Image

Search Results for: NES

Fox News: Videogames are killing nature

By  •  February 13, 2008

Digging from a National Academy of Sciences report, Fox says visits to parks and the issuance of hunting and fishing licenses declined between 18 and 25 percent in the 1980s …
Read More

NINTENDO HOSTS THREE PANELS AT GAME DEVELOPERS CONFERENCE 2008

By  •  February 13, 2008

Feb. 13, 2008

Three key platform developers for recent and upcoming Nintendo products, Takao Sawano, Takashi Aoyama, and Masahiro Sakurai, will speak to GDC 2008 attendees about the company’s most recent developmental Wii™ product achievements including Wii Fit™, WiiWare™ and Super Smash Bros.® Brawl.

Takao Sawano, the producer for the Wii Balance Board™ development team, will address attendees about the development of Wii Fit on Wednesday, Feb. 20 at 4 pm. Attendees will learn how Sawano’s team created an unprecedented new game controller, the Wii Balance Board, and how Wii Fit, which recently launched in Japan, is already turning family living rooms into private fitness clubs.

Read More

Gamegirl.com: Valentine’s Day Girl Gamer Gifts

By  •  February 12, 2008

With Valentine’s just about a day away, shame on you for not having a gift already, I am sure there are some guys out there still looking for …
Read More

Factor 5: Wii Engine Just As Impressive As PS3

By  •  February 12, 2008

IGN sat down with Factor 5 Company President Julian Eggebrecht. Check out what I highlighted, I am finally glade to see someone push the Wii, to what it is capable …
Read More

Greenberg Glusker Client Ubisoft Wins $13 Million Award in Video Game Licensing Dispute

By  •  February 12, 2008

LOS ANGELES–(BUSINESS WIRE)–Greenberg Glusker today announced that its client, Ubisoft Entertainment, one of the world’s largest video game publishers, has obtained a $13.2 million judgment in a copyright and trademark infringement dispute against MGA Entertainment, the owner of Bratz™ dolls. Greenberg Glusker attorneys Stephen Smith and Suann MacIsaac, joining with Dale Kinsella of Kinsella, Weitzman, Iser, Kump & Aldisert, represented Ubisoft in the American Arbitration Association (AAA) arbitration that led to the judgment.

“We are thrilled with the result, and we feel completely vindicated,” said Ubisoft’s General Counsel Cecile Russeil. “We could not have achieved this outcome without attorneys who mastered every aspect of the case, and thoroughly understood our video gaming business.”
Read More

Spore Coming In September

By  •  February 12, 2008

No mention is made for a Wii version of Spore, which is sad, but we can be expecting the DS version on September 7.

Redwood City, CA – February 12, 2008 – Get ready for the next Big Bang this fall! Electronic Arts Inc. (NASDAQ: ERTS) and Maxis today announced that Spore™, the highly anticipated game from the creators of The Sims™, will be available at retailers worldwide the weekend of September 7. Spore will be available for the PC, Macintosh, Nintendo DS™, and mobile phones.

“The wait is almost over,” said Maxis Chief Designer Will Wright. “We’re in our final stages of testing and polish with Spore, and the team at Maxis can’t wait to see the cosmos of content created by the community later this year.”

Spore gives players their own personal universe in a box. Create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe created by other gamers. Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even UFOs. Players can then seamlessly share their creations with the world or explore infinite new galaxies created by other gamers.
Read More

Music-Inspired Hannah Montana Video Games Planned For Spring

By  •  February 12, 2008

Popular Teen Icon Storms the Scene via Two New Video Game Titles for Nintendo DS, Wii and PlayStation 2

London, ENGLAND – (Tuesday 12th February, 2008) – Hannah Montana, the Original Disney Channel Series that launched in 2006, has been viewed in more than 23 million homes across Europe. The second season of Hannah Montana launched on Disney Channels this past summer and aired on terrestrial/FTA channels in Italy, Germany, France and UK in Autumn/Winter 2007. Hannah Montana mania is gaining momentum across Europe, and Disney Interactive Studios will launch two new innovative music-based titles inspired by the popular series.

Hannah Montana: Music Jam on Nintendo DS™ and Hannah Montana: Spotlight World Tour on the Wii™ home video game system will launch on 25th April 2008. Hannah Montana: Spotlight World Tour PlayStation® 2 version will launch in Autumn 2008.
Read More

IGN Wiikly Review Summary

By  •  February 11, 2008

Not sure why this is showing up now, but thanks to the people over at neogaf for putting this together.

Summary Complete:

Smash Bros.:

-Pikmin are multiple throw items.
-Matt has been trying to force himself into using the wii-mote only option. Fran a more core smash player, found he could do everything he needed to do with the option, though he still prefers to use the GC.
-Better than Galaxy/Metroid?? Matt: No, not for him. It is a really damn fine great fighter, but it does have some issues that need to be acknowledged.
-They haven’t decided who will review it, perhaps multiple people since its so huge

SSE:

-Matt on SSE: Its not entirely polished, its a good single player mode but it does have its flaws
Some loading screens have ten second loads.
-Bozon “There may be a different ending i still gotta get”
-Bozon “It did start to get more fun, at about the 50% mark when you’re no longer playing to unlock characters and the evil presence really makes its mark and you want to start it”
-When it comes to review, even though we don’t love the single player much, we realize its a multiplayer oriented game so it won’t be doc’d a lot of points for what is essentially a side mode, they then go on to list the vast amounts of other side modes

MoH:Heroes Australia:

-No explanation provided for why there was no online
PR said it was a misprint on the box.

BoomBlox:

-We like it, fun Jenga-style game for the Wii, feels like it was designed for the Wii.
-Bozon originally thought it would be a mid 7.0’s game before going over to EA thinking it would be kinda meh, apparently after the EA visit he’s enthused about the game.
-Matt’s biggest let down was that in the level editor when you start to make huge levels, there could be some slow down, they hope its fixed prior to release.
-“Its one of those games that’ll get a score, but really its a fun game to play with the family”

Okami:

-No advertising blowout, no TV commercials
-No New Content, but the controls are feeling better and it looks better.

Julian (Factor 5 President) Interview:

(Paraphrased responses but very accurate)

Q — Will this game push the Wii Hardware?
A — We want to push the hardware, for us its easy to push the hardware. A lot of it is exploiting the uniqueness of the Wii. On the graphical side of course we are going to try to out due everything else on the platform, like we did with the GC star wars games, but of course the emphasis is on the controls. He personally really loves the pointing device. Pointing stuff is probably the biggest innovation they are working on right now.

-Matt and Bozon talk a little about how some games over-use the waggle just to waggle(No specifics) then talk about PES and their innovative use of the IR.

Q — Are you going to use the nun-chuck controller?
A — I can’t comment yet, you try to design every game for the Wii to avoid the nun-chuck, but for some games the nun-chuck is a very viable option. When trying to go casual, the first barrier to over come is the ability to not have to use the nun-chuck.

Read More

Factor 5 Talks About Wii Project

By  •  February 11, 2008

“We want to push the hardware. I think for us it’s relatively easy for us to push the hardware. It inherently comes. But a lot of it is about exploiting …
Read More

Ubisoft announces My Weight Loss Coach

By  •  February 11, 2008

Today Ubisoft, one of the world’s largest video game publishers, announced that it will publish My Weight Loss Coach for the Nintendo DS(TM) system. Developed in Ubisoft’s Montreal studio under the guidance of both a fitness coach and a nutritionist, My Weight Loss Coach is a program designed to focus on taking positive steps to maintain a healthy lifestyle.

“My Weight Loss Coach allows us to approach casual gamers with something innovative,” said Tony Key, senior vice president of sales and marketing at Ubisoft. “The game creates customized coaching sessions based on skill level, and, for the first time on DS, includes a pedometer. My Weight Loss Coach not only allows users to take control of their physical well-being, but it does so in a fun and engaging manner.”
Read More

No Juno Game In The Works

By  •  February 11, 2008

The reference to Juno was made when I analogized a low-budget, small game breaking out and being a hit to examples from the film business like Juno.” – Keith Boesky


Read More

EA Announces First Hasbro Titles in Development — Players Can Collect, Blast, Deal or Spell Their Way to Video Game Fun!

By  •  February 11, 2008

LITTLEST PET SHOP, NERF, MONOPOLY and YAHTZEE among First Franchises to Hit a Variety of Game Systems, Online and Mobile under EA and Hasbro Agreement

American International Toy Fair 2008

REDWOOD CITY, Calif.–(BUSINESS WIRE)–EA Casual Entertainment today announces its first step in transforming the interactive family entertainment landscape with its initial slate of Hasbro games in development on a variety of game consoles, mobile devices and for online play. These games provide new ways for families to build relationships through digital entertainment with some of worlds greatest brands. The first Nintendo Wii and DS titles that will be available this fall are LITTLEST PET SHOP, and NERF N-Strike, both in production at EAs Salt Lake Studio. EA also is developing new MONOPOLY and SCRABBLE ®(in North America) titles for multiple platforms, as well as other titles that will be announced later this year.
Read More

NINTENDO ENTERS A WORLD OF RIDDLES WITH PROFESSOR LAYTON AND THE CURIOUS VILLAGE

By  •  February 11, 2008

Unravel Mystery, Secrets and Brainteasers in a New Nintendo DS Treasure Hunt

REDMOND, Wash., Feb. 11, 2008 – Move over, Sherlock Holmes! There’s a new Brit in town. The Feb. …
Read More

WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL

By  •  February 11, 2008

The two games joining the lineup this week are considered cult classics, yet they deal with topics as varied as farm management and shooting enemies to the strains of heavy-metal …
Read More

Mortal Kombat Movie Possible In The Works

By  •  February 9, 2008

“(the new movie will be a) re-envisioning(if that is a word) of the Mortal Kombat franchise from top to bottom. Todays audience is a savvy involved group so the …
Read More

CNN: Wiihab’ uses video games to help patients heal

By  •  February 8, 2008

CHICAGO, Illinois (AP) — Some call it “Wiihabilitation.” Nintendo’s Wii video game system, whose popularity already extends beyond the teen gaming set, is fast becoming a craze in rehab therapy …
Read More

Tales of Symphonia: Dawn of the New World Details

By  •  February 8, 2008

A summary of info from Nintendo Power…

– Symphonia highest selling Tales game in the US and still selling better than Abyss
– originally planned as a spin-off, but plans changed into full-fledged, direct story sequel
– dev started in 06, before the Wii casual market was established
– Nintendo specifically asked for a game that would cater to the core audience
– Monster system was added for casual appeal
– no specific changes were made after it became clear that the Wii was clicking with casuals
– Wiiimote uses, button shortcuts, pointing at what you want to shoot with the Sorcerer’s Ring; click and drag the world map and select destination with the pointer.
– more motion controls may be added for NA release
– Scenario writer for DotNW wrote the original game. There are others on-board from the original project, but most of the staff is new.
– Character proportions changed to stay faithful to new designs
– Fujishima was too busy to do the character designs, so Daigo Okumura (art director for Symphonia and Abyss) did it.
– Monster capturing system intended to be strategic, and also provide people with something to collect. It’s a difficult task to collect all the monsters first time around.
– Affection system present in the monster attraction aspect, no story changes as there were with the original game. Optional side quests available.
– Cooking system returns, but now the Wonder Chef teaches you recipes for monster food, which will change your monster parameters or aid their evolution.
Read More

A RECORD BREAKING 40+ NORDIC GAME COMPANIES TO PARTICIPATE IN GDC & GC IN SAN FRANCISCO 2008

By  •  February 8, 2008

Nordic Game to host over forty Nordic developers, publishers and games organisations at the GDC Expo and GC event in the Moscone Convention Center’s North Hall.

The Nordic contingent at the Game Developers Conference (GDC) and Game Connection (GC) 2008 will once again demonstrate the Nordic region’s impressive breadth and depth as a creative hot spot for games development.

>From February 20-22, thirty Nordic game developers, publishers and industry organizations will be exhibiting at booth #5605 in the North Hall, the largest display space at GDC 2008. Furthermore, fifteen Nordic companies will participate in GC America, a business-to-business event being held parallel to the conference.
Read More

Top