18 years ago
SNK Playmore Corporation and Ignition Entertainment Announce Metal Slug 7 for Nintendo DS™
Glendale, CA – June 27, 2008 – Ignition Entertainment, a UTV Enterprise and worldwide publisher and developer of videogames, in conjunction with SNK Playmore announced today that Metal Slug 7 for Nintendo DS™ will be released this fall.
Developed by SNK Playmore Corporation and published by Ignition Entertainment, Metal Slug 7 follows in the footsteps of its predecessors by continuing to deliver the high-energy and frantic, fast-paced 2-D shooting action that the franchise has always been widely renowned for.
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18 years ago
Wired: You said you get your inspiration for your games from hobbies and parts of your life. Give me an example of where an idea for a game came from.
Miyamoto: Well, I think in the end I could say that my inspiration comes basically from my own interests. So, for a concrete example, Nintendogs was a game where that came about because of the joy and the fun that I discovered in the different aspects of raising and training a dog. Now, in the cases of Super Mario Galaxy, again, not so much a hobby but coming from my interests, looking at kind of the joy of discovery and surprise in the creation of kind of maybe an Escher-like world where you have strange angles and things like that, as well as kind of the different types of fun you can have playing with the effects of gravity. So, those are not necessarily hobbies, per se, but things that interest me.
Thompson: Where exactly did the idea for Donkey Kong come from?
Miyamoto: Actually, when I’m designing a game, I start with the game system. So, Donkey Kong was based kind of on this idea of almost like a collage where you have a defined area, and you would essentially within that area be able to paste — and this is in terms of the graphics. Within that area, you’ve got specific elements that you’re pasting in there. The game system of Donkey Kong was the idea of you’re in this square, which of course is defined by the TV screen. And, originally the idea was that it’s a maze that you’re moving around in. And so in thinking of what types of art or graphics would go well in terms of representing this movement around kind of a maze, the idea was, well, if we have something big that you’re working toward, that serves as a clear objective. And so something big, a gorilla, gorillas are big, that would be a good point on screen.
18 years ago
In all honesty, this isn’t really a fair comparison because the Wii screens are simply magazine scans and are not direct feed screens like the 360 version. …
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18 years ago
Wow, a new Smash Bros. update in commemoration of Smash Bros. Brawl releasing in Europe today! There are a ton of new screenshots posted to the Smash …
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18 years ago
Some of us are planning to head of to Chicago for Lollapalooza, to see Rage Against the Machine. I am going to try and check out this event. If I do, I will take some pics.
New York, NY – June 27, 2008 – Harmonix and MTV Games, a part of Viacom’s MTV Networks (NYSE: VIA, VIA.B), have turned up the heat on this summer’s concert season by putting Rock Band™ on the road. The best-selling video game is going mobile and bringing music to the masses – hitting State Fairs across the country and some of this year’s biggest tours and festivals, including Bonnaroo, the Vans Warped Tour and Crüe Fest, to name a few.
So grab your family and friends and live out your own rock ‘n roll fantasies at the following locations:
18 years ago
Nintendo Wii
North America: 1. Mario Kart Wii (Nintendo) 2. Wii Fit (Nintendo) 3. Super Smash Bros. Brawl (Nintendo) 4. Rock Band Special Edition (EA Games) 5. …
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London (27th June 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces FINAL FANTASY® FABLES: Chocobo’s Dungeon®, featuring a loveable cast of Chocobo and his friends, will be available exclusively on the Wii™ across Europe and PAL territories in Autumn 2008.
Veteran character designer Toshiyuki Itahana delivers a uniquely compelling visual world in which a cast of beloved FINAL FANTASY characters lead players through an immersive storyline. With a carefully crafted narrative and a grand mystery to unravel, FINAL FANTASY FABLES: Chocobo’s Dungeon will captivate gamers of all ages.
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505 Games Announces Subbuteo Exclusively for Nintendo DS
Milton Keynes, 27th June 2008 – 505 Games today announced the release of the classic table football game, Subbuteo, exclusively for Nintendo DS across Europe in September 2008.
Italian game developer ARTEMATICA has faithfully recreated the original tabletop football game on the Nintendo handheld, making full use of the Dual Screen functionality. Gamers interact with the game using the stylus on the lower screen to set the player position, defend, attack, pass and shoot, with full control over ball. Using the finger-flick icon on the screen, the player can choose the angle and power of the kick just like the real thing. The upper screen gives real time feedback on all the match action with fouls, goals and even those all-important aerobatic shots.
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Famicom:
* Dig Dug (July 1st) * Chack’n Pop * Donkey Kong 3
Super Famicom:
* Fire Emblem: Thracia 776
Nintendo 64:
* Nothing!
Sega Master System:
* Space Harrier
18 years ago
Hey everyone! Last night I got the opportunity to be a part of a conference call with Master Higgins (Toshiyuki Takahashi) of Adventure Island fame. The …
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18 years ago
Nintendo Power is at it again with another big teaser at the end of this month’s issue (vol. 232). I don’t even want to take a guess …
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Deal means Havok Physics will be used to bring realistic motion to several WiiTM titles from 2K
Havok, the leading provider of physics engines to the global game and movie entertainment industry, has agreed to a licensing agreement with California based game developer 2K
Games. Under the terms of the deal, 2K Games will use Havok’s pioneering physics engines to develop several upcoming titles which will be available on the Wii home video game system
from Nintendo.2K will initially use the industry leading Havok Physics engine to support its standards of realism and interactivity in Carnival Games: Mini-Golf™, the sequel to the popular Wii title Carnival
Games™, which has sold over 1.5 million units worldwide since its release last year. Havok technology will also be used in other yet-to-be-named titles for the Wii from 2K.
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