Multiplayer: After the Wii Wheel was announced, how did you decide to pursue making it work for “Speed Racer”? Did you approach Nintendo or did they approach you?Nachbaur: We approached Nintendo. We asked them for a prototype of the wheel and they supplied us with one. We then began to rework our controls to adapt them so that the Wii Wheel worked well.

Multiplayer: How did Nintendo help with adapting the Wii Wheel for the game?

Nachbaur: They provided us with sample Wii Wheels.

Multiplayer: Was there any difficulty in adapting the controls for the Wii Wheel? Did it dramatically alter what you had been doing prior to the Wii Wheel integration?

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