This is a cool look behind the scenes in the making of a video game, which many people don’t get to see. Can anyone name the famous soccer star …
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“The design strategy with Madden NFL ‘07 was a good strategy at the time to focus on the hardcore players — but then we later realized, based on testing, the …
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Advance to victory.
Meteor storms, earthquakes and tidal waves devastate the Earth, causing 90 percent of the world’s population to perish. The sky has been blocked out by ash, yielding little sunlight. In a world ravaged by a domino effect of catastrophic events, those lucky enough to survive are divided into warring factions fighting to drive the direction of a new civilization.
As the CO of an army you must defeat the enemy army by either destroying all their units or taking over there HQ building, although dependant on the stage there could be further rules of victory. Each stage brings a new map, and challenge, as the CO of the army you will need to take control of your units and understand there strengths and weaknesses in order to attack the enemy efficiently.
Strategy fans will rejoice over the long-awaited inclusion of Wi-Fi play, which adds depth and re-playability. Use Nintendo WiFi Connection and battle against a friend halfway across the world, or use the map editor to create, trade and battle on your own custom maps.
Nintendo Wii: – Dairantou Smash Brothers X – Family Ski – Need for Speed ProStreet
Nintendo DS: – Hiromichi Oniisan no Oyako Taisou Navi – Houkago Shounen – Jouchi Daigaku …
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Worldwide Game Sales (Wii & DS) for First-Party Nintendo Titles
Game Title Platform Lifetime Sales Wii Sports Wii 17,850,000 nintendogs (All Versions) Nintendo DS 17,790,000 Pokémon Diamond/Pearl Nintendo DS 14,170,000 …
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THQ Dan Ryan (associate game designer) on podcast
– Could see another Smackdown game next year
– Matt thinks it’d be crazy, since usually, it’s not considered a yearly franchise
– Bozon thinks first game was a great first step for the franchise
– Fun, great first effort
– Impossible to put in all modes, etc in first game for Wii plus motion controls with no problem
– Ryan says they read reviews, take everything into account
– Can’t confirm/deny there’s another game in the works
– May want to change the game to add more interaction
– Ryan knows fans had like it, but had bigger expectations, went to casual-gaming pick up and play audience
– Anyone could play, have fun with it immediately
– Mii functionality could be taken further – Ryan loves the Wii features, weather channel can be used, mail from characters, etc.
– During the podcast, Matt and Bozon are always shirtless
– Event like last year at Wrestlemania – may get more official news there
– More interesting guests on the show in the future – Ryan exits
Aaaa! Yes the wiikend is here. Time to catch up on some No More Heroes, and finally, finally, try to finish Phantom Hourglass. What are you playing/doing this …
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GS: And what do you think of the place of, like, you know, like the PlayStation 3 in this market, or, you know, how do you think that that market’s evolving? Do you, I mean, obviously, you know, you still have a great relationship with Sony, and you’re talking about that being your main focus, so it seems clear to me that you believe in it.
DJ: You mean consoles in general, or the PlayStation 3?
GS: Well, you know, I guess… both. Either.
DJ: Huh. Well I love the PlayStation 3. I mean, I have a Wii, I barely play it — not because I don’t like it or appreciate it, I just, you know, it’s not my cup of tea at the moment. Mario Galaxy, I thought was pretty cool. I’ve got to be honest: I didn’t think that it was as good as Ratchet. I didn’t get the huge big deal over it; I thought it was a really good Mario game, but I wasn’t like, “Oh my God, it’s Mario 64!” I’m totally in the minority in that.
Of course, I like my Wii; I love my 360, I think the 360’s awesome; I really do love the PlayStation 3, though, and I was really excited to hear some journalists talking recently about the new Burnout. With Burnout, if you really want to play Burnout the way it’s supposed to be played, play it on the PlayStation 3.
And I think now we’re just starting to see the idea that the PS3 is going to be capable of ultimately being the best system out there, in terms of delivering the best games and the best performance. And, you know, I love the fact that Blu-ray seems to be doing really well, and seems to be winning the format war. So I’m a big fan of the PlayStation 3.
Of course I wish it was a little less costly, I wish it had a bigger market share, but I think all that is just to come. I don’t look at the situation and think that it’s: “Where it is now is where it’s going to be.” I ultimately see it being pretty close to ahead, if not totally ahead, in terms of Xbox, in terms of market share when all the dust settles. I’m a big fan.
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Features
Among the hallmarks of the Destroy All Humans franchise are weapons and Crypto’s mental powers. If you’ve played either (or both) of the previous games, you know the weapons in the games are exotic, over the top, and often just plain hilarious. And the second game offers a good number of weapons the first one didn’t. So when it came time for our team to begin designing Big Willy Unleashed, we wanted a whole new way to play the game and still remain true to the franchise.
What better way to do that than to offer even newer weapons.
Time-Tested Fundamentals
The first two games (taking place in the 50s and 60s respectively) have shown that when it comes to destroying all humans while simultaneously harvesting their DNA, it’s always the “right tool for the right job.” Even in the modern era of ‘70s, the flying saucer’s Death Ray is just about the best thing around to rain down pain and terror from above, just like it did in prior decades. The Sonic Boom is still the weapon of choice to send enemy tanks a message of “greetings from outer space.” And nothing still says “take me to your leader” like the Quantum Decontructor, the ultimate weapon for any Furon invasion for turning a thriving metropolis into a smoldering redevelopment zone.
But wait, that’s not all!
January 25, 2008 – A new platform has entered the family of classic consoles that makes up Nintendo’s Virtual Console download service. Sega announced today that it will …
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This coming Tuesday
– Mappy (NES, Bandai Namco): 500 Wii-Punkte – Super R-Type (SNES, Irem): 800 Wii-Punkte – Phantasy Star II (Mega Drive, Sega): 700 Wii-Punkte – CD Denjin …
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The British Board of Film Censors (BBFC) refused to give Manhunt 2 a classification in case it fell into the hands of children.But the Video Appeals Committee (VAC) lifted …
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Well, what do we have here…
Yes, that’s Super Mario Bros.
Several memorable characters compete for brawl supremacy—that’s Super Smash Brothers Brawl in a nutshell.
But …
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SNES – Super Street Fighter II The New Challengers
Link
Remember those cool comic book manual for the Japanese Version of No More Heroes? Well take a look at my manual. Does it look like a cool comic book …
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• Third Quarter Sales Up 44 Percent to €450 ($625.81) Million, Outstripping Forecasts
• In 2007 Ubisoft Moves up to the Position of Third Leading Independent Publisher (In Europe and North America, Excluding Asia)
• Two New Franchises Created – Assassin’s Creed(TM) and Imagine(TM)
• 2007-08 Title Release Schedule Updated
• 2007-08 Targets Revised Upwards and Sales Guidance Raised for 2008-09
Paris, January 23, 2008 – Today Ubisoft, one of the world’s largest video game publishers, reported its sales for the third fiscal quarter ended December 31, 2007.
Sales
Sales for the third quarter of 2007-08 came to €450 ($625.81) million, up 44.4 percent, or 50.1 percent at constant exchange rates, compared with the €311 ($432.50) million recorded for the same period of 2006-07. Sales for the first nine months of fiscal 2007-08 totaled €711 ($988.78) million versus €483 ($671.70) million in the corresponding period of 2006-07, representing an increase of 47.2 percent, or 52.1 percent at constant exchange rates.
Third-quarter sales outstripped the guidance that was raised to €410 ($570.18) million on December 13, 2007. This very good performance was fueled primarily by the following elements:
• A further exceptional showing from Assassin’s Creed. In Europe, this was the best-selling game in 2007 for the PLAYSTATION®3 computer entertainment system and the number 2 best-seller for the Xbox360(TM) system. In the United States, it was the second best-selling game in 2007 for the PLAYSTATION®3 computer entertainment system and the number 3 best-seller for the Xbox360(TM) system (in units, based on data issued by market research firms such as NPD, Chart-Track, Nielsen and GFK).
• Excellent sales levels reported by our casual games including Fashion Designer, Babyz® and Animal Doctor for the Imagine series; Horsez®, Hamsterz(TM) and Catz® for the Petz® series; and My Word Coach from the My Coach series.
Games for new-generation consoles represented 84 percent of the Group’s sales in the first nine months of 2007-08, versus 55 percent for the equivalent period of 2006-07.
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Hertfordshire, UK- JANUARY 23, 2008 – KOEI today launched the Samurai Warriors KATANA website ahead of its February 22 release. The site details all areas of the multi-million selling series’ debut on the Wii. From explanations about how to wield and master the eight different weapons, to the variety of game modes and characters within the game. Find out about the challenges that await; from fighting alongside Nobunaga in some of Japanese history’s most renowned battles to mastering the techniques of the ninja, and see the game in action on the downloads page. Samurai Warriors Katana is scheduled for release on February 22, 2008.
To view the site head to www.samuraiwarriorskatana.co.uk
“Samurai Warriors Katana is a radical departure for the series on the Wii. The controllers enable the player to experience the Samurai Warriors world from a totally new perspective. And the implementation of eight different weapons within the game lends this title a level of arcade style action and variety that is unparalleled on the Wii.” said Will Curley, Sales Manager for KOEI Ltd.
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