Facebreaker
– “Party version of Facebreaker,” but title is misleading (not really minigames)
– Graphics look great – art style is impressive, moves nicely
– Gameplay has a lot of promise also, but Matt wasn’t able to play it long
– Shot from the sideview, still a 3D boxing game
– Very fast, arcadey
Skate It
– Still not a lot of gameplay available in the version Matt + Daemon played
– Will be a learning curve, but it’ll be a “cool” way to play a skateboarding game – Daemon
– Programmed intuitively
– Grinding all about timing
– Visually not too impressive
– Framerate needs to be up and running – lag won’t be good for the game
Wow, the big five numbers did show up. Different date and different place, but it is here.
Nintendo Wii:
North America: 1. Mario Kart Wii (Nintendo) 2. …
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Alright everyone! It’s that time of week and we have our latest podcast live and ready for your listening pleasure ; ) Here’s just a basic rundown of what we …
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Survey done by the Japanes group ITMedia of a thousand people:
Do you use Wii Fit faithfully everyday?
– 22% – I record my progress faithfully everyday – 6% – …
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1. Wii Fit 911,000 2. flowers 737,000 3. Wii 448,000 4. tomtom 444,000 5. beret 443,000 6. Honda 439,000 7. Harley Davidson 436,000 8. wok 429,000 9. scissors 426,000 10. …
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01. Super Smash Bros. Brawl (Wii) 02. Wii Fit (Wii) 03. Wii Play (Wii) 04. Battlefield: Bad Company (360) 05. Guitar Hero: On Tour (DS) 06. Metal Gear Solid 4: …
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1. NEW Derby Stallion DS NDS Enterbrain 148.000 148.000 2. NEW Tales of Symphonia: Ratatosk no Kishi WII Bandai Namco 137.000 137.000 3. NEW Daigasso! Band Brothers DX NDS Nintendo …
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Nintendo Power has ranked what they believe to be the Top 20 games for all Nintendo consoles and handhelds. Do you have them all? ; )
NES
1. The Legend of Zelda
2. Super Mario Bros. 3
3. Mega Man 2
4. Super Mario Bros.
5. Metroid
6. Mike Tyson’s Punch-Out
7. Contra
8. Super Mario Bros. 2
9. Castlevania III: Dracula’s Curse
10. Ninja Gaiden
11. Mega Man 3
12. Zelda II: The Adventure of Link
13. DuckTales
14. Castlevania
15. Castlevania II: Simon’s Quest
16. Maniac Mansion
17. Bionic Commando
18. Dragon Warrior IV
19. Final Fantasy
20. Kid Icarus
Demos
Crosswords DS-Wordsearch Demo PICTOIMAGE Carnival Games
Videos
Get Wii Fit with Alyson: Yoga Magnetica Twist Info Video Guitar Hero: Aerosmith Hall of Fame Introduction Guitar Hero On Tour Launch …
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1. Super Smash Bros Brawl (Nintendo) 2. Battelfield: Bad Company (EA) 3. LEGO Indiana Jones: The Original Adventures (LucasArts) 4. Wii Fit (Nintendo) 5. Big Beach Sports (THQ) 6. Metal …
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Germany
01. Metal Gear Solid 4: Guns of the Patriots (PS3) 02. Mario Kart Wii (Wii) 03. Crisis Core: Final Fantasy VII (PSP) 04. Brain Training (DS) 05. Grand Theft …
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Wired: You said you get your inspiration for your games from hobbies and parts of your life. Give me an example of where an idea for a game came from.
Miyamoto: Well, I think in the end I could say that my inspiration comes basically from my own interests. So, for a concrete example, Nintendogs was a game where that came about because of the joy and the fun that I discovered in the different aspects of raising and training a dog. Now, in the cases of Super Mario Galaxy, again, not so much a hobby but coming from my interests, looking at kind of the joy of discovery and surprise in the creation of kind of maybe an Escher-like world where you have strange angles and things like that, as well as kind of the different types of fun you can have playing with the effects of gravity. So, those are not necessarily hobbies, per se, but things that interest me.
Thompson: Where exactly did the idea for Donkey Kong come from?
Miyamoto: Actually, when I’m designing a game, I start with the game system. So, Donkey Kong was based kind of on this idea of almost like a collage where you have a defined area, and you would essentially within that area be able to paste — and this is in terms of the graphics. Within that area, you’ve got specific elements that you’re pasting in there. The game system of Donkey Kong was the idea of you’re in this square, which of course is defined by the TV screen. And, originally the idea was that it’s a maze that you’re moving around in. And so in thinking of what types of art or graphics would go well in terms of representing this movement around kind of a maze, the idea was, well, if we have something big that you’re working toward, that serves as a clear objective. And so something big, a gorilla, gorillas are big, that would be a good point on screen.
Nintendo Wii
North America: 1. Mario Kart Wii (Nintendo) 2. Wii Fit (Nintendo) 3. Super Smash Bros. Brawl (Nintendo) 4. Rock Band Special Edition (EA Games) 5. …
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1. [PSP] Super Robot Wars A PORTABLE (Bandai Namco) – 102,000 2. [PS3] Metal Gear Solid 4: Guns of the Patriots (Konami) – 68,000 / 533,000 3. [WII] Super Mario …
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Rock Band
– Underwhelming – comes very late after other versions, the great features aren’t in the Wii version
– Can’t make own band members
– Drums not wireless – there was an error on the press release
– Sub-par stereo sound
Madden All-Play
– Visuals “updated” – looks like they’re tweaking with the system
– 5 on 5 mode – easier to play – ex: throw automatically
– Call Your Shot: Draw own shots – can do this online
– Overall, gameplay more fast, “arcadey” – Bozon says this isn’t a bad thing
– Core football isn’t gimped (not too much missing from other versions)
– Hardcore gamers will go for the 360 version, casual gamers will go for the Wii version
Boom Blox: 8 hours and 25 minutes of play per person, 3.8 sessions
Wii Fit: 9 hours 14 minutes of play per person, 5.7 sessions
Wii Sports: 24,740,000 hours and …
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Demos
WALL•E DS Demo (Expires 6/29) The Incredible Hulk (Expires 6/29) Kung Fu Panda DS Demo (Expires 6/29) Contra 4 (Expires 6/29) Cake Mania 2 (Expires 6/29) CrossworDS Demo – …
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Nintendo Wii
North America:
1. Mario Kart Wii (Nintendo) 2. Super Smash Bros. Brawl (Nintendo) 3. Wii Fit (Nintendo) 4. Guitar Hero III: Legends of Rock …
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