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Search Results for: NES

Mortal Kombat Movie Possible In The Works

By  •  February 9, 2008

“(the new movie will be a) re-envisioning(if that is a word) of the Mortal Kombat franchise from top to bottom. Todays audience is a savvy involved group so the …
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CNN: Wiihab’ uses video games to help patients heal

By  •  February 8, 2008

CHICAGO, Illinois (AP) — Some call it “Wiihabilitation.” Nintendo’s Wii video game system, whose popularity already extends beyond the teen gaming set, is fast becoming a craze in rehab therapy …
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Tales of Symphonia: Dawn of the New World Details

By  •  February 8, 2008

A summary of info from Nintendo Power…

– Symphonia highest selling Tales game in the US and still selling better than Abyss
– originally planned as a spin-off, but plans changed into full-fledged, direct story sequel
– dev started in 06, before the Wii casual market was established
– Nintendo specifically asked for a game that would cater to the core audience
– Monster system was added for casual appeal
– no specific changes were made after it became clear that the Wii was clicking with casuals
– Wiiimote uses, button shortcuts, pointing at what you want to shoot with the Sorcerer’s Ring; click and drag the world map and select destination with the pointer.
– more motion controls may be added for NA release
– Scenario writer for DotNW wrote the original game. There are others on-board from the original project, but most of the staff is new.
– Character proportions changed to stay faithful to new designs
– Fujishima was too busy to do the character designs, so Daigo Okumura (art director for Symphonia and Abyss) did it.
– Monster capturing system intended to be strategic, and also provide people with something to collect. It’s a difficult task to collect all the monsters first time around.
– Affection system present in the monster attraction aspect, no story changes as there were with the original game. Optional side quests available.
– Cooking system returns, but now the Wonder Chef teaches you recipes for monster food, which will change your monster parameters or aid their evolution.
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A RECORD BREAKING 40+ NORDIC GAME COMPANIES TO PARTICIPATE IN GDC & GC IN SAN FRANCISCO 2008

By  •  February 8, 2008

Nordic Game to host over forty Nordic developers, publishers and games organisations at the GDC Expo and GC event in the Moscone Convention Center’s North Hall.

The Nordic contingent at the Game Developers Conference (GDC) and Game Connection (GC) 2008 will once again demonstrate the Nordic region’s impressive breadth and depth as a creative hot spot for games development.

>From February 20-22, thirty Nordic game developers, publishers and industry organizations will be exhibiting at booth #5605 in the North Hall, the largest display space at GDC 2008. Furthermore, fifteen Nordic companies will participate in GC America, a business-to-business event being held parallel to the conference.
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MAJESCO ENTERTAINMENT SHIPS ‘PET PALS: ANIMAL DOCTOR’ FOR NINTENDO DS

By  •  February 7, 2008

New Game Lets You Diagnose and Treat Animals Just Like a Real Veterinarian

EDISON, N.J., February 5, 2008 – DS owners can see if they have the healing touch as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today shipped Pet Pals: Animal Doctor for Nintendo DS™. Developed by Legacy Interactive and Frontline Studios, Pet Pals: Animal Doctor lets players experience the challenging world of veterinary medicine by diagnosing and treating 30 different medical cases created by real-life veterinarians.

“Pet Pals: Animal Doctor is designed to provide players with a deeper understanding of the care and expertise required to keep pets healthy,” said Gui Karyo, Executive Vice President of Operations, Majesco. “Complete with realistic medical cases and intuitive Touch Screen procedures, Pet Pals: Animal Doctor is a fun and educational experience that players of all ages can enjoy at a great value.”
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THQ’s Band Mashups Bringing Musical Warfare to Wii in April 2008

By  •  February 7, 2008

AGOURA HILLS, Calif.-THQ Inc. (NASDAQ:THQI) today announced Band Mashups™ is scheduled to bring the ultimate band battle to Wii™ in April 2008. Featuring 150 tracks and five distinct musical styles: rock, funk/hip-hop, country, marching band and Latin, Band Mashups combines fast-paced combat with customizable bands in the fight for musical supremacy, fully utilizing the Wii Remote™ controller’s highly intuitive control scheme to deliver a unique game-play experience.

“Band Mashups takes an innovative approach to the rhythm/action genre by blending music and combat in the ultimate battle of the bands,” said Randy Shoemaker, global brand director, THQ. “Using a rhythm based game-play mechanic, the game delivers 70 over-the-top musical weapons and utilizes the Wii Remote’s functionality to deliver a completely original musical combat experience. Fighting with a sniper violin or flamethrower guitar is something gamers should definitely look forward to.”

About Band Mashups
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Boom Blox interview

By  •  February 7, 2008

An Interview between GameDaily and EA game maker, Louis Castle.

With talk about Steven Spielberg being behind the game, who came up with the idea behind BOOM BLOX?

It’s actually …
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A Vii Review Video

By  •  February 6, 2008

Don’t take this as a promotion of the Vii. This video was made so we could get a closer look at the Chinese Wii knock off, Vii.

Umbrella Chronicles Nears A Million Worldwide

By  •  February 6, 2008

Quote Taken from Capcom’s financial report.

 “Regarding Home Video Games segment, “Resident Evil: The Umbrella Chronicles” (for Wii), which is the latest title of the series, achieved robust sales particularly …
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Peter Moore: EA Must Do Better With The Wii And DS And Madden 20th Anniversary Talk

By  •  February 6, 2008

 

GN: So, EA’s announced a new boxing title in Facebreaker. What do you think that’s going to add to the marketplace?

Moore: Yes, Facebreaker. It’s a very different …
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A Bear Day For Nintendo Stock

By  •  February 6, 2008

With American Stock exchange facing recession, Nintendo Japanese stock plummeted to a 6 month low.

Nintendo fell 5.9 percent to 45,800 yen, the lowest it’s been since July 2 …
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Factor 5 Working On Multiplatform Game

By  •  February 6, 2008

Los Angeles, CA (PRWEB) February 6, 2008 — xaitment GmbH, one of the leading developers and service providers of artificial intelligence for the games and simulation industries, announced today that they will begin work with Factor 5 for the implementation of xaitment’s AI system in the developer’s yet-to-be-announced multi-platform title.

Factor 5 was founded over 20 years ago in Cologne, Germany. Now with their head office in San Rafael, California, Factor 5 is recognized as one of the most important independent and privately-owned, multi-platform development studios worldwide. The company is responsible for creating many highly-successful games, including the “Star Wars® Rogue Squadron®” series, “Indiana Jones®”, the classic “Turrican®” and the PlayStation®3-exclusive “LAIR”.

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Other Famitsu News

By  •  February 6, 2008

Lets Make A Pr Baseball Team

Let’s Make a Pro Baseball Team (DS/Sega/spring ‘08)

* 10 years = 1 cycle * Some events only show up on replays * After …
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Famitsu news – Mario Kart Wii details (Mii support) Updated More News

By  •  February 6, 2008

Mario Kart Wii – April 10th, 2008 (Japan) * Bikes in cup mode * Bikes have special actions like “wheelie” * 16 remakes and new courses * Wi-fi 12 …
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Brawl Update: A Bunch Of Assist Trophies

By  •  February 6, 2008

Check after the jump
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Unofficial Wii Clothing Line

By  •  February 5, 2008

Here is a site with a ton of unofficial Wii clothing and mugs, for that special someone this Valentines Day.

Check Our The Site HERE 

Super Tuesday

By  •  February 5, 2008

Just some quick none Nintendo news, put still as important. Today is Super Tuesday, where 24 states hold their primaries. If you are over 18 and a register voter, you …
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IGN: 100% No Lag Online With Brawl

By  •  February 5, 2008

Just in case you didn’t catch this last night in one of IGN’s Posts:

Well, we wasted no time putting Nintendo’s claims to the test. Shortly after we received our …
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