Thrillville: Off the Rails (Wii, DS) – October 18th
Tony Hawk’s Proving Ground (Wii, DS) – November 1st
Lego Star Wars: The Complete Saga (Wii, DS) – November 7th
WHO’S MAKING GAMES FOR NINTENDO SYSTEMS? EVERYONE!
Nintendo Unveils its Incredible Lineup of Games for the Holidays and Beyond
REDMOND, Wash., Oct. 11, 2007 – Wii™ and Nintendo DS™ continue to appeal to every kind of consumer. As Nintendo’s list of upcoming games demonstrates, Nintendo has a game or experience for everyone, no matter their taste, age or video game playing acumen. Wii games like Super Mario Galaxy™ anchor Nintendo’s lineup for the holidays, as Wii adds games faster than any other system in this generation. For Nintendo DS, Flash Focus™: Vision Training in Minutes a Day and Master of Illusion™ again will make people think of video gaming in a whole new way.
“Because of Wii and Nintendo DS momentum, third-party publishers are supporting our systems like never before,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “Their lineup of diverse games is testament to how we make the population of gamers a little bigger every day.”
Major publishers worldwide are making games for Wii and Nintendo DS. Shoppers will find dozens of options through the holiday shopping season and into 2008. By the end of 2007, the library of Wii games is expected to grow to 140, not counting nearly 200 downloadable Virtual Console™ titles, while the Nintendo DS library should be nearly 450. The following is a partial list of the upcoming games for Wii and Nintendo DS. Note that game titles and launch dates are subject to change.
Want to Play Galaxy and Brawl? Visit Nintendo’s Booth at E for All.You might want to get in line for Nintendo’s booth at the E for All Expo now.
Nintendo …
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The Big Three:
Action Adventure:
Reviews:
Nintendo Wii – 403,600 (4.0 million) Nintendo DS – 383,300 (12.7 million) Xbox 360 – 276,700 (6.3 million) PlayStation 2 – 202,000 (39.1 million) PlayStation Portable – 151,200 (8.3 …
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Pro-G: Online play is obviously something that’s been wanted since the beginning, but with the game being built around precision timing, has lag been a major stumbling block?