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About Justin Sharp

Pure Nintendo founder and all around Nintendo geek. Nintendo systems have always been home to my most favorite gaming memories but I also enjoy video games on any platform. The first system I purchased was a Nintendo GameCube but I grew up playing the NES, SNES, and all of the various Game Boy models.
Latest Posts | By Justin Sharp

Look at the Wii Stars

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Apparently the new Forecast Channel has actual constellations in the background. Constellations like the Big Dipper (Ursa Major) and Orion can be plainly seen in the background when zoomed …
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Review: The Legend of Zelda: Twilight Princess

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At this point, my Wii game library is comprised of only 4 games (including Wii Sports). I’ve saved the best game for last–The Legend of Zelda: Twilight Princess.

There are so many things to say about this game and most of you probably know everything about it. But, for those that don’t, I’ll try to give a comprehensive review anyway. I’ll try not to mention names or anything to spoil the game.

Twilight Princess starts out with everyone’s favorite pointy-eared hero: Link (or whatever you happen to call him). You start in a small village and progress through the game as most other games. Link is asked to deliver something to Hyrule Castle. Like most Zelda games, the story usually starts small and builds as you progress the game. This Zelda adventure is no different. The scope of the game, as far as you know in the beginning, is to deliver an item and save your friends. Isn’t it amazing how Link always gets himself into trouble after that? Anyways, after about 15 hours into the game, you start to see the BIG picture. The story balloons into the whole battle of good v. evil as you go on.

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The story is absolutely amazing and is just as enjoyable playing through a second time. I haven’t beaten the game twice yet, but I’ve picked up on some things that make a lot more sense now. The story and characters really make Twilight Princess a true masterpiece. There are plenty of twists and turns throughout the game. Some things you expect to happen don’t and others….well, you’ll see. Overall, the story immerses you even more so than the controls.

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The gameplay in Twilight Princess is the pinnacle of puzzle-solving and adventure games. There is nothing more rewarding than going through a dungeon only to get stuck, then miraculously figure out the solution. I can remember at least 2 or 3 times when I stumbled upon a solution to a puzzle. Afterwards, I thought to myself: “There is no way I would’ve figured that out had I not been swinging my sword or shooting something.” Another great thing is how the game builds upon itself for more challenging obstacles. Trust me, it doesn’t get easier as you go along. I thought I had seen every possible type of puzzle since I’ve played all the games, but there are quite a few that had me stumped in the later levels. The gameplay is fun and engrossing the more you play. The controls complement the gameplay very well.

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The controls, for the Wii version anyway, are very unique. The sword and other weapons like the bow are controlled with the Wiimote, while other movements are controlled using the nunchuk. The controls are very precise and create a very vivid interaction with objects and enemies around you. The accuracy of the Wiimote for aiming is pristine. I’ve never played anything that was more responsive and downright fun to use.

The ability to transform into a wolf is an amazing addition and adds new gameplay experiences to the Zelda series. Controlling the wolf has its advantages over being human. For one, wolf Link can run faster than human Link. There are also some other distinct advantages/disadvantages of each form, but some are probably spoilers. The game really needs to be played in order to fully experience everything.

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Kingdom Hearts Sequel(s)?

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Kingdom Hearts’ producer told Famitsu magazine that there are plans for more titles in the series next year. Here’s the quote from Joystiq:

Kingdom Hearts producer Tetsuya Nomura told …
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New Page: Wii Codes!

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There’s a new addition to the site–Wii Codes. It’s a place to submit your Wii Codes in the comments area. Make sure to bookmark the page and check back …
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Rumor: Wii Sports Sequel

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NGCFrance is getting reports out of Japan about a follow-up to Wii Sports. They say an official announcement should be made in the next few months. The sequel will …
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Review: Red Steel

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Red Steel is a game that has come under fire ever since it was released and even before its release. I have played through most of the story mode and have played A LOT of multiplayer. I’m not sure if most of the reviewers that reviewed the game didn’t play through the game all the way or not–but it seems to me they didn’t give the game enough credit for what it sought to accomplish with new ways of using the Wiimote. Well, let’s get started on the story mode.

The storyline for Red Steel is different than most, but fits the mold of a few other games. You play as an American named Scott. Your fiancee has been kidnapped and you father-in-law is part of a Yakuza clan. There is another Yakuza group who is responsible for his daughter’s kidnapping. So, naturally, you’re the one that’s supposed to save her. The storyline develops more as you go along, but it really isn’t the strong point of the game. The story mode can be frustrating at times. You go through 5-10 checkpoints in each different level, which is good because you can load from these checkpoints. The annoying thing is that you die A LOT–so it’s a good thing they have lots of checkpoints. Overall, the story mode is engaging enough to keep you coming back and playing. It offers plenty of new sword skills and weapons to master as you progress.

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One thing I wanted to mention that I LOVE about the game is the upgradable sword techniques. At first, I was pretty disappointed in the mediocre sword fighting. But the farther you get in the game, the more sword moves you can master. Some of the newer moves require a lot more coordination. The beginning moves don’t require much, but the more complex moves are quite rewarding. For example, one move requires that you slash the wiimote right, then left, then slash the nunchuk left. It does all these moves in succession on the screen, so it’s like a slash, slash, parry. Very cool. Anyways, on to the multiplayer.

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Now the multiplayer is a little bit of a mixed bag. There are only 4 levels to choose from, but my friends and I couldn’t get enough of Red Steel. The multiplayer really is fun, even if you or some of your friends are struggling with the controls. It makes it really fun when you can get someone from the other side of the room with only a pistol, or being able to throw the grenade without blowing yourself up :D

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pardon my dust…

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You may have noticed some downtime with the site today. I was updating the theme (k2) that I use for the site. There were some issues and bugs I had …
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Updated Release Schedule

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Nintendo has updated their release schedule for Q1 2007. One significant change is the delay of Wii Play to February 12. There is also no mention of Metroid Prime …
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UPDATE: Opera Browser Dated

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Opera Software announced that they will be releasing a trial version of their web browser this coming Friday, December 22. They stipulate that it is a “trail version”, but …
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Medal of Honor Vanguard

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A new game in the Medal of Honor series was announced today–Medal of Honor Vanguard. It is being developed for the Wii and PS2. The title is supposed to …
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Forecast Channel Live Early!

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I woke up this morning to a blue glow and I knew something good happened over night. The Forecast Channel has gone live as of early this morning. There …
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Final Fantasy Tactics A2 for DS

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Square-Enix is developing a new title in their Tactics series for the Nintendo DS. It appears that the game is a sequel to GBA’s Final Fantasy Tactics Advance, hence …
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Prince of Persia Rival Swords

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Prince of Persia Rival Swords is the final name for the upcoming Two Thrones remake. Rival Swords kinda has the same ring to it that The Two Thrones does. …
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Pokemon Diamond/Pearl US Date CONFIRMED

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Jeux-France has received word on the US release date for the much anticipated DS continuation to the popular Pokemon series. Pokemon Diamond and Pearl have been confirmed to launch …
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Review: Excite Truck

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Excite Truck was one of the games I purchased at launch, and one I’ve played almost non-stop since then. It’s a game that brings the fast-paced arcade style racing to the living room. I was skeptical at first to how the game would play, but my worries washed away in a splash of truck carnage.

Tricks and getting stars are the name of the game. While it’s good to get 1st in a race (you get 50 stars), the important thing is to get as many stars throughout the race. Big air, drifts, tree runs, air spins, truck smashes, and rings all add to your star count. The game provides plenty of unlockables as you progress through the game. There are tons of trucks, levels, tracks, and trophies to unlock.

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Excite Truck has pretty intuitive controls. Most everyone I’ve played multiplayer with both experienced and non-experienced didn’t seem to have a problem picking the controls up. The multiplayer offers only 2-player support, but there’s a lot going on. I’m not sure it would be as fun looking at even a smaller split-screen, even if more of your friends could play. It’s a fun way to relax and get some fast-paced racing compared to something like Need for Speed.

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Toys “R” Us Getting More Wiis Before Christmas

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Toys “R” Us has issued a press release saying they will be receiving “thousands” of Wii systems as well as more PS3, 360, and GBA systems before Christmas. Here’s …
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3 New VC Titles

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Nintendo announced this morning that three new Virtual Console titles will be available today at 9AM Pacific. Here is the list of games:

  1. Tennis (NES, 1-2 players, 500 …
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The Two Thrones: Wii Confirmed—through Pics

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I realize that my last post about Prince of Persia: The Two Thrones coming to Wii may have been hard to believe, but these pictures should at least confirm the …
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