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Search Results for: NES

The Wii VS Real life

By  •  January 29, 2008

Ahh the Wii. Nintendo’s motion-sensing console’s certainly mixed things up a bit. With its weird, wavy wand and its “I don’t care about graphics so shut up” attitude, hardcore gamers …
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Major Smash Bros. Shortages Ahead For Japan

By  •  January 29, 2008

“Our Japanese and Hong Kong suppliers have notified us that Nintendo will only ship 25% of the game this week due to a production shortage,” writes New York-based import games …
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Majesco Entertainment Announces In-Store DSTM Demo For ‘Eco-Creatures: Save the Forest’

By  •  January 29, 2008

Pre-Release Demo Now Available for Play at Retail Locations Nationwide

EDISON, N.J., January 28, 2008 – Providing Nintendo DS™ fans with the ability to try before they buy, Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced Eco-Creatures: Save the Forest will be featured in approximately 10,000 Nintendo DS™ Download Stations at major retail locations nationwide this January through May. Eco-Creatures is the only game of its kind that promotes environmental awareness by tasking players with defending the unspoiled forest against dangerous industrial encroachment.

“We are excited that Eco-Creatures now joins the ranks of Cooking Mama, Cooking Mama 2: Dinner with Friends and Cake Mania as a phenomenal game launching with the support of a great demo available through the Nintendo kiosk program,” said Gui Karyo, Executive Vice President of Operations, Majesco. “We are confident that anyone who tries Eco-Creatures will be compelled to pick up the full version once it ships and help save the world from ecological disaster.”

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FIFA STREET 3: Motion Capture Studio Pics

By  •  January 29, 2008

This is a cool look behind the scenes in the making of a video game, which many people don’t get to see. Can anyone name the famous soccer star …
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EA’s McCarthy On Designing For New Audiences

By  •  January 28, 2008

“The design strategy with Madden NFL ‘07 was a good strategy at the time to focus on the hardcore players — but then we later realized, based on testing, the …
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Advance Wars: Dark Conflict Factsheet

By  •  January 28, 2008

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Advance to victory.

Meteor storms, earthquakes and tidal waves devastate the Earth, causing 90 percent of the world’s population to perish. The sky has been blocked out by ash, yielding little sunlight. In a world ravaged by a domino effect of catastrophic events, those lucky enough to survive are divided into warring factions fighting to drive the direction of a new civilization.

As the CO of an army you must defeat the enemy army by either destroying all their units or taking over there HQ building, although dependant on the stage there could be further rules of victory. Each stage brings a new map, and challenge, as the CO of the army you will need to take control of your units and understand there strengths and weaknesses in order to attack the enemy efficiently.

Strategy fans will rejoice over the long-awaited inclusion of Wi-Fi play, which adds depth and re-playability. Use Nintendo WiFi Connection and battle against a friend halfway across the world, or use the map editor to create, trade and battle on your own custom maps.

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Coming This Wiik!!! (Japan)

By  •  January 28, 2008

Nintendo Wii: – Dairantou Smash Brothers X – Family Ski – Need for Speed ProStreet

Nintendo DS: – Hiromichi Oniisan no Oyako Taisou Navi – Houkago Shounen – Jouchi Daigaku …
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DS and Wii Million-sellers so far (First-Party)

By  •  January 26, 2008

Worldwide Game Sales (Wii & DS) for First-Party Nintendo Titles

Game Title Platform Lifetime Sales Wii Sports Wii 17,850,000 nintendogs (All Versions) Nintendo DS 17,790,000 Pokémon Diamond/Pearl Nintendo DS 14,170,000 …
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IGN Wii-k in review podcast summary

By  •  January 26, 2008

THQ Dan Ryan (associate game designer) on podcast
– Could see another Smackdown game next year
– Matt thinks it’d be crazy, since usually, it’s not considered a yearly franchise
– Bozon thinks first game was a great first step for the franchise
– Fun, great first effort
– Impossible to put in all modes, etc in first game for Wii plus motion controls with no problem
– Ryan says they read reviews, take everything into account
– Can’t confirm/deny there’s another game in the works
– May want to change the game to add more interaction
– Ryan knows fans had like it, but had bigger expectations, went to casual-gaming pick up and play audience
– Anyone could play, have fun with it immediately
– Mii functionality could be taken further – Ryan loves the Wii features, weather channel can be used, mail from characters, etc.

– During the podcast, Matt and Bozon are always shirtless
– Event like last year at Wrestlemania – may get more official news there
– More interesting guests on the show in the future – Ryan exits

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Happy Wiikend!!!

By  •  January 26, 2008

 

Aaaa! Yes the wiikend is here.  Time to catch up on some No More Heroes, and finally, finally, try to finish Phantom Hourglass.  What are you playing/doing this …
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David Jaffe – Rachet and Clank was better than Super Mario Galaxy

By  •  January 25, 2008

GS: And what do you think of the place of, like, you know, like the PlayStation 3 in this market, or, you know, how do you think that that market’s evolving? Do you, I mean, obviously, you know, you still have a great relationship with Sony, and you’re talking about that being your main focus, so it seems clear to me that you believe in it.

DJ: You mean consoles in general, or the PlayStation 3?

GS
: Well, you know, I guess… both. Either.

DJ: Huh. Well I love the PlayStation 3. I mean, I have a Wii, I barely play it — not because I don’t like it or appreciate it, I just, you know, it’s not my cup of tea at the moment. Mario Galaxy, I thought was pretty cool. I’ve got to be honest: I didn’t think that it was as good as Ratchet. I didn’t get the huge big deal over it; I thought it was a really good Mario game, but I wasn’t like, “Oh my God, it’s Mario 64!” I’m totally in the minority in that.

Of course, I like my Wii; I love my 360, I think the 360’s awesome; I really do love the PlayStation 3, though, and I was really excited to hear some journalists talking recently about the new Burnout. With Burnout, if you really want to play Burnout the way it’s supposed to be played, play it on the PlayStation 3.

And I think now we’re just starting to see the idea that the PS3 is going to be capable of ultimately being the best system out there, in terms of delivering the best games and the best performance. And, you know, I love the fact that Blu-ray seems to be doing really well, and seems to be winning the format war. So I’m a big fan of the PlayStation 3.

Of course I wish it was a little less costly, I wish it had a bigger market share, but I think all that is just to come. I don’t look at the situation and think that it’s: “Where it is now is where it’s going to be.” I ultimately see it being pretty close to ahead, if not totally ahead, in terms of Xbox, in terms of market share when all the dust settles. I’m a big fan.
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Dragon Quest Swords

By  •  January 25, 2008

Features

  • Show off your swordsmanship, block enemy attacks, and use special skills, all through the simple and intuitive use of the Wii Remote!
  • Explore a rich, …
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Destroy All Humans! Big Willy Unleashed Dev Diary

By  •  January 25, 2008

Among the hallmarks of the Destroy All Humans franchise are weapons and Crypto’s mental powers. If you’ve played either (or both) of the previous games, you know the weapons in the games are exotic, over the top, and often just plain hilarious. And the second game offers a good number of weapons the first one didn’t. So when it came time for our team to begin designing Big Willy Unleashed, we wanted a whole new way to play the game and still remain true to the franchise.

What better way to do that than to offer even newer weapons.

Time-Tested Fundamentals

The first two games (taking place in the 50s and 60s respectively) have shown that when it comes to destroying all humans while simultaneously harvesting their DNA, it’s always the “right tool for the right job.” Even in the modern era of ‘70s, the flying saucer’s Death Ray is just about the best thing around to rain down pain and terror from above, just like it did in prior decades. The Sonic Boom is still the weapon of choice to send enemy tanks a message of “greetings from outer space.” And nothing still says “take me to your leader” like the Quantum Decontructor, the ultimate weapon for any Furon invasion for turning a thriving metropolis into a smoldering redevelopment zone.

But wait, that’s not all!

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Master System Coming To VC

By  •  January 25, 2008

 

January 25, 2008 – A new platform has entered the family of classic consoles that makes up Nintendo’s Virtual Console download service. Sega announced today that it will …
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Japan – End of Jan/February VC lineup

By  •  January 25, 2008

This coming Tuesday

– Mappy (NES, Bandai Namco): 500 Wii-Punkte – Super R-Type (SNES, Irem): 800 Wii-Punkte – Phantasy Star II (Mega Drive, Sega): 700 Wii-Punkte – CD Denjin …
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High Court Blocks Controversial Video Game (Site Note)

By  •  January 25, 2008

The British Board of Film Censors (BBFC) refused to give Manhunt 2 a classification in case it fell into the hands of children.But the Video Appeals Committee (VAC) lifted …
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Smash Bros. Brawl Update: Masterpieces Game Mode!

By  •  January 25, 2008

Well, what do we have here…

Yes, that’s Super Mario Bros.

Several memorable characters compete for brawl supremacy—that’s Super Smash Brothers Brawl in a nutshell.

But …
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Today’s Euro/Aussie VC Release

By  •  January 24, 2008

 

SNES – Super Street Fighter II The New Challengers

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