Not sure why this is showing up now, but thanks to the people over at neogaf for putting this together.
Summary Complete:
Smash Bros.:
-Pikmin are multiple throw items.
-Matt has been trying to force himself into using the wii-mote only option. Fran a more core smash player, found he could do everything he needed to do with the option, though he still prefers to use the GC.
-Better than Galaxy/Metroid?? Matt: No, not for him. It is a really damn fine great fighter, but it does have some issues that need to be acknowledged.
-They haven’t decided who will review it, perhaps multiple people since its so huge
SSE:
-Matt on SSE: Its not entirely polished, its a good single player mode but it does have its flaws
–Some loading screens have ten second loads.
-Bozon “There may be a different ending i still gotta get”
-Bozon “It did start to get more fun, at about the 50% mark when you’re no longer playing to unlock characters and the evil presence really makes its mark and you want to start it”
-When it comes to review, even though we don’t love the single player much, we realize its a multiplayer oriented game so it won’t be doc’d a lot of points for what is essentially a side mode, they then go on to list the vast amounts of other side modes
MoH:Heroes Australia:
-No explanation provided for why there was no online
–PR said it was a misprint on the box.
BoomBlox:
-We like it, fun Jenga-style game for the Wii, feels like it was designed for the Wii.
-Bozon originally thought it would be a mid 7.0’s game before going over to EA thinking it would be kinda meh, apparently after the EA visit he’s enthused about the game.
-Matt’s biggest let down was that in the level editor when you start to make huge levels, there could be some slow down, they hope its fixed prior to release.
-“Its one of those games that’ll get a score, but really its a fun game to play with the family”
Okami:
-No advertising blowout, no TV commercials
-No New Content, but the controls are feeling better and it looks better.
Julian (Factor 5 President) Interview:
(Paraphrased responses but very accurate)
Q — Will this game push the Wii Hardware?
A — We want to push the hardware, for us its easy to push the hardware. A lot of it is exploiting the uniqueness of the Wii. On the graphical side of course we are going to try to out due everything else on the platform, like we did with the GC star wars games, but of course the emphasis is on the controls. He personally really loves the pointing device. Pointing stuff is probably the biggest innovation they are working on right now.
-Matt and Bozon talk a little about how some games over-use the waggle just to waggle(No specifics) then talk about PES and their innovative use of the IR.
Q — Are you going to use the nun-chuck controller?
A — I can’t comment yet, you try to design every game for the Wii to avoid the nun-chuck, but for some games the nun-chuck is a very viable option. When trying to go casual, the first barrier to over come is the ability to not have to use the nun-chuck.
You may of already seen these screens, but these are a higher resolution then the last ones.
GamePress
Lego Indian Jones will be playable at GDC in about a week, Feb 18th -22. Stay with us for all your GDC coverage.
Link
A must-have Wii™ game for Summer 2008 is on its way! BOOM BLOX™, the first game developed in collaboration between EA and director and producer, Steven Spielberg, is a high-energy game featuring over three hundred levels, a variety of activities, a cast of over thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity. BOOM BLOX will be available in May 2008 for the Wii™ from Nintendo.
Fun for kids and the entire family, BOOM BLOX offers action-packed interactive activities that takes Wii play to a new level of creativity and fun with single player, co-op, and versus gameplay. Explore the visceral gameplay—perfectly suited for the Wii’s interactivity—that keeps you destroying your way through brain-twisting challenges. Interact with entertaining characters such as the Blox-laying chickens or the baseball throwing monkeys, who bring personality to the Tiki, Medieval, Frontier, and Haunted themed environments. Additionally, remix any level of the game in Create Mode using props, blocks, or characters that have been unlocked during the game. You can virtually build anything you can dream up. Plus, your designs can then be shared with friends or used to challenge others to solve your newly created puzzle via WiiConnect24™.
Key Features:
I don’t know if new stages are spoilers of not. Check ofter the jump to be sure anyways.
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The first screens and information about Command & Conquer for the DS have finally been revealed! The game will feature a number of game modes and is set to …
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