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Interviews

Iwata Asks: Metroid: Other M
14 years ago

Iwata Asks: Metroid: Other M

Iwata Thank you all very much. Now then, I’m sure many people out there have the impression that Tecmo’s Team NINJA and Nintendo …
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Iwata Talks Wii Successor, 3DS, Advertising, Wiiware, Rival Comments, Solar Physics and A Lot More
14 years ago

Iwata Talks Wii Successor, 3DS, Advertising, Wiiware, Rival Comments, Solar Physics and A Lot More

By  •  Wii, DS, 3DS

Mr. Iwata held a massive Q&A during the investor meeting held a few days ago. He talks about absolutely everything concerning Nintendo this year. (No he really doesn’t talk Solar …
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EA Talk Free Agency For NBA Jam
15 years ago

EA Talk Free Agency For NBA Jam

SN: Between the NBA draft, free agency and trades, there has been a lot of movement regarding rosters. EA ran fan voting for NBA Jam rosters, but a lot of …
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Miyamoto Talks 3DS, Mii’s, Skyward Sword and More
15 years ago

Miyamoto Talks 3DS, Mii’s, Skyward Sword and More

Miyamoto on how long the 3DS has been in development/what the process is like behind the scenes…

“Basically the way it works is – once we’ve finalised the design for …
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E3 2010 Interview: EA – NHL Slap Shot Wii
15 years ago

E3 2010 Interview: EA – NHL Slap Shot Wii

Because of slow internet connections and crashing youtube I am now just getting to posting up all the video we have taken from E3 2010. Through out the next couple …
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Iwata Asks – multiple E3 interviews
15 years ago

Iwata Asks – multiple E3 interviews

Miyamoto about Nintendo 3DS Sakurai about Kid Icarus Uprising Konno about Nintendo 3DS Konno about Nintendogs + cats Warren Spector about Epic Mickey

Iwata Asks: Super Mario Galaxy 2

Iwata

You can put off getting the difficult ones until you’ve improved a little.

MiyamotoExactly.

You went back and forth over the same course repeatedly and memorized …
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Green Day talks about Green Day: Rock Band

GI: The game draws tracks mostly from Dookie, American Idiot, and 21st Century Breakdown.

TC: Yeah, three albums on one disc, who knew?

GI: Are there songs …
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Miyamoto: 2010 is a great year for the hardcore Nintendo fan

Part of a Computer and Video Games interview with Mr. Miyamoto:

“This year’s going to be really great for the hardcore Nintendo player, especially with Super Mario Galaxy 2. It’s …
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Interview – Renegade Kid’s Jools Watsham

I had the honor of interviewing Jools Watsham, Co-owner, and art director at Renegade Kid. We talk about everything from their upcoming title Dementium 2 to the newly announced Nintendo 3DS.

Editors Note: The interview was done over skype call, answers may not be word for word from Jools.

Q: Where did the name for Renegade Kid Come From?

A: We wanted a combination of something edgy and playful. Renegade is a great word and rebellious one, and kid is more of a playful thing.

Q: Tell us a little about dementium II?

A: Dementium II is really different in every way. Its great to make a sequel to a game we made in the first placee. Big difference is the visual verity, from the hospital, like in the first one , to a snowy environment. Dementium: The Ward had the same environment, the hospital, we wanted to get away from this in Dementium II. So we added different environments, enemies, weapons. Variety is the big thing we went for. Unlike the first game, you can now jump and crouch and destroy things that  are around in the environment, with some of the weapons. I am really happy with it, no regrets at all. It was a smooth project to work on, and we had fun and squeezed as much in as possible.

Q: How did you accomplish what you needed on the DS?  Any limitations you ran into with the DS?

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Iwata Asks: New Super Mario Bros. Wii – Part 3

Iwata: I see. Uchida-san, how did you come up with the sound for the bubbles?

Uchida: We wanted it to feel different when you’re in a bubble, so …
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Steve Wiebe (The King of Kong) Interview

A portion of a Nintendo Life interview.

NL: A lot of our readers were curious about your stance on modern games. What are your thoughts on them? Particularly things like …
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Nintendo Talks Why Samus Speaks

Bitmob interview with Nintendo’s Nate Bihldorff…

Bitmob: Why Samus? Relatively few Nintendo characters are made to be “real.” You don’t hear Link talking about Ganondorf or Mario wondering what Bowser …
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Red Steel 2: Jason Vandenberghe Talks Multiplayer Mode

Wiitalia: what about the lack of a multiplayer mode?

JV: I really wanted a multiplayer mode for the game, I had many ideas concerning it. One of my favourite …
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