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About James Higginbotham

Likes long walks through the rain forest of South America. Enjoys picnics and Unicorns. Was also voted the sexiest man in High School.
Latest Posts | By James Higginbotham

The Grinder staying FPS on Wii – Looking For Publisher

By  •  Wii

“The expansion of Grinder to 360 and PS3 and its subsequent change in gameplay and perspective has been somewhat misinterpreted as a universal change across all platforms. We still genuinely …
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Some Conduit 2 Details, Due out this Fall

By  •  Wii

Team acknowledges that the first game had the player doing “the same thing over and over and over again” – Want to do more with level design, gameplay design – …
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Some Nintendo Power Scores

By  •  Wii

Monster Hunter Tri – 9 Red Steel 2 – 8 2010 FIFA World Cup South Africa- 6.5 Beat City – 8.5

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Eminem Trying For Donkey Kong Title

Taken from Eminem Twitter…

To my fellow Kongers, peep the new high score. Just imagine if I had more free time…

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Ignition Entertainment Reveals Story Details and All-New Screens for Arc Rise Fantasia

The days are getting longer. The cherry blossoms are beginning to bloom. With these first days of spring, Ignition Entertainment turns the attention of the Arc Rise Fantasia dojo to a specific facet of this definitive JRPG for the Wii – the story!

A critical element of any JRPG is story. As one plays the game, one gradually gets to know the heroes of Arc Rise Fantasia and how their lives are shaped by each other and the challenges they face. As the mercenary L’Arc, players embark on a journey to defend the Meridian Empire from invasion. Apprehensive towards his chosen path, L’Arc faces a life altering decision. As the plot thickens, relationships become complex — hinting at unforeseen consequences with unlikely friends and treacherous foes.

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Nintendo Power Confirms The Conduit 2

By  •  Wii

It looks like the April addition of Nintendo power will host a 8-page feature on The Conduit 2. Below are some details taken from the issue.

Though High Voltage isn’t …
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Super Mario Kart power slides onto Virtual Console this Friday (Europe)

By  • 

29th March 2010: Start your engines for the original, legendary Super Mario Kart, racing onto your Wii on 2nd April 2010, available exclusively on the Wii Shop Channel!

Consistently regarded …
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Playing Video Games Leads to Lucrative Tech Jobs

By  • 

As a featured guest at the Pittsburgh Technology Council’s Pre-G-20 Forum this past fall, Google Inc. CEO Eric Schmidt was asked what type of training young people should pursue to gain the skills necessary to work in the tech sector of the future. Not surprisingly, he wants kids and teens to learn programming. But the idea that surprised many in the room? He thought playing video games had value too.

“The game world is good training for a career in tech,” said Schmidt. “It teaches players to build a network, to use interactive skills and thinking.”

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RUMOR – Nearly every Sonic the Hedgehog 4: Ep. 1 music track leaked

Sonic the Hedgehog 4 – Ending by bigthecat

Just want to let you know I can not confirm this in anyway.

More Tracks HERE

Analyst – next console generation could be the last

“Downloadable content (as with Valve’s Steam) and actual delivery of PS3/Xbox360 quality games via broadband without a console (as with the anticipated OnLive launch) are challenging traditional game distribution and …
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Coming This Week (Europe and Japan)

By  •  Wii, DS

Games Released in Europe:

Nintendo Wii: – Rune Factory Frontier – Safar’Wii

Games Released in Japan:

Nintendo Wii: – EA Sports Active Personal Trainer Wii: 6-Shuukan Shuuchuu Kishime Program – …
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Coming This Week (NA)

By  •  Wii, DS

Games Released in the United States:

Nintendo Wii: – Cabela’s Monster Buck Hunter – Dance Sensation! – Sakura Wars: So Long, My Love – The Secret Files: Tunguska – Sushi …
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NINTENDO DOWNLOAD: WIIWARE AND WARIOWARE JOIN FORCES FOR MAXIMUM DOWNLOADABLE EXCITEMENT

By  • 

Wario™ may be known as a troublemaker, but this week he deserves a friendly high-five for helping to deliver a mother lode of downloadable fun for Wii™ owners. The new WarioWare: D.I.Y. Showcase game for the WiiWare™ service lets users with broadband Internet access download all kinds of outrageous content, from music and microgames to four-panel digital comics – some created by users themselves. Meanwhile, a classic RPG has arrived on the Virtual Console™ service, while Nintendo DSiWare™ users will find new ways to tune musical instruments, rescue turtles, launch their own fireworks display and more.

This week also marks the kickoff of Nintendo’s WarioWare: D.I.Y. “Big Name Games” series. Several of the industry’s most talented game designers are using WarioWare: D.I.Y. software for the Nintendo DS™ family of systems to create their own one-of-a-kind microgames. New microgames will be added every Monday through July 26, all available for download to anyone with broadband Internet access and a copy of either WarioWare: D.I.Y. for Nintendo DS or WarioWare: D.I.Y. Showcase software for the WiiWare service. The series gets underway with inventive new microgames from Super Smash Bros.™ creator Masahiro Sakurai and Metroid™ designer Yoshio Sakamoto. To learn more about the games and view an exclusive behind-the-scenes video featuring Masahiro Sakurai, visit http://www.wariowarediy.com.

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Nintendo Looking Into The Transferring Of DSiWare Games

By  •  DS

So what happens to the DSiWare games on your DSi when you buy a DSi XL this week? Well nothing, they stay on the DSi and you …
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Interview – Renegade Kid’s Jools Watsham

I had the honor of interviewing Jools Watsham, Co-owner, and art director at Renegade Kid. We talk about everything from their upcoming title Dementium 2 to the newly announced Nintendo 3DS.

Editors Note: The interview was done over skype call, answers may not be word for word from Jools.

Q: Where did the name for Renegade Kid Come From?

A: We wanted a combination of something edgy and playful. Renegade is a great word and rebellious one, and kid is more of a playful thing.

Q: Tell us a little about dementium II?

A: Dementium II is really different in every way. Its great to make a sequel to a game we made in the first placee. Big difference is the visual verity, from the hospital, like in the first one , to a snowy environment. Dementium: The Ward had the same environment, the hospital, we wanted to get away from this in Dementium II. So we added different environments, enemies, weapons. Variety is the big thing we went for. Unlike the first game, you can now jump and crouch and destroy things that  are around in the environment, with some of the weapons. I am really happy with it, no regrets at all. It was a smooth project to work on, and we had fun and squeezed as much in as possible.

Q: How did you accomplish what you needed on the DS?  Any limitations you ran into with the DS?

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