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DDI produce first ever 3D console game…

By  •  February 5, 2009

Stourbridge, England. Data Design Interactive – a successful video games publisher and games developer – today unveiled a land mark event, the first ‘REAL 3D’ console game, by using stereoscopic glasses on the Nintendo Wii. The first title to be released in 3D will be forthcoming game BATTLE RAGE: THE ROBOT WARS. So, get out your 3D glasses and visualize the future, watch the trailer which showcases the companies venture into 3D gaming.

The media has been salivating about how the future of entertaiment will be in 3D, and with 14 planned 3D film releases, this year 2009 is the year of 3D. DDI will lead the games industry with 3D support planned in all its future titles. While some companies are looking at expensive 3D technology requiring specialised and expensive TV’s and headsets. Data Design Interactive has continued with its accessable family friendly pricing, and found solutions through proven technology and software rather than hardware.

Stewart Green CEO of Data Design said ”This is an exciting development which will really enhanse the players experience. You can now feel you are inside the gameworld, by seeing real depth, objects float infront of you or appear to jump out of the screen. Players are now part of the game world, rather than sat outside watching the screen. Implimenting this code has been a natural progression for our internal development system ‘GODS’, which has already proven to be the fastest and most reliable development system on Wii. We are now enhansing the technical ability of our GODS engine and stereoscopic 3D is just one of many new innovative enhansments we will be making to improve the players enjoyment.”

BATTLE RAGE: THE ROBOT WARS is a third person shooter with elements of a beat’em’up game that allows a player to control giant robots. It will offer standard visual mode or visually stunning 3D graphics mode. Battles between the robots take place on carefully selected battlegrounds (so called “arenas”) and they are short, quick, brutal skirmishes. The player can fight alone (versus one, two or even three opponents) or in a team against a common foe. Every robot has its own weapons (for melee and distance combat), additional enhanced weapon types can be collected on the arena.

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Japanese software sales – Jan. 16th to Feb. 1st

By  •  February 5, 2009

01. [PSP] Tales of the World: Radiant Mythology 2 (Namco Bandai) 213,000 / NEW 02. [PSP] Pro Evolution Soccer 2009 (Konami) 109,000 / NEW 03. [PS2] Pro Evolution Soccer 2009 …
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High Voltage website relaunch

By  •  February 4, 2009

Hoffman Estates, IL – February 03, 2009 – High Voltage Software, Inc. today unveiled its new Web site, located at www.high-voltage.com. The site, which features a brand new interface and …
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Ready 2 Rumble Revolution Pre-release Contest

By  •  February 4, 2009

Ready 2 Rumble Revolution is coming out March 17, which is just around the corner. Atari is running a pre-release contest where you can win a copy of the …
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Famitsu review scores

By  •  February 4, 2009

Street Fighter IV (PS3/Xbox 360, Capcom): 9 / 8 / 8 / 9 – (34/40) Mario & Luigi RPG 3!!! (NDS, Nintendo): 9 / 9 / 8 / 9 – …
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IGN: Let’s Tap to be a $30 game

By  •  February 3, 2009

This was taken from an IGN preview of Let’s Tap. Let’s Tap was announced to be coming to North America this spring.

Preview HERE

ELSPA sales awards for January

By  •  February 3, 2009

Silver (100k~200k units)

[PS2] PRO EVOLUTION SOCCER 2009 [PS3] HAZE [360] LEFT 4 DEAD [360] MERCENARIES 2: WORLD IN FLAMES [360] PRINCE OF PERSIA [WII] SONIC UNLEASHED [WII] PDC WORLD …
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Investor Q&A with Satoru Iwata

By  •  February 3, 2009

There is some good stuff in here!! Check it out!!!

‘we scaled back because it’s how things look now and we want to reflect accurately so as to not defraud …
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EA reports Q3 fiscal year 2009 results

By  •  February 3, 2009

Three months ended December 31, 2008:

Net Revenue – $1,654 [compared to $1,503 for three months ended December 31, 2007] Net Income (Loss) – $(641) [compared to $(33) for three months ended December 31, 2007]

Nine months ended December 31, 2008:

Net Revenue – $3,352 [compared to $2,537 for nine months ended December 31, 2007] Net Income (Loss) – $(1,046) [compared to $(361) for nine months ended December 31, 2007]

REDWOOD CITY, CA – February 3, 2009 – Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its fiscal third quarter ended December 31, 2008.

Fiscal Third Quarter Results (comparisons are to the quarter ended December 31, 2007)

GAAP net revenue for the third quarter was $1.65 billion, up $151 million as compared with $1.50 billion for the prior year. During the quarter, EA had a net deferral of $88 million of net revenue related to certain online-enabled packaged goods games and digital content as compared with $231 million in the prior year.

Non-GAAP net revenue was $1.74 billion, as compared with $1.73 billion for the prior year. Sales were driven by FIFA 09, Rock BandTM 2, Need for SpeedTM Undercover, Rock Band, Left 4 DeadTM, Dead SpaceTM, Madden NFL 09, LITTLEST PET SHOP, NBA Live 09 and Mirror’s EdgeTM.

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Lets Tap Heading To North America

By  •  February 3, 2009

SEGA of America, Inc. and SEGA Europe Ltd. have today announced Let’s Tap, a game that is blazing new ground in Nintendo Wii control design. Developed by Prope, the studio that Sonic the Hedgehog creator Yuji Naka established in 2006, Let’s Tap is the first product from the new studio to be released to in North America and Europe. Developed exclusively for Nintendo’s Wii system, Let’s Tap utilizes a ground-breaking control scheme where the Wii controller is placed on a box or flat surface so that the controller can detect minute vibrations. Players of all ages and skill levels then tap the box or flat surface to interact with the game; there’s no need to hold the controller. Let’s Tap is slated for a summer 2009 ship for the Nintendo Wii in North America and Europe.

“Let’s Tap offers a new and innovative way of playing on the Wii which only a videogame legend such as Naka-san could have ever possibly imagined” Commented Gary Knight, European Marketing Director SEGA Europe. “It’s such a simple yet genius concept and still easy to pick up and play, everyone will be tapping away before you know it!”

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PR AGENCY CLEVER COMMUNICATIONS CELEBRATES ITS TWO-YEAR ANNIVERSARY

By  •  February 3, 2009

I want to wish Clever a happy two year anniversary. They have been the best PR company we have dealt with so far. Prove me wrong everyone else, prove me wrong.

Orange County, Calif., February 3, 2009 – Clever Communications, a
public relations agency specializing in interactive entertainment
products, announced today that it has reached its two-year
anniversary.  The Clever team, the agency of record for top publishers
including Natsume, True Games Interactive, Gamescampus, G4Box, and
Wicked Interactive, provides an array of public relations services and
customized public relations programs including media outreach,
messaging, media events, strategic counsel, press tours and more. The
agency was started two years ago by Mika Kelly, who previously held PR
management positions at Namco, Infogrames (Atari) and more.

“Our goal is to help ensure that our clients’ brand, visibility and
products continue to stay top of mind with both the media and the
consumer-and that is even more important with the turn of the economy
in recent months,” said Mika Kelly, Founder of Clever Communications.
“This is a critical time for businesses to stay visible and get the
word out to the consumer. And that is exactly where we can help.”
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Indiana Jones and the Staff of Kings Fact Sheet

By  •  February 3, 2009

Step into the shoes of the legendary hero, Indiana Jones, in an all new epic adventure! Set in the year 1939, Indiana Jones® and the Staff of Kings™ follows the rogue archaeologist on an all-new globe-trotting quest.

From San Francisco’s Chinatown to the lush jungles of Panama, Indy must use his whip, fists and wits to fight through ruthless opposition as he spars with his nemesis, Magnus Völler, in a race for a relic of biblical proportions — the Staff of Moses.

Indiana Jones and the Staff of Kings features completely interactive environments, where players need to call upon their wits and daring to make each spring-loaded environment a weapon in order to dispense of foes in clever and unexpected ways. Also, embark upon thrilling action sequences that remain true to the spirit established in scenes such as Indy’s pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in Indiana Jones and the Temple of Doom, and the free-for-all aboard the tank in Indiana Jones and the Last Crusade.

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UK Sales Charts

By  •  February 3, 2009

TW LW Title Publisher Format 1 1 Wii Fit Nintendo Wii 2 7 Professor Layton and the Curious Village Nintendo DS 3 5 Mario Kart Wii Nintendo Wii 4 2 …
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Some First Day Sales in Japan

By  •  February 3, 2009

Final Fantasy Crystal Chronicles: Echoes of Time (DS, Square Enix) – 58,000 (20%) Final Fantasy Crystal Chronicles: Echoes of Time (Wii, Square Enix) – 14,000 (25%) Tales of the World: …
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Play On Service Launches, We Service Coming Soon

By  •  February 3, 2009

If you have a PLAYSTATION 3, Xbox 360, or HP MediaSmart TV, PlayOn lets you watch Netflix, Hulu, CBS, YouTube, CNN, ESPN and more on your TV. Check it out …
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Nintendo Voice Chat podcast summary

By  •  February 2, 2009

Snowboard Riot

– Craig threw a controller while playing (out of frustration)
– Has worst rubberband AI he has ever experienced in a racing game
– Offensive weapons on one button, speed weapons on the other
– He can’t beat the first level
– 1000 points – Craig says you don’t want to spend that money

LONPOS

– Basic marble puzzle game
– Try to fit pieces together
– Use Wii pointing to guide where to put pegs
– Twist wrist to rotate pieces
– Doesn’t support widescreen – all stretched
– Craig doesn’t recommend this game either – skip it

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Fate of Free Radical Design to be decided this week

By  •  February 2, 2009

According to reports, the fate of Free Radical will be decided this Wednesday. This announcement, what ever it is, is coming a little late. A few weeks …
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