Xbox LIVE online entertainment network Game with Fame session. For a chance to battle NFL All-Pro Linebacker Ray Lewis (Baltimore Ravens) on Xbox 360 direct from the Madden Bowl, send a friend request to the Xbox LIVE gamertag “RLewisGWF” between 8:00 – 9:00 PM EST.

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Computer and Video Game Industry Tops $21 Billion in 2008 – E-rated games make up for majority of revenue

By  •  January 28, 2009

JANUARY 28, 2009 – WASHINGTON, DC – Overall computer and video game industry hardware, software and peripheral sales climbed to $21 billion in 2008, with entertainment software sales comprising $11.7 billion of that total figure—a 22.9% jump over the previous year— the Entertainment Software Association (ESA) announced today. The industry set the new record, calculated by market-research firm NPD Group, on the strength of a December sales month in which industry revenue ($5.3 billion) topped $5 billion for the first time in any single month. By comparison, as recently as 1997, the industry generated $5.1 billion over the entire year.

“Even in difficult economic times, the video game industry continues to support our country’s local, state and national economies with record-breaking sales figures and rapid technological innovation,” said Michael D. Gallagher, president and CEO of the ESA, the trade association representing U.S. computer and video game publishers. “Our industry’s exceptional creators, artists, and storytellers, coupled with a commitment to providing unparalleled entertainment, have fueled high-octane growth, turning video games into the most sought-after medium on the market today.”

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Guitar Hero Metallica Fact Sheet

By  •  January 28, 2009

Wednesday 28th January/… Activision Publishing, Inc.’s has released a fact sheet on Guitar Hero® Metallica®, due for release on Xbox 360, PlayStation 3 PlayStation 2 and Wii in Spring 2009.

GUITAR HERO® METALLICA®

PRODUCT DESCRIPTION:
“Ride the Lightning” with musical icons Metallica and over 20 other rocking acts in an all new Guitar Hero® experience – Guitar Hero® Metallica®. Enter the world of Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo and experience the intensity and skill of one of the greatest bands of all time. Shred on guitar, rip on drums and wail on the mic to a set list featuring over 45 explosive hits from Metallica’s illustrious career and a wide variety of other legendary artists personally selected by the band, such as Alice In Chains, Foo Fighters and Queen. Fans will be able to rock as Metallica while performing in venues reminiscent of the band’s epic album covers, themes from their music and real world locales.

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The 60 Biggest Selling Games 2008 In NA and EU

By  •  January 28, 2009

——————————————– 13 million
1. Grand Theft Auto IV

——————————————– 11 million
2. Mario Kart Wii

——————————————– 10 million
3. Guitar Hero

——————————————– 9 million
4. Wii Fit

——————————————– 7 million
5. Super Smash Bros. Brawl
6. Call of Duty: World at War

——————————————– 6 million
7. Madden NFL 09

——————————————– 5 million
8. FIFA 09
9. Star Wars: The Force Unleashed

——————————————– 4 million
10. Gears of War 2
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Another explosive World to discover in Big Bang Mini!

By  •  January 28, 2009

ABYSS: The final world has you playing underwater. Not only do you have to avoid shooting the red mines in the Abyss World, but you will have to keep picking …
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Tetris Online, Inc. Announces Second Tournament with Tetris® Party for WiiWare

By  •  January 27, 2009

WHAT: Tetris® Party Tournament No. 2 for WiiWareTM. In this exciting 15-day tournament, players in groups of two can compete playing the Co-op mode to win 1200 Wii Points™.

HOW: Tournament No. 2 will feature one of Tetris Party’s most popular variants—Co-op Tetris—which requires two players to cooperatively play to achieve a high score.

To register, one player from the team must visit www.tetrisparty.com/tournament. This is also where he or she will input their confirmation code, which will be given by the game at the conclusion of the 15-day tournament period. The team’s final rank in Co-op Tetris will determine the amount of tournament points they receive.

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Capcom Talks More Mature titles On Wii

By  •  January 27, 2009

“…Understand that publishers will point to retailers not asking for/supporting that content in significant volumes (unless there’s a big brand like RE attached). And retailers will in turn point to …
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New York Comic Con Announces Enormous Growth of Videogame Exhibitors at 2009 Show

By  •  January 27, 2009

Just a reminder, Purenintendo.com will be at Comic Con NY in full force, so keep an eye out for us.

New York Comic Con (NYCC) has today revealed details of its videogame industry attendance for the upcoming 2009 NYCC, which will take place February 6 – 8 at the Jacob K. Javits Center in New York City. NYCC officials note that videogames have become a huge part of show planning and that the videogame section has become the single largest growth area for NYCC since 2008. Major exhibitors from the videogame industry will be displaying their products and introducing their latest games to thousands of eager fans in booths that will occupy over 11,000 square feet of exhibit space. This represents a 50 percent increase in exhibit space for videogames as compared to 2008.

Tickets and programming information for New York Comic Con are accessible at www.nycomiccon.com and more personal insights and anecdotes about the show are available via Show Manager Lance Fensterman’s blog, www.MediumAtLarge.net.

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Nintendo President Satoru Iwata to keynote the 2009 Game Developers Conference

By  •  January 27, 2009

SAN FRANCISCO—Jan. 27, 2009— Satoru Iwata, President of Nintendo Co., Ltd. will deliver a keynote address at the 2009 Game Developers Conference, kicking-off the main conference’s schedule of lectures, panel discussions and roundtables that provide the central forum for learning, inspiration, and networking in the games industry. The address, “Discovering New Development Opportunities” marks Iwata-san’s first return to the GDC keynote stage since 2006. The Game Developers Conference takes place March 23-27 at the Moscone Convention Center in San Francisco.

Being a developer himself, Iwata’s keynote lectures at the Game Developers Conference are known for inspiring other developers to think about creating games in new and different ways. His 2005 keynote gave developers the first information about the technology being used for the next-generation console then codenamed “Revolution” which has since become known as the Wii. In 2006, Iwata spoke about “disrupting development,” and introduced the Western development community to philosophies on engaging new players, surprising existing players and the role the company’s video game systems would play in expanding the market and widening the possibilities for developers.

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GameStop – best sellers

By  •  January 27, 2009

Killzone 2 (PS3) $59.99 Skate 2 (360) $59.99 Mario Kart (Wii) $49.99 Street Fighter IV CE (PS3) $79.99 Resident Evil 5 CE (360) $89.99 My Fitness Coach (Wii) $29.99 Resident …
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FINAL FANTASY CRYSTAL CHRONICLES: Echoes of Time Launch Date Announced for North America

By  •  January 27, 2009

Multiplayer RPG Linking Wii and Nintendo DS Arrives on Both Platforms on March 24, 2009

LOS ANGELES (January 26, 2009) — Square Enix, Inc., the publisher of Square Enix® interactive entertainment products in North America, announced today that FINAL FANTASY® CRYSTAL CHRONICLES®: Echoes of Time™ will be released simultaneously for both Wii™ and Nintendo DS™ on March 24, 2009.

An innovative new concept in multiplayer gaming, FINAL FANTASY CRYSTAL CHRONICLES: Echoes of Time will enable Wii and DS users to play side by side for the first time. This breakthrough in gaming connectivity allows players on both Nintendo platforms to journey together in the fantastical world of the beloved FINAL FANTASY CRYSTAL CHRONICLES series.

FINAL FANTASY CRYSTAL CHRONICLES: Echoes of Time offers a gameplay system that allows for a seamless, hassle-free in-game switch from single to multiplayer mode. Play anytime, anywhere, with anyone and experience a new level of connectivity with this latest adventure in the FINAL FANTASY CRYSTAL CHRONICLES series.

STORY

A triumphant return from a monster-infested forest marks the completion of the 16-year-old hero’s coming-of-age ceremony. However, the hero’s joy is short-lived as a young village girl is found to be afflicted by a mysterious illness known as “crystal sickness.” Determined to obtain the cure, the hero steps out of the secluded village for the first time, only to discover a world in which crystals are merely artifacts of the past and no longer exist…

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Team6 Game Studios proudly presents one of their first Nintendo Wii titles: Glacier2!

By  •  January 27, 2009

Team6 Game Studios extended it’s lineup by including Nintendo Wii in it’s development. We’re currently working on several titles, the following one is the first of many …
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IGN Voice Chat Summary

By  •  January 26, 2009

In this episode it seems like IGN takes a few hits at the people of neogaf. You can see it through out the summary and this statement that Bozan says at the beginning of the summary.

“We can do without the Neogaf Summary Guys”

Honestly IGN everyone respects you but no one wants to listen to you guys talk for about 40 minutes. All what people really want to know is the info you guys give. IGN has such a foot in to door with the industry, they have a good idea of what going on, and people respect that. Don’t go down on people just because they don’t want to listen do you, just be thankful for what you do have. One reason I don’t wright a rant about every single post I make is that people don’t always want to hear or read a  rant, they just want the info. Sorry that’s my rant for the day.

December NPD:
-DeBlob sold 250,000
-Shaun White 450,000

Indy Trailer Wii:
-Broke on Youtube
-The Wii and DS games have been finished for a while according to Matt’s Editor

TMNT Smash Up:

-“Saw some people on the Gaf thread bitching about it”

WiiFit:
-Matt grew a beard to cover up for his Holiday weight gain
-Lost ten pounds in post holiday weight on the Wiifit plan

Winter:
-2 Years ago, 12 guys 6 weeks.
-About it showing it without having a publisher … “It worked for Conduit”
-“People who said it looks like a PSX game are idiots”
-10,000 signatures for one of the petitions, many fans sites picked up the story
-Matt, Guys from N-Space haven’t been overwhelmed with publishers like High Voltage was after the unveil. Hasn’t spoken to the N-Space guys in days.
-The N-Space guys says the Winter demo allowed them to get other products
-Bozon, like at WayForward the Shantae demo allowed them to get other projects.
-Bozon believes Scribblenauts will find a publisher since, like Conduit, it will be finished regardless
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