DS Lite 79,370 PSP 77,933 Wii 74,544 PS3 34,363 PS2 11,364 Xbox 360 4,296
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18 years ago
This can be some what of a spoiler so it goes after the jump.
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I am to0 excited to put into my own words. So I am going to take this straight from IGN:
January 31, 2008 – In a third-quarter conference call today, …
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18 years ago
Nintendo’s Seal of Quality is one of the things that helped the Gaming industry pull itself out of the big gaming crash. The seal the says “this …
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1. Wii Fit Wii Nintendo 89.000 1.283.000 2. World Soccer Winning Eleven Ubiquitous Edition 2008 PS2 77.000 77.000 3. Lucky * Star: Ryou-ou Gakuen Ootosai PS2 Kadokawa Shoten 72.000 …
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Disney has shipped 3.8 million units of “High School Musical” themed video games worldwide
BURBANK, Calif. – (January 30, 2008) – Disney Interactive Studios announced today that the newest video …
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Fact Sheet
Publisher: Majesco Entertainment
Developer: NanaOn-Sha
Platform: Wii
Genre: Music/Rhythm
Storyline
In a town where marching bands are prevalent and everyone is looking to be the best, Major Mike Minor is fairly ambivalent towards marches despite hailing from a long line of illustrious Drum Majors. After his parents present him with a “special” baton that magically attracts band members to fall into rhythm behind the leader, will Major Minor finally fulfill his potential and share the joy of marching with the world?
18 years ago
Legendary Designer Masaya Matsuura and Artist Rodney Alan Greenblat Bring First Marching Band Game Exclusively to the WiiTM System
(BRISTOL, U.K., January 31, 2008) – March to the beat of your own drum as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced Major Minor’s Majestic March for the Wii™ home video game console. Developed by NanaOn-Sha, Major Minor’s Majestic March marks the return of the creative team behind the renowned PaRappa the Rapper franchise-legendary game designer and multimedia musician Masaya Matsuura and famed New York artist Rodney Alan Greenblat.
An All-New Intellectual Property from EA SPORTS Brings Back Arcade Boxing
Chertset, UK – January 31, 2008 – Electronic Arts Inc. (Nasdaq: ERTS) announced today that FaceBreaker™ – an all-new intellectual property – is under development at EA Canada and will be released for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game system from Microsoft and the Wii™ in 2008.
“We’re very excited to announce FaceBreaker, an all-new franchise from EA SPORTS that is fun, fresh and innovative,” said Peter Moore, president, EA SPORTS. “FaceBreaker reinvigorates one of the great genres in sports videogames. Arcade boxing takes me back to my roots in this industry, and this game signals our shift to adding more approachable fun to our product lineup. In no time at all, you’ll be picking up the controllers and knocking your opponent around the ring, smashing faces, and having a riot.”
The renaissance of the arcade boxing genre is upon us. Created by the same team that developed the award-winning Fight Night Round 3, FaceBreaker offers irreverent fun, immersive gameplay and eye-popping stylized graphics. In this in-your-face, arcade world full of ego-wielding characters, each boxer comes to life with unique attributes and distinct personal style, including Romeo, a Latin lover known for his pelvic thrusts, and Molotov, an oversized Russian demolitions expert with a penchant for fighting dirty. Add a little personal motivation to your fight by uploading a photo of your face to create a realistic likeness using Photo Game Face, and go toe-to-toe with a real-life friend or foe.
Laugh out loud as you pummel your opponent with a barrage of blows to the face and watch in satisfaction as your progress is illustrated by real-time facial deformation. With haymakers, face shots and body blows, wait for the right moment to drop a super punch to make your presence known. Taunt your adversaries and flaunt your talent, by tying one hand behind your back to add ultimate humiliation to your bout. In FaceBreaker, it just feels good to rearrange your opponent’s face.
If you’re Wii is blinking blue, fire it up to find an update to the Check Mii Out Channel. Here’s what’s new:
-In the Posting Plaza, you can now easily …
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“The console has a price advantage over the Xbox 360 and PS3 that can be maintained if Nintendo chooses to un-bundle Wii Sports from the console.
I think …
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Q. First of all, how could you do it? You’re a father. Haven’t you ever been the guy who was too late for the Hannah Montana electric guitar?
1 (1) Super Mario Bros 3 2 (2) Mario Kart 64 3 (5) 1080 Snowboarding 4 (3) Super Mario Bros 5 (E) Super Street Fighter 2 6 (4) Super Mario …
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EDISON, N.J., January 30, 2008 – Mama just keeps on cookin’! Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced that the award-winning Cooking Mama franchise has reached sales of 1.6 million units in the United States. Franchise titles include: the original Cooking Mama game for Nintendo DS™ that launched in September 2006 and has sold more than 1 million units; Cooking Mama: Cook Off for the Wii™ console that launched in April 2007; and Cooking Mama 2: Dinner with Friends that released pre-holiday in November 2007.
“The success of Cooking Mama has been akin to catching lightning in a bottle,” said Jesse Sutton, Chief Executive Officer, Majesco. “A unique concept, iconic main character and gameplay execution that fully utilizes the stylus and Wii Remote™ have proved to be a winning combination. We appreciate the continued support from all of Mama’s fans and look forward to launching the fourth title in the franchise later this year.”
Wii 79000 DSL 74000 PSP 61000 PS3 29000 PS2 11000 360 4200
1.[WII] Wii Fit 96000(1209000) 2.[PSP] Winning Eleven UE2008 70000 3.[PS2] Lucky Star 61000 4.[NDS] Mario & Sonic DS 54000(145000) 5.[WII] Wii Sports 28000(2692000) 6.[NDS] Mario Party DS 26000(1557000) 7.[PSP] Yggdra …
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A few highlights taken from an IGN interview wish Mr. Miyamoto:
Nintendo’s Shigeru Miyamoto is interviewed in the latest issue of Famitsu. While the interview, which was done to commemorate …
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