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Search Results for: rock band 2

Amazon top 10

By  •  April 22, 2008

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01. Wii Fit—Nintendo (Wii) 02. Mario Kart w/ Wii Wheel—Nintendo (Wii) 03. Grand Theft Auto IV*—Rockstar (Xbox 360) 04. Grand Theft Auto IV*—Rockstar (PS3) 05. Call of Duty 4: …
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IGN: Nintendo Voice Chat Podcast Summary

By  •  April 22, 2008

High Voltage’s The Conduit:
-Built from the Ground up for Wii
-FPS with Scifi Government Conspiracy Theme
-The Plan for Video Footage is suppose to be this week
-They are working on Other projects. Bozon wants to download and/or buy them
-The other projects are not big epics like Conduit, but they are still very happy with the other two projects they were shown. (WiiWare wasn’t strongly implied)
-30 frames right now shooting for a lock 60, all sorts of control schemes.
-Ign has largest Nintendo Fanbase out there, the Dev was immediately contacted from publishers and developers right after the reveal.
-Bozon wants to work towards industry glory and not just a PR puppet at IGN.

Line Rider Wii:
to see what it’ll be like. Check XBLA may be similar review style. [/i]

Q: Fatal Frame 4 News?
A: No, but they are excited because of Fatal Frame + Suda. Likely no news until E3.

Q: DQ9 no news in forever, whats up with that ?
A: Square hinted to Bozon info will come soon. Square likes to deal with one title at a time

Q:What can Nintendo do to get big western dev houses to jump on the Wii ?
A: Matt wants Nintendo to step up and Publish more games, like back in the day. Wants Nintendo to go out and find the developers to develop. Bozon states how he thinks the Wii is the place for the small guys to put forth big efforts to try and become the big guys. Matt also wants Nintendo to reach out for synergy marketing with other big publishing houses.

Q: World Ends with You or Mario Kart Wii?
A: If World Ends With You is your type of game, get it before its gone. Mario Kart you can get now or a year from now. If you own a Wii, you gotta get Mario Kart Wii at some time, but World Ends With You won’t be around forever.

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MTV Multiplayer: Five surprises at Nintendo’s Media Summit

By  •  April 15, 2008

1. “Rock Band” on Wii proved extremely popular. Even though almost everyone there had played it before. It was always packed — even singers.

2. No first-party WiiWare titles on …
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IGN Nintendo Voice Chat Summary

By  •  April 15, 2008

Media Summit
– Most focus was placed on Wii Fit.

Wii Fit
– Was able to go through a variety of gameplay modes and put the game to the test. Does it work? It certainly does.
– Actually woke up feeling pretty sore the next morning after doing strength contests against Chobot, felt like he had actually done hard strength training.
– Chobot fell flat on her face during the push-ups.
– Wii Balance Board senses and calculates a lot of data. Very accurate.
– As a workout tool, the game is fantastic. The mini-games like the Ski Jump are great fun. The Ski Jump requires careful balance when sliding the slope, making an upwards motion onto your tippy toes for extra height, and still maintaining balance in the air. It’s challenging but really fun.
– Matt’s really feeling it and believes it deserves all the (massive) sales it has already gotten and will continue to get when it launches in Europe and USA.

Mario Kart
– Absolutely flawless online. Blew them away.
– The offline multiplayer drops the ball because it instantly drops to 30fps when splitscreen, and still manages to chug despite not being a very pretty engine. There’s also a lack of free-for-all battle mode.
– Also, the single player mode still hasn’t progressed in any real way. It’s still dull and there’s still flaws like rubber-banding.
– However, the online multiplayer is phenomenal. You go on and are paired up with as many people as possible (12 being the max).
– Had initial issues where he couldn’t connect to the Treehouse development people in Japan, but worked perfectly after that. Absolutely silky-smooth and a lot of fun to play. Lots of stats tracking. Makes the Mario Kart Wii experience.
– Wii’s premier online game.
– New media should hopefully be coming up soon.

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Gametrailers Coverage Of Nintendo’s Summit

By  •  April 15, 2008

Rock Band Interview

Boom Blox

The Force Unleashed

The Force Unleashed Interview

World Of Goo Interview

Lost Winds

POP (WiiWare)

Strong Bad’s Cool Game for Attractive …
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Charlie Daniels Lashes Out At Guitar Hero

By  •  April 8, 2008

Taken from Charlie Daniels blog, “The Soup Box.”

Actually the game really has a dark side complete with grotesque monsters on stage …
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Guitar Hero: Aerosmith Preview

By  •  April 4, 2008

There will be loads of unlocks including guitars, costumes and a video vault where the band talks about each venue as you unlock it and complete it, …
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IGN Voice Chat Podcast Summary

By  •  April 1, 2008

Voice chat is the new name for the Wiikly review. It also has a new day. (Thanks Alkaline for the Summary)

Summary

Smackdown vs Raw 2008
DS version
– Weren’t able to go hands on with it, but the DS version seems to be turning out great – just needs traditional control and fine-tuning.
– Developed by the makers of Rocket Slime. There’s actually an RPG system with an overworld system where you upgrade certain aspects of your character (eg: arm strength, leg strength, etc).
– Looks great – like No Mercy on DS. Phenomenal 3D models. Lots of cinematic stuff with the camera.
– Single-player only. It’s really only supposed to be an “RPG.” Matt thinks this might piss some people off.
– Needs traditional controls. Touch screen controls work alright but traditional controls really are needed.
– Also contains Create A Superstar for the first time. Hopefully this turns out to be the first good portable wrestling game.

Wii version
– Looks almost indentical to last year.
– Lots of motion used – control recognition has been refined. Uses a lot more motion than most Wii games.
– Still playing catchup, but this year there is over 30 new match types (eg: barbed wire).
– The wonky Success Mode is gone, replaced by Career Mode which is the same as what you will get on PS3/360.
– Online play for the first time on Wii. It will probably be quite bare-bones but it’s a start.
– Interactive entrances and finishes. Sounds gimmicky but it sounds like it could be fun. You can continue to beat your opponent even after a match.
– Create-a-finisher and some other PS3/360 content will not be in the Wii version. The Wii version is an entirely different beast.

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Guitar Hero: The Legend of Zelda Gerudo Valley?

By  •  March 30, 2008

I would like to say nice try by this guy. He almost had me convinced that he actually did this, until the end when the music ended and he was …
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Rumor: Def Leppard Leaks Three New Songs Coming To GH4

By  •  March 27, 2008

Rumors, rumors, rumors, can’t stand them, but where would we be with out them. Apparently in a interview with Rockline radio; Def Leppard guitarist Phil Collen apparently …
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Amazon Top 10 Software

By  •  March 26, 2008

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01. Super Smash Bros. Brawl—Nintendo (Wii) 02. Crisis Core: Final Fantasy VII*—Square Enix (PSP) 03. Mario Kart w/ Wii Wheel—Nintendo (Wii) 04. Wii Play w/ Remote—Nintendo (Wii) 05. …
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IGN Nintendo Voice Podcast Summary

By  •  March 24, 2008

Just a reminder “Nintendo Voice” is the new name for IGN podcast.

Rock Band

– Coming out in June, 63 songs (5 exclusive), offline multiplayer, in stereo
– Missing important features – downloadable content, online – yet, still costs the same
– Basically a port of PS2 version
– Rushing the game

WiiWare

– Launching in Japan tomorrow
– Videos, interface, etc. will be available

Final Okami version in office

– 16 X 9 mode is perfect
– Runs at 30 FPS, sometimes dips
– Good, not better than Twilight Princess
– Better looking on Wii than on PS2

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Harmonix responds to Gibson

By  •  March 22, 2008

“This lawsuit is completely without merit and we intend to defend it vigorously,” the Harmonix statement reads. “Gibson’s patent, filed nearly 10 years ago, required a 3D display, …
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NPD: North America – February’s Software and Hardware Sales Numbers

By  •  March 13, 2008

PlayStation 2 351.8K PlayStation 3 280.8K PlayStation Portable 243.1K Xbox 360 254.6K Nintendo DS 587.6K Wii 432K

360 CALL OF DUTY 4: MODERN WARFARE* ACTIVISION 7-Nov 296.2K 1 360 …
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GameStop Best Sellers

By  •  February 26, 2008

Apollo Justice: Attorney (DS) $29.99 Nintendo Wii Bundle $474.93 Xbox 360 Elite $449.99 DS Lite Onyx $129.99 Dynasty Warriors 6 (PS3) $59.99 Lost Odyssey (360) $59.99 Dynasty Warriors 6 …
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Amazon Top 10

By  •  February 19, 2008

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01. Super Smash Bros. Brawl*—Nintendo (Wii) 02. Trauma Center: New Blood—Atlus (Wii) 03. Time Crisis 4 w/ Guncon 3—Namco Bandai (PS3) 04. Professor Layton and the Curious Village—Nintendo …
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Activision Reveals Guitar Hero: Aerosmith

By  •  February 15, 2008

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World Renowned Recording Group Aerosmith Rocks This Way To Guitar Hero®: Aerosmith®

Epic Collaboration Creates First Music-Based Game to Feature One Band


Free Download of “Dream On” Offered to Commemorate Alliance

Santa Monica, CA – February 15, 2008 – Fire up the fret board, crank the amp to 11 and get ready to rock this way with Activision, Inc.’s (Nasdaq: ATVI) Guitar Hero®: Aerosmith®, the first game built around the legendary music of America’s Greatest Rock ‘N Roll Band: Steven Tyler, Joe Perry, Brad Whitford, Tom Hamilton and Joey Kramer. Slated for release this June, this latest installment from the franchise with the #1 best-selling video game in 2007, puts players in the shoes of Perry (guitar), Whitford (guitar) and Hamilton (bass), as they rock out alongside frontman Tyler and drummer Kramer. Gamers will experience Aerosmith’s GRAMMY® winning career, from their first gig to becoming rock royalty, in a way that no other entertainment vehicle offers.

To celebrate this historic, ground-breaking collaboration, Guitar Hero® III: Legends of Rock fans will have the opportunity to download and jam to Aerosmith’s “Dream On.” The song will be available for free from February 16-18 on Xbox LIVE® Marketplace for Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®Store for the PLAYSTATION®3 computer entertainment system. For more information, please visit www.guitarhero.com.

“Having a game built around Aerosmith has been a huge honor and really a great experience for us,” says Joe Perry. “We’ve put a lot of ideas into the game so that fans can have fun interacting with our music, getting inside our body of work and learning about the band’s history.”

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NPD North American Sales Charts – January

By  •  February 14, 2008

January 2008 Hardware Sales

Wii – 274,000 PlayStation 3 – 269,000 PlayStation 2 – 264,000 Nintendo DS – 251,000 PlayStation Portable – 230,000 Xbox 360 – 230,000

January 2008 …
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