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Search Results for: Wii U

WayForward Technologies Announces LIT for WiiWare

By  •  March 5, 2008

Valencia, Calif. – (March 5, 2008) — Independent game developer WayForward Technologies announced today that its forthcoming game LIT will make its debut exclusively on Nintendo’s upcoming download service, WiiWare. LIT utilizes the unique features of the Wii to bring a tense and unnerving adventure to the Nintendo Wii audience.

“This is the first time in recent memory that our team has felt the freedom to begin experimenting on consoles outside the confines of established IP, budget, or publisher dictates,” said John Beck, CEO of WayForward Technologies. “The scope and business model for WiiWare really make this possible.”

LIT is a 3D horror puzzler set in a dark high school overrun by creatures. The game follows Jake, a below-average student and the game’s protagonist, as he makes his way through each classroom, utilizing what light he can find to create safe paths across the darkness. Jake’s objectives are to escape his school and reconnect with his girlfriend, Rachael, who uses the school’s phones to keep in contact with him. LIT combines environmental puzzling with horror combat and boss battles to create a uniquely unsettling Nintendo Wii experience.

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Star Wars: The Force Unleashed Interview: Wii A PS2 Port!

By  •  March 5, 2008

AG: Now, with the Force Unleashed, it’s also developed on the 360 and the PS3. How do they compare to the versions you are working on. Do you use the …
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The Wiimote as an interface bridging mind and body

By  •  March 4, 2008

The Nintendo Wii is an immensely popular source of videogame entertainment, but more recently, it has been adapted for a number of different uses, such as a tool for physical therapy and as a form of exercise for geriatrics. New research from the University of Memphis, published this week in the journal PLoS ONE, has found another use: psychological experimentation. By integrating the Nintendo Wiimote with a laboratory computer, psychologist Rick Dale and his student collaborators were able to extract rich information about a person’s reaching movements while they performed a learning task.

The authors were interested in how the dynamic characteristics of arm movement change as people become better at a task. Data from the Wiimote permitted the researchers to demonstrate that body movements change systematically along with change in mental processing (in this case, learning). These results provide new evidence that cognition and action systems, still thought by many to be relatively separate subsystems in the human mind, are actually deeply intertwined.

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Mario Kart Wii: On Line Details

By  •  March 4, 2008

Taken from the European Mario Kart Website:

With Mario Kart Wii’s launch date of 11 April fast approaching, Wii owners are gearing up for a racing experience unrivalled by any other in the kart racing series. While the game introduces a slew of new features across the board, perhaps most eagerly awaited are its online options, which take the Nintendo Wi-Fi Connection action found in Mario Kart DS to a whole new level.

In Mario Kart Wii you can go online via Nintendo Wi-Fi Connection by yourself or together with a friend playing on the same Wii console, and let the games begin! You can directly jump into online races with random players Worldwide, or opt for Continental if you prefer a challenge closer to home.

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MTV Multilayer: Nintendo Talks WiiWare

By  •  March 3, 2008

Here are some highlights form an Interview with Nintendo’s Tom Prata:

  • 80% of Wiiware titles are published by developers who have not made games for the Wii before
  • Game …
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Bandai Namco We Ski Wii Balance Board

By  •  March 3, 2008

 

SANTA CLARA, Calif., (March 3, 2008) – Step onto your Wii Balance Board™ or grab your Wii Remote™ and Nunchuk™ and hit the fresh powder as NAMCO BANDAI Games America Inc., today announced We Ski™, an exciting skiing game for Wii™. Now up to four skiers can experience the sweetest mountain runs in the comfort of their homes as We Ski’s highly responsive and intuitive controls take them down the slopes like never before. We Ski will slalom into stores in Spring 2008.

“We are thrilled to be the first publisher to offer a realistic and enjoyable skiing experience that can also support the new Wii Balance Board,” said Todd Thorson, Director of Marketing and Public Relations for NAMCO BANDAI Games America Inc. “NAMCO BANDAI is working to entertain both casual gamers and hardcore enthusiasts with a recreation of a beloved sport and pastime.”

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10 Potential Sleeper Hits for the Wii

By  •  March 3, 2008

 

We know that Brawl, and Mario Kart will be big hits. What other sleeper hits should we be looking forward to on the Wii?

List HERE 

Coming This Wiik! (Japan)

By  •  March 3, 2008

Nintendo Wii: – Family Jockey – Metroid Prime 3: Corruption – Minna no Joushiki Ryoku TV – Nobunaga no Yabou: Kakushin with Power-Up Kit – Playground: Kouen de Asobou!

Nintendo …
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Coming This Wiik! (Euro)

By  •  March 3, 2008

Nintendo Wii: – Bully: Scholarship Edition – Destroy All Humans! Big Willy Unleashed – Fishing Master – Go, Diego, Go!: Safari Rescue

Nintendo DS: – Baby Pals – Bubble Bobble: …
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Japanese Wiiware Site Has Gone Live

By  •  March 3, 2008

There is nothing much to it now, but I am pretty sure they will be updating it with some video and Screens

Site …
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Coming This Wiik! (NA)

By  •  March 2, 2008

 

Wii Major League Baseball 2K8 Bully: Scholarship Edition Ninja Reflex

DS Let’s Ride: Friends Forever Anno 1701: Dawn of Discovery Chicken Hunter Eco Creatures: Save the Forest Imagine …
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Genesis Emulation Comes To The Wii

By  •  March 2, 2008

These Wii homebrews are really begging to take off. First with the Zelda pong, then the NES and MPS emulators; now a Genesis emulator. I wonder what is next?

Coder-extraordinaire …
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Man dressed up as Wiimote in PS3 line

By  •  March 2, 2008

Yes, of course this is a little old, but still good.

Wii Free Loader Box

By  •  March 2, 2008

Wii Light Gun With Laster Sight

By  •  March 1, 2008

The WiiMax (not to be confused with WiMAX) is one substantial light gun controller, designed to flip between “machine gun” and “rifle” modes thanks to a …
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