REDMOND, Wash., Jan. 17, 2008 – Nintendo DS™ and Wii™ finished strong in 2007, commanding sales in the holiday shopping period and finishing the year as the two best-selling video game systems in the United States, according to new data just released by the independent NPD Group. Nintendo DS was the top-selling U.S. system of 2007, with nearly 8.5 million sold, including more than 4 million in November and December alone. Wii placed second, with nearly 6.3 million sold through the year, more than 2.3 million of which sold in the final two months.
“By the end of 2007 we were sold out of virtually all hardware, and much of our stock of software and accessories was sold out as well, thanks to the broad appeal of Wii and Nintendo DS to core gamers, women, families, grandparents – and seemingly everyone in between,” said Cammie Dunaway, Nintendo of America’s executive vice president of sales & marketing. “And that momentum continues here in the early weeks of 2008.”
I was skeptical of the coolness this game may posses, but the more I see the more it is growing on me. The music is fantastic and the everything …
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HW Sales
System December 2007/Annual 2007
PlayStation 2 1.1 million/3.97 million
PlayStation 3 797.6 K/2.56 million
PlayStation Portable 1.06 million/3.82 million
Xbox 360 1.26 million/4.62 million
Wii 1.35 million/6.29 million
Nintendo DS 2.47 million/8.50 million
Top 10 SW Sales
360 CALL OF DUTY 4: MODERN WARFARE ACTIVISION (CORP) NOV 2007 MATURE (M) *1 1.47 million
WII SUPER MARIO GALAXY NINTENDO OF AMERICA NOV 2007 EVERYONE (E) 2 1.40 million
PS2 GUITAR HERO III: LEGENDS OF ROCK ACTIVISION (CORP) OCT 2007 TEEN (T) *3 1.25 million
WII PLAY W/ REMOTE NINTENDO OF AMERICA FEB 2007 EVERYONE (E) 4 1.08 million
360 ASSASSIN’S CREED UBISOFT NOV 2007 MATURE (M) *5 893.7 K
360 HALO 3 MICROSOFT (CORP) SEP 2007 MATURE (M) *6 742.7 K
NDS BRAIN AGE 2: MORE TRAINING IN MINUTES A NINTENDO OF AMERICA AUG 2007 EVERYONE (E) 7 659.5 K
PS2 MADDEN NFL 08 ELECTRONIC ARTS AUG 2007 EVERYONE (E) 8 655.2 K
360 GUITAR HERO III: LEGENDS OF ROCK ACTIVISION (CORP) OCT 2007 TEEN (T) 9 624.6 K
WII MARIO AND SONIC: OLYMPIC GAMES SEGA OF AMERICA NOV 2007 EVERYONE (E) 10 613.0 K
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London, COUNTRY – January 17, 2007 – Today Ubisoft announced that UBIDAYS™ 2008 will take place May 28- 29 in the heart of Paris’s world-famous Louvre museum.
Selected European press …
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LOS ANGELES, CA – Having already performed to sold out audiences around the world since 2005, the most successful video game concert in the world – Video Games Live will continue its ground-breaking tour in 2008 with the announcement of 40 performances across the globe. Video Games Live is produced and created by veteran video game composers Tommy Tallarico and Jack Wall. It features music from the most popular video games performed by top orchestras and choirs, combining exclusive video footage and music arrangements along with synchronized state-of-the-art lighting, solo performers, special fx, stage show production, electronic percussion, unique on-stage interactive segments with the audience and a pre-show festival.
Video Games Live is best described as utilizing the power & emotion of a symphony orchestra mixed with the energy and excitement of a rock concert combined with the cutting edge visuals, technology, interactivity and fun that video games provide. Video Games Live is not just a concert, but a celebration of the entire video game industry that people of all ages adore.
The highest and most prestigious level of symphony and venue quality continues with the announcement of some of the world’s most renowned orchestras and local theatres, halls, auditoriums and arenas. To further attract the biggest audience possible, Video Games Live also partners with pop-culture’s most important conferences and conventions.
SHOW ANNOUNCEMENTS:
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Exact dates and venues for the following cities are to be announced (TBA) shortly:
01./02. [WII] Wii Fit (Nintendo) – 90,000 / 1,101,000 02./01. [NDS] Mario Party DS (Nintendo) – 43,000 / 1,527,000 03./03. [WII] Wii Sports (Nintendo) – 33,000 / 2,658,000 04./04. …
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18 years ago
Rumor has it that Nintendo delayed ,the very anticipated, Smash Brothers Brawl, because of worries about production. Nintendo has sad it has been working on Brawl until …
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Publisher: Majesco Entertainment
Developer: GAMEINVEST
Platform: Nintendo DS
Genre: Simulation
Overview
When their grandfather passed away, Mel and Mark were left in charge of his toy shop with the condition that if they couldn’t make it successful within three years, it would be donated to the city. It’s up to you to help the two make toys, satisfy demanding customers, explore the city, and ultimately return their grandfather’s toy shop back to the boomingl business it once was!
18 years ago
WiiWare Project Lifecycle: FINAL FANTASY CRYSTAL CHRONICLES, THE LITTLE KING Speaker: Fumiaki Shiraishi (Square-Enix), Toshiro Tsuchida (Producer, Square-Enix) Date/Time: TBD Track: Game Design Secondary Track: Production Experience Level: All
18 years ago
Mark Haigh-Hutchison who has worked on such titles as; Metroid Prime and Star Wars: Shadows of the Empire, among other Lucas Arts Games. Has passed …
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London (17th January 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainmentNintendo DS™ system. products in Europe and other PAL territories, today announces that FINAL FANTASY® CRYSTAL CHRONICLES®: Ring of Fates™ will be released across all PAL territories from 21st March 2008 exclusively on the
FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates has been designed to be the most accessible FINAL FANTASY ever. The unique action-based gameplay offers exciting 3D levels, exploration and puzzle solving, with a control system that allows you to engage enemies on your terms and without any random encounters.
The best part of this exciting adventure is that up to four friends can team-up and co-operate with Nintendo DS Wireless Play. Like all great heroes, you’ll want to look good during the action and there are hundreds of different items and costume combinations to make your character unique.
John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “With a strong focus on action and exploration FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates offers an exciting, fast-paced adventure. If you’ve never played a FINAL FANTASY game before, Ring of Fates is the perfect introduction and offers even more fun when played with friends.”
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Edmonton, Alberta, Canada (January 16, 2008) – XGen Studios Inc., acclaimed developer of browser-based games, revealed today that it is an authorized developer for Wii™, Nintendo’s home console. XGen Studios is developing an original title for Nintendo’s upcoming WiiWare™ service, slated for release alongside the platform in Early 2008.
XGen’s upcoming WiiWare title is inspired by an existing cult classic from the studio, and will allow up to 4 simultaneous players while leveraging the unique capabilities of the Wii Remote™. “We’re thrilled to announce that the classic game play enjoyed by Millions is coming to your living room in the form of a new title with compelling additions,” said Skye Boyes, president, XGen Studios, Inc. “We’re taking advantage of the creative freedom afforded by WiiWare to bring fans a captivating co-op game, with great competitive elements and irresistibly charming art direction.”
Konami unveils further information on all-new bespoke PES 2008 for Nintendo system
Konami Digital Entertainment GmbH has announced a late March release date for its eagerly-awaited PES 2008 for Wii™.
Created specifically to make full use of the Wii’s unique control system, PES 2008 brings all the realism of Pro Evolution Soccer to the Nintendo machine, but with a more ‘team-orientated’ control system. The Wii game mirrors the real sport’s use of open space and the exploitation of defensive lapses and accurate passes essential in creating scoring opportunities. The Wii version of PES 2008 expands on these elements, with the use of the Nunchuck and Wii Remote controllers giving the player control over both the player on the ball, and those around him.
Using a point and drag system, the player uses the Wii Remote to guide the player with the ball, and perform all the skill moves and close control with subtle movements of their hand. Instantly, the Wii Remote is used to point at nearby players to select them to receive a pass or to latch on to a through-ball. The Remote can also be used to steer the run of the receiving player, giving extra control as they thread through masses of defenders or run into open space.