Now the fun comes full circle: The first part of the most popular animal hospital simulation sets off to the autumn season with new editions for Nintendo DS and Wii. Accompanied by this darling of the public and winner of the TOMMI-Award it’s possible now to foster & heal on the go or to get closer to the animals via Wii Remote at home.
And the winner is … When „My Animal Centre“ was stacked onto the shelves in 2006, no one could anticipate the tremendous success of the animal simulation and its exotic follow-ups. Winning the TOMMI-Award for children’s software and the Comenius Award already in the year of publication was just the beginning of a success story. In 2007 the second chapter of the top product series was awarded: „My Animal Centre in Africa“ received the coveted „GIGA-Maus“ for the best console game and ranked second at the TOMMI-Award for children’s software. Last but not least a few days ago Braingame was honoured with the „GIGA-Maus“ of the children’s jury for the down under version of its classic. Positive proof that both professionals and interested kids agree on the fact that Braingame’s original is way ahead of its fellow products. „My Animal Centre“ does not only convince through its distinctive look & feel and ever new and changing cuddly quadrupeds but first and foremost with a genuine plus of knowledge and seriousness. It is not without reason that the comprehensive knowledge section is repeatedly accoladed both by pedagogues and little fans. Finally the bestseller and showcase item for sophisticated edutainment is also available for Nintendo DS and Wii platforms.
“Citing the current tough economic landscape, Brash Entertainment has confirmed the company has instituted a strategic cost reduction plan that will see the elimination of over 20 positions across …
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NEW YORK, Nov 07, 2008 /PRNewswire-FirstCall via COMTEX/ — – AAA VIDEOGAME BASED ON BLOCKBUSTER GHOSTBUSTERS FILM FRANCHISE LAUNCHES WORLDWIDE ON SIX GAME SYSTEMS IN 2009 –
Atari, one of the world’s most recognized video game publishers, announced today the addition of the highly anticipated Ghostbusters: The Video Game to its 2009 release schedule. Working closely with Sony Pictures Consumer Products Inc. and acclaimed development studio Terminal Reality, Atari will bring this completely new story to advanced gaming platforms coinciding with the 25th anniversary celebration of the film’s original theatrical release. Ghostbusters: The Video Game, based on the smash hit motion picture franchise, also reunites original cast members to recapture the unique blend of humour and fright that established Ghostbusters as a pop culture sensation.
“Angelina’s kids were convincing her that video games were more than just fun. They explained to her you can do anything from practice math to learn to …
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O.G.: What game first captured your interest and how old were you at the time?
Jo: When I was seven or eight, I remember playing “Megaman” with …
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SANTA MONICA, Calif., Nov. 5 /PRNewswire-FirstCall/ — Activision
Blizzard, Inc. (Nasdaq: ATVI) today announced September quarter financial
results.For the quarter ended September 30, 2008, Activision Blizzard’s GAAP
net revenues were $711 million. Excluding the impact of change in deferred
net revenues ($12 million) and net revenues from Activision Blizzard’s
non-core exit operations ($6 million), the company’s non-GAAP net revenues
were $717 million. Including Activision’s stand-alone net revenues of $53
million for July 1 – July 9, 2008, the company’s non-GAAP comparable-basis
net revenues were $770 million. The company’s prior non-GAAP net revenue
outlook was $620 million.
Activision Blizzard’s GAAP operating loss for the quarter was $194
million. Excluding the impact of the change in deferred net revenues and
cost of sales ($12 million), the impact of equity-based compensation
expense ($26 million), Activision Blizzard’s non-core exit operations loss
($110 million), one-time costs related to the business combination with
Vivendi Games ($78 million), and the amortization of intangibles and the
changes in costs of sales resulting from purchase price accounting
adjustments ($90 million), Activision Blizzard’s non-GAAP operating income
was $122 million. Including Activision’s stand-alone non-GAAP operating
loss of $9 million for July 1 – July 9, 2008, the Company’s non-GAAP
comparable-basis operating income was $113 million.
I remember when Media Play started closing down. I got a computer game, 3 Cd’s, and a T-Shirt all for about $10. Circuit City is reporting that they will be closing 155 stores across the country. You will not be getting as good deal as if all the stores were closing, like Media Play was, but there are a few deals that you can check out.
Systems (360, PS3, Wii, DS, PSP) and their respective games – 5% off
All game accessories (controllers, batteries, cases, Xbox Live memberships, etc) – 10% off
“Social” games (aka Rockband and Guitar Hero) – 10% off
PC Games – 10% off
Strategy guides and cheat books – 20% off
Store # Store Name Street Address City State ZIP
3280 ANNISTON 704 SOUTH QUINTARD AVE ANNISTON AL 36201
829 TRUSSVILLE 3555 ROOSEVELT BLVD TRUSSVILLE AL 35235
3240 FAYETTEVILLE 744 EAST JOYCE BLVD FAYETTEVILLE AR 72703
441 AVONDALE 10140 W MCDOWELL RD AVONDALE AZ 85392
3330 CHANDLER 3456 WEST CHANDLER BLVD CHANDLER AZ 85226
3580 GILBERT 2817 S MARKET ST GILBERT AZ 85295
3760 GOODYEAR 15433 WEST MCDOWELL RD GOODYEAR AZ 85338
436 MESA 1530 WEST SOUTHERN AVE MESA AZ 85202
3337 SUPERSTITION SPRINGS 1515 S POWER RD MESA AZ 85206
3362 ARROWHEAD 7645 WEST BELL RD PEORIA AZ 85382
435 PHOENIX METRO 9801 N METRO PKWY E PHOENIX AZ 85051
3341 NORTH SCOTTSDALE 7000 EAST MAYO BLVD PHOENIX AZ 85054
3426 CAMELBACK 1670 EAST CAMELBACK RD PHOENIX AZ 85016
3558 HAPPY VALLEY 2501 W HAPPY VALLEY RD PHOENIX AZ 85085
4314 QUEEN CREEK 21002 S ELLSWORTH LOOP QUEEN CREEK AZ 85242
437 SCOTTSDALE 8929 EAST INDIAN BEND RD SCOTTSDALE AZ 85250
3301 INDUSTRY 1600 S AZUSA AVE CITY OF INDUSTRY CA 91748
422 COMPTON 120 EAST COMPTON BLVD COMPTON CA 90220
235 CONCORD 2030 DIAMOND BLVD CONCORD CA 94520
236 DUBLIN 7153 AMADOR PLAZA ROAD DUBLIN CA 94568
449 ESCONDIDO 1138 WEST VALLEY PARKWAY ESCONDIDO CA 92025
TrackMania DS is an insane arcade style racer that dares players to create their own adrenaline rush as they craft customised tracks for out-of-this-world racing. Corners, loops, speed boosts and skate park inspired design blocks are all available for custom track designing – then blast through it in awesome speed machines. Ascaron and 93 Games will release TrackMania DS on 21st November 2008 for everyone’s ‘inner adrenaline junkie’.
The TrackMania track editor has become infamous in the world of arcade racing and is now finally available on Nintendo DS, providing infinite fun and constantly renewed gameplay. Players are given over 300 construction blocks to work with as they decide if a speed boost propels the car onto a jump, through a ‘loop de loop’ or into a chicane. Up to four players can race on custom tracks using just one game cartridge via the local WiFi connection of the Nintendo DS. Tracks saved to the cartridge can also be freely exchanged with rival racers with an astoundingly fast data transfer function.
November 5, 2008
Fans who pre-order the upcoming strategy RPG Luminous Arc 2 for Nintendo DS™ can pick up Luminous Art, the official Luminous Arc 2 art book, upon the game’s release on November 18 (at select retailers, while supplies last).Luminous Art is a 7″ by 10″, 60-page, full color art book featuring designs and illustrations from both Luminous Arc games. Fan favorites Lucia, Vanessa, and others from the original Luminous Arc are featured alongside the new cast from Luminous Arc 2, including Roland, Fatima, and Josie. Detailed character profiles filled to the brim with finished drawings, early sketches, and concept art compliment the compositions and ensemble paintings that round out the substantial content.
Happy fifth of November! V-day! Man I loved that movie! The main reason for this post is to apologize for the late start today. All week I …
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Capcom Co., Ltd. is pleased to announce that net sales increased to 31,236 million yen (up 0.4% from the same term last year), operating income increased to 3,357 million …
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Christie Gehring, class of 2002, began her career in the game industry by winning a coveted spot on the Nintendo Street Team. Titled “Win the Ultimate Summer Job,” the contest …
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With a year and a half of mud slinging scandals, and promises coming to an end today. It is up to you the voter to …
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There’s the video, here’s what PETA had to say about it.
We explained how involuntary chimpanzee “actors” are taken away from their mothers when they are just a year …
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NEW YORK, NY – November 4, 2008 – Atari powers its way into North American retailers today with the release of the latest hit from the Dragon Ball® franchise, Dragon Ball®: Origins for Nintendo DS™. Developed by NAMCO BANDAI Games Inc., Dragon Ball: Origins takes players back to the original Dragon Ball series and around the world for a thrilling action-adventure game with innovative stylus controls. Marking the first ever Dragon Ball game to feature Goku and Bulma as kids, and filled with several new gameplay elements including puzzle solving, fighting action, and mazes, Dragon Ball: Origins will be an essential and unique part of any Dragon Ball collection. Rated T for Teen, Dragon Ball: Origins is now available for the suggested price of $29.99.
Presenting an all-new story line that takes place before the Dragon Ball Z sagas, Dragon Ball: Origins introduces Goku and his clever sidekick Bulma who must travel the world overcoming enemies and obstacles to collect the 7 Dragon Balls. Players control Goku in two modes: Combat and Power Pole mode. Each mode allows Goku a new set of enemy attacks to protect Bulma from incoming assaults while Bulma’s brains and her knack for handling machines and weapons help the formidable team to defeat the strongest of enemies and overcome the trickiest of obstacles.
For the better part of the past decade we – game consumers, makers, sellers and creators – have been waiting for the results of an unbiased, longitudinal and comprehensive …
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Good afternoon team,
I want to take this opportunity to update you all on some important actions we are taking to best position THQ for future profitability and growth.
As you know, the past year has been a challenging one for THQ, and the video game industry is changing rapidly. We are responding aggressively to both changing market dynamics within the video game sector and the impact of today’s difficult economic environment. Over the past several weeks, we have completed a new strategic plan for THQ and presented it to our board of directors. The plan was initiated by me and developed by the executive committee in close collaboration with senior members of our product development and publishing organizations.
“Any entertainment company could be interested in EA given continued growth in video game sales, the potential for cross-fertilisation with TV and film storylines, and advertisers’ interest in buying space …
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