Red Faction: Guerrilla is one of those games from the Xbox 360 era that all your friends talked about, but you never found time to play… Or at least that was the case with me.

Red Faction: Guerrilla Re-Marstered is a port of the original game, but with fully reworked graphics. That being said, on the Nintendo Switch it still looks and feels like an Xbox 360 game, which is neither bad nor good—Red Faction at its core was never really a graphic-intensive game. In fact, the gameplay is the big emphasis, and more specifically: destruction.

One of the most taxing struggles of last-gen games was destructibility. As a result, few games focused on that type of terrain mechanics. Luckily, players were graced with a great destructive game, and one amazing for its time: Red Faction: Guerrilla.

Whilst it does, at its core, feel like a last-gen game, the Switch version offers two settings which can help aid that: High Performance mode, and High Visual mode. Both modes play well, but the option is nice to have. Performance-wise, it is worth mentioning that there are a few dips in framerate when playing handheld. That being said, the frame rate hiccups were not game-breaking and felt very insignificant to my playthrough time in handheld. And if you solely play docked mode, well, there aren’t any framerate issues there.

The story revolves around Alec Mason, a demolitions expert who came to Mars with hopes of starting a new life. If the name “Alec Mason” sounds familiar that’s probably because the game is a follow-up to the movie pilot, Red Faction Origins. It’s worth mentioning, once the story kicks off there is not much to it — but when stacked against the amazing gameplay, it’s forgivable.

Destruction consists of using a variety of equipment to destroy various EDF (Earth Defense Force) buildings. Whilst that might sound like it’d get old after a while, it adds a few things to spice up the gameplay – additional objectives such as shooting enemies, saving hostages, and escorting vehicles. Each piece of equipment feels unique, including Sledgehammers, Impalers, various guns, turrets (and harpoon turrets), and singularity bombs. Each item also has a variety of different upgrades, which can be bought with the in-game salvage currency (earned through destruction), further extending the replay value on offer.

If upgrades aren’t enough to incentivize replaying the game, don’t fret, as there are a couple of other incentives: Wrecking Crew Mode and Bonus Missions. These two portions of the game are sawed off from the overarching story but still feel like meaningful additions, if you want to go all-out. Wrecking Crew has you customizing your very own Red Faction experience down to the very nitty details — making it a nice, and perhaps uncommon addition. Bonus missions are separate from the main game, but still, add lore to the Red Faction universe. Whilst it’s not as fleshed out as the main story, it still feels like a meaningful addition.

But what if you still aren’t incentivized to replay the game? Well, luckily, the main game is very in-depth and quite lengthy with its additional activities, making it still a worthwhile purchase, if you are looking for pure mayhem.

Overall, Red Faction: Guerrilla Re-Mars-tered, feels like a unique addition to the Nintendo Switch library, and one executed well. That said, if destruction isn’t your playstyle, this may not be the game for you. But if you are into any action or open-world games, I’d highly suggest taking a look at this port. Though, from what I’ve seen, this game doesn’t add anything new from its original release. So, it may not be worth the playthrough for someone familiar with the title already.