GC: Could you tell us something about Frontier Developments? How many people work there, what games were developed, what games are going to be released?
DB: …
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Coming soon for Nintendo Wii…
Stourbridge, England. Data Design Interactive – a successful video games publisher and games developer – is pleased to announce that it has secured rights to publish and develop the Nintendo Wii version of Battle Rage through their Popcorn Arcade label. Battle Rage is a third-person PC shooter and has been developed by Destan Entertainment and produced by Teyon Games. The company also announced the games full working title for the Nintendo Wii format: BATTLE RAGE: THE ROBOT WARS.Data Design Interactive managing director Stewart Green said,
“Battle Rage is already an excellent game on the PC, but we saw the potential for the title on the Wii and jumped at the chance to develop it further for Nintendo’s system. With our proven technology and the GODS engine all aspects of the original game will be effortlessly transferred over to the Wii. The combination of the high-end PC graphics, proven gameplay and addition of motion control will make for a very compelling and enjoyable experience.”
IGN Voice Chat Summary is the new name for the Wiik in review podcast.
Smash Sales:
-1.4 Million copies in 8 days
-1.8 Wii units produced every month
-875,000 Day 1Obscure: The Aftermath:
-480i, 4:3, 60fps, $29
-Stiff Animation in parts
-Drop in, drop out 2 player.Pro Evolution Soccer:
-8.6, “absolutely killer, absolutely sick”
-2 Players, online, great sports game in general, “using the wiimote is badass”Wii Love Golf:
-Online mode for America with Mii usage.
-Zak and Wiki character.Reggie:
-The game could be Kid Icarus, they know it exists, but it could not be.
-They hope its not Kirby,Icarus or DK, the games they already know about. Do hope its Pikmin or something else cool, unknown or newMario Kart Wii:
-Battle Mode. Fun. Going to be the main draw for people.
-They have a remake of block fort, but its not quite block fort, 70% old block fort.
-They like the DK skate park
-Sand level, Swamp Level, Snes Mario Kart battle level 4.
-Battle mode team based 12 players is badass’d
-Online looks like you’ll be forced either red or blue team
Over at NeoGaf they held an open question and answer with Hudson. Here is some of the Nintendo questions that came out of it.
Bomberman WiiWare – Yes. It’s coming. Details are still being finalized. It will be different than Bomberman Live. But it’s still the classic Bomberman, if you catch my drift. It’s probably one of the few classic games we are bring out on Wii Ware, but digital download is really where Bomberman shines.
New Bonk – I tell you what, if you really want to dig into some good dirt on Bonk, then you’ll have to listen in on some recent podcasts I did. I go into detail on Bonk about some interesting things happening behind the scenes. It’s really quite fascinating. With that, I’ll let you treasure hunt!
Super Star Soldier R – Super Star Soldier R for Wii Ware is a unique game. It’s a lot like Pacman Championship edition, in that it’s a time based attack mode, where you prove you can get the highest score. The whole concept originated many years ago on the Hudson Caravan. A traveling showcase Hudson did around Japan where hundreds of thousands of people would come out, meet celebrities, play games, and compete (Bomberman, Star Soldier, etc). One of the original Star Soldier games featured a 5 minute mode, specially designed for competition. And we’d used that to prove who was the best out there. That mode is designed to be very complex, and there are many ways to rake up combo points, so trying to master it requires some testing out of different attack patterns. Anyways, it was hugely popular in Japan, so this updated Wii Ware version was originally planned just for that market. We’re evaluating bring out for the US, since most people have never heard of Star Soldier, or the 5 minute mode or the Hudson Caravan. Or 16-shot. But that’s for another thread.
Bomberman Story DS – No, there’s currently no plans to bring Bomberman Story to the US. When we took a look at Bomberman Land and Bomberman Story, it became clear the Bomberman Land franchise was much more fun, and fit better with US tastes, so we brought that one over. There’s just so much more content in that series, not to mention having the full classic battle mode built in to boot.
Dracula X – As for the classic never-before-released-in-the-US version on the Turbo Duo, no final plans on that yet. But we hear you loud and clear. Neogaf <3 Castlevania X. And so do I.
– on a mission to find out where a town’s population has gone – animals and specters present – Wiimote is a flashlight and a ’sound detector’ that reveals …
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Mario Kart Wii
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Fatal Frame: The Mask of the Lunar Eclipse (Wii, Tecmo/Nintendo)
Pokemon Mystery Dungeon: Explorers of Time/Darkness (DS, Nintendo)
New International Track & Field (DS, Konami)
Death Jr.: Root of Evil (Wii, Eidos)
Bleach: Dark Souls (DS, Sega)
Bangai-O (DS, Treasure)
SNK Arcade Classics Vol. 1 (Wii, SNK)
Facebreaker (Wii, EA)
FFCC: My Life As a King (WiiWare, Square Enix)
LostWinds (WiiWare, Frontier)
WiiFit (Wii, Nintendo)
Wii Channels (WiiWare/VC coverage)
Major League Eating (WiiWare)
1080 Snowboarding
Adventures of Lolo 2
Columns III: Revenge of Columns
Lords of Thunder
Super Street Fighter II: The New Challengers
Harvest Moon
Operation Wolf
NEW YORK — 2K Sports, the sports publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today a partnership with renowned and influential music outlet Pitchfork Media in support of the highly anticipated title, Major League Baseball 2K8. Pitchfork has made a name for itself since its inception in 1996 as the de facto online source for quality and discerning music reviews and news. The Pitchfork staff also shares passion for the game of baseball and it is the combination of their passion for music and baseball that makes them the perfect partner in constructing a truly epic soundtrack for Major League Baseball 2K8.
2K Sports has invited Pitchfork Media to select half of the music to be featured in Major League Baseball 2K8, guaranteeing that, along with the deepest and most authentic baseball simulation experience available, fans will also be able to enjoy a cutting-edge selection of the hottest music around – including artists such as Modest Mouse, Peter Bjorn & John, The Cure, The Strokes, LCD Soundsystem, and Black Rebel Motorcycle Club. Each artist and song selected for the game by Pitchfork Media will be denoted as a “Pitchfork Pick,” and will include additional bio information as well.
25th – February 2008 – Basingstoke – United Kingdom – Koch Media today announced a deal with ZeniMax Europe Ltd. to distribute Bethesda Softworks®’ STAR TREK®: Conquest for the Nintendo Wii™ and PlayStation®2 computer entertainment system and Mud Duck® Productions’ AMF® Bowling: Pinbusters!™ for the Nintendo Wii™ in the United Kingdom, France, Germany, Austria, Switzerland, Ireland, and the Netherlands.
STAR TREK®: Conquest for PlayStation®2 and Wii™ features a blend of strategy and intense action set in ”The Next Generation” era. Take control of Federation, Klingon, Romulan, Cardassian, Dominion, and Breen forces and lead them in a campaign to control the Galaxy, one planet at a time.
New York, NY – February 24, 2008 -The Board of Directors of Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today confirmed that it has received an unsolicited proposal from Electronic Arts Inc. (NASDAQ:ERTS) to acquire Take-Two for $26.00 per share in cash. Take-Two’s Board of Directors has thoroughly reviewed EA’s unsolicited proposal with the assistance of its independent financial and legal advisors and concluded that the proposal is inadequate in multiple respects and not in the best interests of Take-Two’s stockholders.
After careful evaluation, the Board has determined that EA’s proposal substantially undervalues Take-Two’s robust and enviable stable of game franchises, exceptional creative talent and strong consumer loyalty. We believe EA’s unsolicited offer is highly opportunistic and is attempting to take advantage of our upcoming release of Grand Theft Auto IV, one of the most valuable and durable franchises in the industry. Furthermore, the offer values the Company at a significant discount to its public peers and does not compensate Take-Two for its intrinsic value and the substantial synergies that the proposed combination would create.
Nintendo Calls Out China, Korea, Brazil, Hong Kong, Paraguay, Mexico
REDMOND, Wash., Feb. 14, 2008 – Nintendo of America Inc. has asked the U.S. Trade Representative to encourage specific governments around the world to take a more aggressive stance to combat piracy of Nintendo video games and systems. Nintendo filed its comments under a “Special 301” process, in which the U.S. Trade Representative solicits input from the public to underscore specific areas of concern.
While China remains the primary source of manufacturing pirated Nintendo DS™ and Wii™ games, Korea has emerged as the leader in distributing illegal game files via the Internet. Despite aggressive anti-piracy actions taken by Nintendo, Brazil and Mexico remain saturated with counterfeit Nintendo software. Meanwhile, Paraguay and Hong Kong continue to serve as major transshipment points for global distribution of illegal goods.
Just in case you didn’t catch this last night in one of IGN’s Posts:
Well, we wasted no time putting Nintendo’s claims to the test. Shortly after we received our …
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Legendary Designer Masaya Matsuura and Artist Rodney Alan Greenblat Bring First Marching Band Game Exclusively to the WiiTM System
(BRISTOL, U.K., January 31, 2008) – March to the beat of your own drum as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced Major Minor’s Majestic March for the Wii™ home video game console. Developed by NanaOn-Sha, Major Minor’s Majestic March marks the return of the creative team behind the renowned PaRappa the Rapper franchise-legendary game designer and multimedia musician Masaya Matsuura and famed New York artist Rodney Alan Greenblat.
GS: And what do you think of the place of, like, you know, like the PlayStation 3 in this market, or, you know, how do you think that that market’s evolving? Do you, I mean, obviously, you know, you still have a great relationship with Sony, and you’re talking about that being your main focus, so it seems clear to me that you believe in it.
DJ: You mean consoles in general, or the PlayStation 3?
GS: Well, you know, I guess… both. Either.
DJ: Huh. Well I love the PlayStation 3. I mean, I have a Wii, I barely play it — not because I don’t like it or appreciate it, I just, you know, it’s not my cup of tea at the moment. Mario Galaxy, I thought was pretty cool. I’ve got to be honest: I didn’t think that it was as good as Ratchet. I didn’t get the huge big deal over it; I thought it was a really good Mario game, but I wasn’t like, “Oh my God, it’s Mario 64!” I’m totally in the minority in that.
Of course, I like my Wii; I love my 360, I think the 360’s awesome; I really do love the PlayStation 3, though, and I was really excited to hear some journalists talking recently about the new Burnout. With Burnout, if you really want to play Burnout the way it’s supposed to be played, play it on the PlayStation 3.
And I think now we’re just starting to see the idea that the PS3 is going to be capable of ultimately being the best system out there, in terms of delivering the best games and the best performance. And, you know, I love the fact that Blu-ray seems to be doing really well, and seems to be winning the format war. So I’m a big fan of the PlayStation 3.
Of course I wish it was a little less costly, I wish it had a bigger market share, but I think all that is just to come. I don’t look at the situation and think that it’s: “Where it is now is where it’s going to be.” I ultimately see it being pretty close to ahead, if not totally ahead, in terms of Xbox, in terms of market share when all the dust settles. I’m a big fan.
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• Third Quarter Sales Up 44 Percent to €450 ($625.81) Million, Outstripping Forecasts
• In 2007 Ubisoft Moves up to the Position of Third Leading Independent Publisher (In Europe and North America, Excluding Asia)
• Two New Franchises Created – Assassin’s Creed(TM) and Imagine(TM)
• 2007-08 Title Release Schedule Updated
• 2007-08 Targets Revised Upwards and Sales Guidance Raised for 2008-09
Paris, January 23, 2008 – Today Ubisoft, one of the world’s largest video game publishers, reported its sales for the third fiscal quarter ended December 31, 2007.
Sales
Sales for the third quarter of 2007-08 came to €450 ($625.81) million, up 44.4 percent, or 50.1 percent at constant exchange rates, compared with the €311 ($432.50) million recorded for the same period of 2006-07. Sales for the first nine months of fiscal 2007-08 totaled €711 ($988.78) million versus €483 ($671.70) million in the corresponding period of 2006-07, representing an increase of 47.2 percent, or 52.1 percent at constant exchange rates.
Third-quarter sales outstripped the guidance that was raised to €410 ($570.18) million on December 13, 2007. This very good performance was fueled primarily by the following elements:
• A further exceptional showing from Assassin’s Creed. In Europe, this was the best-selling game in 2007 for the PLAYSTATION®3 computer entertainment system and the number 2 best-seller for the Xbox360(TM) system. In the United States, it was the second best-selling game in 2007 for the PLAYSTATION®3 computer entertainment system and the number 3 best-seller for the Xbox360(TM) system (in units, based on data issued by market research firms such as NPD, Chart-Track, Nielsen and GFK).
• Excellent sales levels reported by our casual games including Fashion Designer, Babyz® and Animal Doctor for the Imagine series; Horsez®, Hamsterz(TM) and Catz® for the Petz® series; and My Word Coach from the My Coach series.
Games for new-generation consoles represented 84 percent of the Group’s sales in the first nine months of 2007-08, versus 55 percent for the equivalent period of 2006-07.
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Endless Ocean™
Format: Wii™
Launch Date: 01/21/08
ESRB: E (Everyone)
Game Type: Simulation and Exploration
Players: 1-2
Developer: Arika
Game InformationKEY INFORMATION
Explore a vast and fascinating undersea world in Endless Ocean. Players swim through coral reefs, explore ancient shipwrecks, meet local wildlife and search for sunken treasure on their own terms—with no time limits and no pressure.
* Players explore at their own pace as they dive in exotic locales and witness the majesty of the sea from the comfort of their own living rooms. From beautiful tide pools to the wrecks of World War II bombers, there’s always something new around the bend. And with no set time limits and no way to fail, players are free to explore however they see fit.
NINTENDO APPOINTS TWO SALES & MARKETING EXECUTIVES TO BAY AREA OFFICE
VP and GM Bring Strong Credentials to Keep Nintendo’s Momentum Going
REDMOND, Wash., Jan. 14, 2008 – Nintendo of …
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The story coming out of a British magazine “The People”, is that Queen Elizabeth the II is a big fan of the Wii. This past …
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