“Here, let me give the official rumor quote that all businesspeople have memorized: “I can neither confirm nor deny rumors.” That being said, you’ve already seen us bring back a …
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Total weight, 3 pounds, 5 oz. A little more heavy than I wanted, but reasonable for a “real” sword. Blade steel, 5160, marquenched. Cross guard, 7075 …
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BURBANK, Calif., Nov 21, 2008 (BUSINESS WIRE) — Disney Interactive Studios has teamed up with pop-punk band Plain White T’s for content, videos and promotional efforts for its upcoming …
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SANTA MONICA, CA – November 21, 2008 – Activision Publishing, Inc. (Nasdaq: ATVI) announced today Big League Sports for the Wii™ has hit retail shelves in North America. Developed by Koolhaus Games exclusively for Wii, the game is all about putting players right into the action in the most thrilling situations in their favorite sports.
There are multiple disciplines to master within tennis, basketball, football, soccer, lacrosse and hockey. But unlike other games the focus is not on the team – it’s on whether or not you can deliver in specific, adrenaline-pumping moments. Whether it’s acing an opponent in tennis, hitting a basketball shot at the buzzer, or bending free kicks around a goalie in soccer, Big League Sports offers a fresh interpretation of what a sports game can be on Wii.
Check out all three press releases below:
WHAT:
Live musical performances have always been a fun part of the holidays. This year, Nintendo will be making spirits bright by bringing Wii Music to your neighborhood. This weekend, Nov. 22-23 between 11 a.m. and 5 p.m. at the Staten Island Mall in Staten Island, NY, holiday shoppers will be able to see first-hand how Wii can be turned into a musical instrument with Wii Music. A family of street musicians will be on hand with Wii Music to demonstrate the 50 different tunes and more than 60 instruments available in the game, from melodic steel drums to soaring trumpets.To play Wii Music, players simply use the Wii Remote and Nunchuk controllers to make the same motion you would with a real instrument: strum a guitar or pound on the keys of a piano. The game challenges players to transform their improvised notes into great music.
“All formats – Xbox Live, WiiWare, PlayStation Network – are all viable formats for us. We started the in-house development team a couple of months ago and we’re starting with …
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I think my heading makes since. PETA has issued an open letter to the Cooking With Mama team thanking them for a positive response (Or not tearing into them) to …
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Stourbridge, England, 20th November 2008. Crazy Mini Golf is more than just seaside fun and games on a rainy day, it’s actually an international sport, which we British excel at! Chris Harding – the current British Champion and 2007 World title holder – regularly tours the world with his putter in hand, taking on all contenders. This week, he took time out of his busy schedule to visit the Data Design Interactive development studio where he put his skills to the test in a game of “Kidz Sports – Crazy Mini Golf”. “Kidz Sports – Crazy Mini Golf” is available on Nintendo Wii.
QUOTE from Chris Harding
I knew from the start that quite a lot was at stake, this was going to be a serious game. The lads had beer and pizza on the table, and were egging each other on. It’s about reputations and I wasn’t going to go down without a fight, and I have to say this is a brilliant game – I had a fantastic time, I haven’t laughed so much in ages. True, this doesn’t capture the feel of a real game where you have to put up with wind, rain and sometimes snow, but there is (as in golf) serious science in this game; positioning, speed and angle are all there, plus the most important part – the fun…
“Just a comment (and I’ve seen this done all over the place), you’re comparing WW sales [280,000 units] numbers on Wii with US sales numbers on PS2. NPD’s PS2 number …
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As we countdown to Black Friday, the Amazon.com Video Games team will select one special offer for our valued customers at a special, low, one-day-only price. Quantities are limited*, …
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Havok, the premier provider of interactive software and services to digital creators in the games and movies industries, today from the Montreal International Game Summit announced that the company will offer unprecedented access to its acclaimed Havok Behavior Tool for designers and animators of 3D video and PC game characters.
Starting tomorrow, professional game developers, educational institutions, and enthusiasts alike can download and use the Havok Behavior Tool from www.havok.com/tryhavok, to build and simulate game-ready interactive characters in a 3D game level.
EL SEGUNDO, CA – November 18, 2008 – Konami Digital Entertainment, Inc. announced today that Little Magician’s Magic Adventure is currently in development for the Nintendo DS™ system. In this unique combination of an adventure game and simulation RPG players are tasked with attending classes in Magic Academy while learning the mysteries of magic and the art of casting spells while building relationships with other students. As players attend classes, build relationships and master the art of magic, they can explore the wonders of the enchanted world that surrounds them. Using their spell casting abilities and unique interactions with their surroundings players are confronted with puzzles and adventures that will challenge their skill.
As players attend Magic Academy, they’ll be immersed in a living, breathing world where time flows as it does in the real world, and each week, player’s wizardry skills are put to the test in a new magical adventure. Custom avatars can be made with 1500 varieties of clothing, furniture and characters to choose from. Additionally, players can learn new magic spells and abilities by forming different bonds with the 150 unique characters populating the world. Different stories and adventures will be revealed depending on what bonds are formed with the game’s characters and how the player chooses to solve each of the 52 adventures. Gather information from friends and mythical characters in order to solve quests. Use all the magic learned to become the greatest magician of all time!
CHICAGO – Nov. 19, 2008
YUKE’S Company of America today revealed the first set of in-game screenshots and level details for Evasive Space, a new action space adventure for WiiWare™ under development by High Voltage Software. Set to launch this coming January, Evasive Space will blast you off on a space adventure in which you will be piloting Konki from a top-down view through various mazes and environments; creatively using the Wii Remote™’s infrared pointer for control. The new screens offer a look at Acts 1 and 2, out of a total of four Acts, each one featuring a central theme and five scenes of varying objectives.Act 1: Crystal World
-Scene 1: The Gobo Caverns – Timed run through a cave maze
-Scene 2: The Terradyne Asteroid – Open space play; collect “spacemen” while avoiding the asteroids
-Scene 3: The Pirate Nagumo’s Space Cruiser – Timed run through a ship maze
-Scene 4: The Galdonia Nebula – Open space play with rotating level; collect energy cells while avoiding gas clouds from the sun
-Scene 5: The Gobo Caverns 2 – Timed run through new areas of the caverns with additional upgrades to collect
HONG KONG: Viewed from an aerial perspective of Hong Kong’s nighttime skyline, the bright neon lights of the city create a futuristic setting for Level 1. The skills you learned …
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19th November 2008 – Cambridge, UK – Frontier Developments, one of Europe’s leading independent game developers, is delighted to announce a partnership with Square Enix to publish Frontier’s critically-acclaimed WiiWareTM title LostWindsTM in Japan and Asia.
“Square Enix is a very successful, development-led organization with a total commitment to quality,” said David Braben, Frontier’s Chairman and founder. “Frontier shares those same core ideals and we are very pleased to be doing business together. Square Enix’s strength in Japan will give LostWinds the chance to shine there, as it has done elsewhere.”
LostWinds topped the WiiWare charts in both the US and Europe upon launch of the new distribution system in May 2008. The game also gathered a host of high scoring reviews praising its deep, explorative gameplay and beautiful art style.
REDWOOD CITY, Calif., Nov 18, 2008 (BUSINESS WIRE) — Black Box, a studio of Electronic Arts Inc announced that Need for Speed(TM) Undercover is available at retailers today in North America and on November 21 in Europe. Need for Speed Undercover is an action-packed game whose story of pursuit and betrayal takes players back to the series’ roots with break-neck cop chases, spectacular highway battles and an expansive open-world.
Need for Speed Undercover features stunning Hollywood-style live-action in-game movies in which the player is recruited by Federal Agent Chase Linh, played by Maggie Q (Mission Impossible III and Live Free or Die Hard), to go deep undercover in order to infiltrate and takedown a ruthless international crime syndicate. Posing as a wheelman, the player will be required to prove themselves by completing jobs, racing through speedways, dodging cops and chasing rivals.
Austin, Texas – November 17, 2008 – Steel Penny Games, a videogame development company specializing in mass market and kid friendly games with an unwavering commitment to fun, announced today that it will be launching their first game, Bruiser and Scratch, exclusively for WiiWare in December 2008. Bruiser and Scratch is a unique take on a matching puzzle game where the player controls one of the heroes in each level and progressively unravels the puzzle by pushing life-sized pieces around. As the player matches pieces, they combine and transform into other shapes until at the end, they are combined into a single winning piece.
“Bruiser and Scratch is an exciting puzzle game for the whole family. As puzzle games go, this one is pretty challenging, rewarding and humorous,” said Jason Hughes, president and founder of Steel Penny Games. “It was our goal to develop a game full of character and fun that the entire family looks forward to enjoying together, a little bit at a time. Naturally, Wii is the ideal platform for this,” says Hughes.