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BUMP: May Nintendo Power Issue Summary- Trauma Center 2 (UPDATED with full Sumary)

By  •  March 31, 2008

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Lock Nation
-developed by 5th Cell
– real time strategy
– play as an archineer that builds weapons/forts to protect against an army of robots
– 2 minute time span. After 2 minutes, you battle the left-over enemies directly via touch-screen control

Trauma Center: Under the Knife 2 s
-Features Derek Stiles and Angie Thompson

-New operations, new story, new and old characters
-Plot focuses on GUILT aftermath and mysteries surrounding the virus
-Gameplay remains similar to the first game
-Some tools will have improved functionality (no word on any new tools)
-Easy difficulty setting for greater accessibility
-Summer 2008

We Ski
-Balance board compatible
-Remote + nunchuk used to gain momentum
-Turn remote/nunchuk left and right to steer if you’re not using the balance board
-Single player only with balance board, up to 4 players with controllers
-May 2008

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IGN Nintendo Voice Podcast Summary

By  •  March 24, 2008

Just a reminder “Nintendo Voice” is the new name for IGN podcast.

Rock Band

– Coming out in June, 63 songs (5 exclusive), offline multiplayer, in stereo
– Missing important features – downloadable content, online – yet, still costs the same
– Basically a port of PS2 version
– Rushing the game

WiiWare

– Launching in Japan tomorrow
– Videos, interface, etc. will be available

Final Okami version in office

– 16 X 9 mode is perfect
– Runs at 30 FPS, sometimes dips
– Good, not better than Twilight Princess
– Better looking on Wii than on PS2

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SUPER SMASH BROS. BRAWL SMASHES NINTENDO SALES RECORDS

By  •  March 17, 2008

SUPER SMASH BROS. BRAWL SMASHES NINTENDO SALES RECORDS

Wii Game Sells at a Rate of More than 120 per Minute

REDMOND, Wash., March 17, 2008 – After just one week on store shelves, Super Smash Bros.® Brawl for Wii has become the fastest-selling video game in Nintendo of America’s history. Since its launch on March 9, the feature-packed fighting action game has sold more than 1.4 million units in the United States, including more than 874,000 on March 9 alone. It has sold at a rate of more than 120 units per minute between launch and March 16.

Super Smash Bros. Brawl has made the leap from video game to cultural phenomenon,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Game reviewers and the public alike praise its fun game play and extensive, inventive content.”

Super Smash Bros. Brawl features a nearly limitless variety of options for players. Dozens of classic Nintendo characters like Mario™ and Pikachu® are joined by industry icons like Sonic The Hedgehog™ and Metal Gear’s Solid Snake for all-out four-player battles. The endless customization keeps players coming back for more. The previous game in the series, Super Smash Bros.® Melee, became the best-selling Nintendo GameCube™ game of all time with more than 7 million copies sold worldwide, so it’s no surprise to see this latest installment racking up record numbers.

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EGM April Issue: Reviews And Rumors

By  •  February 29, 2008

Wii:

Destroy All Humans! Big Willy Unleashed – C+ D+ C+ No More Heroes – B A- B- Obscure: The Aftermath – D+ D D+ (Shame of the Month)


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MSN Men Lifestyles,: The Top 10 Most Brilliant Gadgets of 2007

By  •  February 26, 2008

Nintendo Wii Fit

The Nintendo Wii is many things: a motion-sensing video-game console, a retail success story, possibly even a cultural touchstone. What it isn’t, despite its …
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NINTENDO REVEALS ITS NEXT ENGAGING EXPERIENCES

By  •  February 20, 2008

Be sure to read the whole press release because it confirms some new information including:

  • Final Fantasy Crystal Chroncles NA name confirmed
  • 3rd Party support for Balance Board
  • TellTale making new episodic game for WiiWare

WiiWare, Wii Fit, Super Smash Bros. Brawl Shown at Game Developers Conference

REDMOND, Wash., Feb. 20, 2008 – The Game Developers Conference in San Francisco attracts the top creative minds in the video game industry. With that audience on hand, Nintendo announces news that reinforces its commitment to provide entertaining and enriching experiences for veteran and new gamers alike. WiiWare™, Nintendo’s new downloadable game service, launches May 12 and expands development opportunities for developers the same way Wii™ expanded the world of video game players. Wii Fit™, the upcoming title for Wii, launches May 19 and introduces the Wii Balance Board™ peripheral. And Super Smash Bros.® Brawl draws in fans of all kinds.

“We are excited to participate in the Game Developers Conference this year to share with developers and consumers alike our upcoming unique services and products,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “We are hopeful that they will appreciate our offerings of WiiWare, Wii Fit and Super Smash Bros. Brawl, which represent a trio that will continue to attract new players to the world of video games.”
At the conference, Nintendo speakers will outline a number of plans for the coming months on their respective panels:

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NINTENDO HOSTS THREE PANELS AT GAME DEVELOPERS CONFERENCE 2008

By  •  February 13, 2008

Feb. 13, 2008

Three key platform developers for recent and upcoming Nintendo products, Takao Sawano, Takashi Aoyama, and Masahiro Sakurai, will speak to GDC 2008 attendees about the company’s most recent developmental Wii™ product achievements including Wii Fit™, WiiWare™ and Super Smash Bros.® Brawl.

Takao Sawano, the producer for the Wii Balance Board™ development team, will address attendees about the development of Wii Fit on Wednesday, Feb. 20 at 4 pm. Attendees will learn how Sawano’s team created an unprecedented new game controller, the Wii Balance Board, and how Wii Fit, which recently launched in Japan, is already turning family living rooms into private fitness clubs.

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STRONG LINEUP OF GAMES CONTINUES NINTENDO’S MOMENTUM IN 2008

By  •  January 16, 2008

Bold 2007 Set the Stage for Broad 2008 Software Lineups for Wii and Nintendo DS

REDMOND, Wash., Jan. 16, 2008 – With their focus on fun for everyone, Nintendo’s Wii™ and Nintendo DS™ systems are leading a new movement in the world of video games. Games based on brain exercises. … New experiences that surprise even core gamers. … Grandparents buying video game systems – for themselves! Surely, these are unprecedented times.

“The video game industry has never had so many new players, and they’ve never had so much fun,” said Cammie Dunaway, Nintendo of America’s executive vice president of sales & marketing. “Our momentum is not limited to one system or one game. We’re going broad and bold in 2008, with something for every member of the family.”

Nintendo DS and Wii finished as the No. 1 and No. 2 best-selling systems of the year, respectively. Nintendo continues its momentum into 2008 with a strong lineup of games. In the first half of 2008 alone, more than 65 new Wii games will add to the current library of more than 195 and 80 new Nintendo DS games will add to the current library of nearly 500. Nintendo DS opens the first half of the year with games that demonstrate the breadth of the Nintendo DS library. Advance Wars®: Days of Ruin is a treat aimed squarely at core gamers, while Crosswords DS™ is for all consumers, whether they currently play games or not.

Likewise, the first half of 2008 brings a diverse array of Wii games from Nintendo, including core games like Super Smash Bros.® Brawl; games with universal appeal for gamers old and new with Mario Kart® Wii, which uses the easy-to-pick-up Wii Wheel™; and Wii Fit™, which comes with the Wii Balance Board and has appeal for new consumers well beyond the traditional video game audience. On top of all that, new downloadable WiiWare™ games will make their debut. These unique games have much lower entry barriers for developers and let consumers enjoy an incredibly diverse selection of content.

Third-party publishers also continue their strong support for Wii and Nintendo DS. Some of the innovative Wii games for the first half of 2008 include Ninja Reflex from Electronic Arts, No More Heroes™ from Ubisoft, DeBlob from THQ, Star Wars: The Force Unleashed from LucasArts and Okami from Capcom, in addition to compelling Nintendo DS games like FINAL FANTASY CRYSTAL CHRONICLES: Rings of Fate from Square Enix, Ninja Gaiden Dragon Sword from Tecmo and Quick Yoga Training from Ubisoft.

The following is a partial list of Wii and Nintendo DS software for the first half of 2008. Note that details are subject to change.
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EGM News, Release Dates, Reviews, & Rumors

By  •  January 4, 2008

News/Information: 

  • Miyamoto shot down a Retro developed Twisted Metal clone because it had guns on cars
  • Red Steel 2 apparently being handed to another developer because it’s not …
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Predictions: The Top Nintendo Headlines for 2008

By  •  January 1, 2008

A new year has just begun, and it is sure to bring lots of new developments in the world of Nintendo. All of us here at purenintendo.com have put …
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IGN’s Mid-Week In Review

By  •  December 10, 2007

No More Heroes
-Not gonna hit high scores
-going to appeal to Killer 7 fans
-combat can be repetitive and the open world isn’t the greatest ever
-likes the settings, characters, tone, and art style
-they want to show some stuff. constrained with NDAs
-Killer 7 cameo? sp0rsk?
-explore the game even if you don’t
-bemoaning about how “only if Suda had more power to work with”
-lacking some polish in areas, but still alot of fun
Questions:
-no blood in PAL NMH is lame
-NMH does the best hack&slash. waggle H&S hasn’t been quite realized
-think that NMH will be able to slip under the radar better than Manhunt 2, but still could end up snowballing
-NMH not the best of the best, but really “culty-cool.” difficult not to like the content.

Jeremy Dunnam
-brown nosing

WiiFit
-Matt is a Fattie
-put your info in and it changes your Mii
-Wii Balance Board=Wiibo=”cool”
-bunch of stuff locked?
-Balance Board is an energy suck
-feel the “Wiibo” needs an AC adapter or some form of charger
-gonna catch on in America
-Matt’s balance is bad too
-should wear athletic clothes while Wii stuff
-convinced it will be a good workout tool
-Wiifit=WiiHit
Questions:
-300lbs. weight limit could be problematic
-having alot of fun with WiiFit
-WiiFit=!WiiPlay. actually feels more like a real game, but with exercise (WiiSports+Brain Age?)
-WiiFit, Wii Sports, SmartyPants good holiday games.

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Best of GC 2007: The winners Are Announced!

By  •  August 27, 2007

The Leipziger Messe has named this year’s winners of Best of GC, the fifth time the distinction has been awarded. The awards were made to nine products at a press …
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Best of GC award nominees

By  •  August 22, 2007

Wii

Wii Fitness Super Mario Galaxy Mario & Sonic at the Olympic Games

DS

Eye Training Undercover: Dual Motives The Simpsons

Best Hardware Product

Wii Balance Board Rock Band …
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Time Magazines’ Ten Questions With Shigeru Miyamoto

By  •  July 25, 2007

Do you think the success of the Wii–an interactive system that emphasizes physical activity–will change the gaming culture? —Will Chung, TAIPEI I hope that in 10 …
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NINTENDO CONTINUES TO BRIDGE THE GAP BETWEEN CORE AND CASUAL PLAYERS

By  •  July 11, 2007

From Wii Fit to Flash Focus to Mario Kart, Nintendo Shows Everyone is a Gamer

SANTA MONICA, Calif., July 11, 2007 – The world used to be divided into two …
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Livebloggin’ Ninty’s Press Conference

By  •  July 11, 2007

Hey everyone! And welcome to niwifi’s liveblogging coverage of Nintendo’s E3 2007 Press Conference.

JUST KEEP REFRESHING THE PAGE :)

Stay tuned for more coverage throughout the day!!

1:20 – The show is now over. But man did we get some Awesome stuff!

1:19 – A final promo vid is shown—just a bunch of marketing stuff

1:18 – “The future should belong to all of us” talking about the gaming industry

1:17 – Reggie’s talking about leisure and entertainment, and time

1:16 – The demo is now over for Wii Fit

1:15 – Miyamoto is losing, Reggie’s kicking ass again ;) but I think miyamoto is letting him win

1:15 – They’re now playing Soccer on Wii Fit

1:14 – hahaha lol Reggie just said ‘muscle is heavier than fat’ —-Miyamoto says ‘good excuse’ :)

1:13 – It also measures your BMI (body mass index) instead of showing everyone your weight

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